The Tower: Difference between revisions

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geometrydash.wiki.gg>Jamasta
m Included sfx uses
geometrydash.wiki.gg>Jamasta
m specified a few sfx descriptions
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  {{!}}458
  {{!}}458
  {{!}}Wood Hit 01
  {{!}}Wood Hit 01
  {{!}}Player landing on wooden objects & First floor button pressing down
  {{!}}Player landing on wooden objects & first floor button pressing down
  {{!}}[[File:WoodHit01.ogg]]
  {{!}}[[File:WoodHit01.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}2195
  {{!}}2195
  {{!}}Door Open 09
  {{!}}Door Open 09
  {{!}}Collecting a third blue coin
  {{!}}Achievement unlocking sound after a third blue coin is collected
  {{!}}[[File:DoorOpen09.ogg]]
  {{!}}[[File:DoorOpen09.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}2441
  {{!}}2441
  {{!}}Water Mechanism Flutter 02
  {{!}}Water Mechanism Flutter 02
  {{!}}Player being in proximity to spinning wood platforms
  {{!}}Player being in proximity to falling wooden bridge & moving sawblades
  {{!}}[[File:WaterMechanismFlutter02.ogg]]
  {{!}}[[File:WaterMechanismFlutter02.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}2516
  {{!}}2516
  {{!}}Metal Latch Connection
  {{!}}Metal Latch Connection
  {{!}}Gate opening
  {{!}}First gate unlocking
  {{!}}[[File:MetalLatchConnection.ogg]]
  {{!}}[[File:MetalLatchConnection.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}3376
  {{!}}3376
  {{!}}Chain Lift Machine
  {{!}}Chain Lift Machine
  {{!}}Gate opening
  {{!}}First gate opening
  {{!}}[[File:ChainLiftMachine.ogg]]
  {{!}}[[File:ChainLiftMachine.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}4273
  {{!}}4273
  {{!}}Castle Crumble 01
  {{!}}Castle Crumble 01
  {{!}}Second floor button pressing down
  {{!}}End floor button pressing down
  {{!}}[[File:CastleCrumble01.ogg]]
  {{!}}[[File:CastleCrumble01.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}4394
  {{!}}4394
  {{!}}Coin Game Pick Up 06
  {{!}}Coin Game Pick Up 06
  {{!}}Collecting Gold coins
  {{!}}Collecting gold coins
  {{!}}[[File:CoinGamePickUp06.ogg]]
  {{!}}[[File:CoinGamePickUp06.ogg]]
  {{!}}-
  {{!}}-
  {{!}}4397
  {{!}}4397
  {{!}}Coin Game Pick Up 09
  {{!}}Coin Game Pick Up 09
  {{!}}Collecting Secret Coin
  {{!}}Collecting secret coins
  {{!}}[[File:CoinGamePickUp09.ogg]]
  {{!}}[[File:CoinGamePickUp09.ogg]]
  {{!}}-
  {{!}}-
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  {{!}}4404
  {{!}}4404
  {{!}}Purchase Item 05
  {{!}}Purchase Item 05
  {{!}}Collecting Secret Coins
  {{!}}Collecting secret coins
  {{!}}[[File:PurchaseItem05.ogg]]
  {{!}}[[File:PurchaseItem05.ogg]]
  {{!}}-
  {{!}}-

Revision as of 10:18, 11 March 2024

Template:Released

The Tower
Game

Full

Released
Level

1
(Tower)

Attributes

None

Sequences

C, | C, | C,

Audio info
Artist(s)

Kevin MacLeod, Cyberwave Orchestra

Audio

Level sequence
Preceded by

N/A

Followed by

The Tower is the first Tower platformer level of Geometry Dash.

Description

The Tower acts as an introduction to Platformer gameplay. It introduces numerous Platformer-specific gameplay mechanics such as falling blocks, moving platforms, pass-through blocks, and checkpoints. Additionally, it is the first appearance of a robotic antagonist who returns in The Cellar.

Secret coins

  • The first secret coin is rewarded for collecting 22 small coins.
  • The second secret coin is rewarded for collecting 3 blue coins:
    • The first blue coin is at the top of the vertical section following the fireball tunnel. Use the yellow orb to jump into the glowing segment of the wall on the left.
    • The second blue coin is found on the third set of rotating platforms. Simply wait for the platform to approach it and jump up.
    • The third blue coin is in a hidden wall between two wooden platforms just past the rotating platforms. Move between the platforms to access the hidden area.
  • The third secret coin is rewarded for completing the level in 70 seconds or less.

Gameplay

File:Geometry Dash - The Tower

Trivia

  • The Tower requires a minimum of 1 jump.
  • The Tower is internally marked as normal difficulty.

SFX

Template:(| class="wikitable" style="width:100%;"

!SFX ID
!Name
!Event(s) used in
!Audio
|-
|288
|Beam Loop
|Fireball cannons igniting
|
|-
|458
|Wood Hit 01
|Player landing on wooden objects & first floor button pressing down
|
|-
|459
|Wood Hit 02
|Robot hitting wall & first floor button pressing down
|
|-
|520
|Coin Pop 01
|Gold coin pick up
|
|-
|537
|Explosion Impact 01 Stone
|Fireball hitting ground
|
|-
|566
|Magic Click Notification
|Successfully completing secret coin quest
|
|-
|599
|Plastic Click 01
|Player hitting floor buttons
|
|-
|1032
|Chain Clanking 02
|Player being in proximity to falling wooden bridge & moving sawblades
|
|-
|1076
|Mechanism Spin Loop 01
|Robot moving
|
|-
|1078
|Chain Clanking 01
|Player being in proximity to falling wooden bridge & moving sawblades
|
|-
|1374
|Chest Open Creak 02B
|Player landing on falling crate
|
|-
|1375
|Chest Open Creak 02C
|Player landing on falling crate
|
|-
|1377
|Chest Open Creak 02E
|End platform wobbling
|
|-
|1528
|Chains 01
|End gate closing
|
|-
|1548
|Distant Fire Detonation
|Cannons shooting fireballs
|
|-
|1618
|Lava Boiling Loop 01
|Player being in proximity to green liquid
|
|-
|2195
|Door Open 09
|Achievement unlocking sound after a third blue coin is collected
|
|-
|2271
|Run Grass 02
|Player landing on hard floors
|
|-
|2297
|Warning 04
|Activating secret coin quest unsuccessfully 
|
|-
|2366
|Lock B 03
|End platform beginning to fall
|
|-
|2441
|Water Mechanism Flutter 02
|Player being in proximity to falling wooden bridge & moving sawblades
|
|-
|2508
|Metal Debris Twist 01
|First floor button pressing down
|
|-
|2516
|Metal Latch Connection
|First gate unlocking
|
|-
|2552
|Metal Tube Slide 01
|End gate closing
|
|-
|2581
|Pulley Wheel 01
|Player being in proximity to spinning wood platforms
|
|-
|2582
|Pulley Wheel 02
|Player being in proximity to spinning wood platforms
|
|-
|2590
|Wind Up Mechanism 01
|Player being in proximity to spinning wood platforms
|
|-
|2612
|Wood Wheel Turn Loop
|Player being in proximity to spinning wood platforms
|
|-
|2614
|Wooden Mechanism Arm 01
|Player being in proximity to spinning wood platforms
|
|-
|2785
|Drop in Liquid Splash 03
|Wooden crate falling into liquid
|
|-
|2974
|Structure Destruction 04
|End platform falling
|
|-
|3016
|Bat Fly Squeak 01
|Bats flying away from the player
|
|-
|3376
|Chain Lift Machine
|First gate opening
|
|-
|3448
|Epic Event 03
|Completing the level
|
|-
|4272
|Boulder Movement 02
|First floor button pressing down
|
|-
|4273
|Castle Crumble 01
|End floor button pressing down
|
|-
|4274
|Castle Crumble 02
|First floor button pressing down
|
|-
|4290
|Rubble Burst 02
|Activating a checkpoint
|
|-
|4292
|Rock Impact 01
|Player hitting jump rings
|
|-
|4328
|Classic Jump A 01
|Player hitting Jump Rings
|
|-
|4348
|Arm Trap 01
|Player being in proximity to spinning wood platforms
|
|-
|4349
|Arm Trap 02
|Player being in proximity to spinning wood platforms
|
|-
|4394
|Coin Game Pick Up 06
|Collecting gold coins
|
|-
|4397
|Coin Game Pick Up 09
|Collecting secret coins
|
|-
|4400
|Coin Game Pick Up 03
|Collecting blue Coins
|
|-
|4401
|Coin Game Pick Up 04
|Collecting a third blue coin
|
|-
|4404
|Purchase Item 05
|Collecting secret coins
|
|-
|4821
|I See You 01
|Robot "I See You" vocal
|
|-
|4829
|Bot Mechanics Movement 01
|Robot activating alert
|
|-
|4831
|Bot Mechanics Movement 03
|Robot becoming alert
|
|-
|4848
|Cybernetic Activation 01
|Robot scanning player
|
|-
|4849
|Cybernetic Activation 02
|Robot scanning player
|
|-
|4857
|Dark Material Slide 01
|Robot scanning player
|
|-
|4888
|Energy Bling
|Robot eyes flickering
|
|-
|4921
|Light Metal Servo Pants Movement 01
|Robot activating
|
|-
|5035
|Low Laugh 01
|Robot laugh vocal
|
|-
|5043
|Explosive Laugh 03
|Robot laugh vocal
|
|-
|5219
|Deep Breath 03
|Robot breath vocal
|

|Template:)

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