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{{Stub}}
{{Stub}}
{{Epilepsy Warning}}
{{IB-Level
{{Infobox Level
|image      = TheYangire.png
|title      = The Yangire
|id        = 110500920
|image      = TheYangire.png
|creator    = [[Dorami]] (host)
|creator    = [[Dorami]] (host), Alderite, [[Partition]], matty2003, Jenkins, [[DavJT]], [[JonathanGD]], MaxyLAND, [[Mulpan]], Spectex, genoxide, Dhaner, Master X, Synd, Yoonsr, [[Xaro]], DeniPol, TheElectro, EnZore, Astraa, Buragoz, Zafkiel7, Osiris, ItsBon and Mercury (Verified by Dorami)
;Contributors
|difficulty = ExtremeDemon
Alderite, [[Partition]], matty2003, Jenkins, [[DavJT]], [[JonathanGD]], MaxyLAND, [[Mulpan]], Spectex, genoxide, Dhaner, Master X, Synd, Yoonsr, [[Xaro]], DeniPol, TheElectro, EnZore, Astraa, Buragoz, Zafkiel7, OSIRIS, ItsBon, and Mercury
|stars      = 10
|verified  = Dorami
|id        = 110500920
|created    = [[Update 2.1]]
|song      = The Yandere's Puppet Show
|updated    = [[Update 2.2]]
|composer   = Acid-Notation
|difficulty = {{ExtremeDemon}}
|song_id   = 722366 (deleted)
|stars      = 10
|length    = 2m 29s (XL)
|objects    = 348,185
|copytype   = No password
|downloads  = 889.3K
|likes      = 45.8K
|rating    = Epic
|artist    = [https://acid-notation.newgrounds.com/ Acid-Notation]
|music      = [https://soundcloud.com/thunderstorm744/the-yanderes-puppet-show The Yandere's Puppet Show]
|musicid   = 722366 (deleted)
}}
}}
{{Quote
'''The Yangire''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by [[Dorami]], verified on 24 September 2024.<ref>https://www.youtube.com/watch?v=V3FjIorIfWg</ref> It is the sequel to [[The Yandere]], and the second of his levels based on the game [[Wikipedia:Yandere Simulator|''Yandere Simulator'']]. The decoration process of this level took almost three years to complete.  
|"We have one last dance, TO THE DEATH."
|Dorami
}}
'''The Yangire''' is a 2.1/2.2 Extreme Demon mega-collaboration level hosted, verified and published by [[Dorami]] on 24 September 2024 after 132,619 attempts. It is the sequel to [[The Yandere]], and the second of his levels based on the game ''[[wp:Yandere_Simulator|Yandere Simulator]]''. The decoration process of this level took almost three years of hard work to complete.  


==Gameplay==
==Description==
*'''0-8% (Alderite):''' Alderite's part starts with a cube and some tight orb jumps, followed by two blue orbs with a black orb in between, where if tapped, the player dies. The level then requires a few more orb jumps in two different sections. As the player carefully manoeuvres, a girl holding scissors and watching the player appears in the background. The player must then hit a green dash orb, a purple one, then another green one as the level transitions into the next part.
*'''0-8% (Alderite):''' The Yangire begins with Alderite's part involving a cube sequence with some tight orb jumps, followed by two blue orbs with a black orb in between, where, if clicked, the player dies. The level then requires a few more orb jumps in two different sections. As the player carefully manoeuvres, a girl holding scissors and watching the player appears in the background. The player must then hit a green dash orb, a purple one, and then another green one as the level transitions into the next part.
*'''8-14% ([[Partition]] + matty2003 + Jenkins):''' Partition's part starts with a few cube jumps along with changing gravity, after which are a tight and slow-wave part and some cube timings.
*'''8-14% ([[Partition]] + matty2003 + Jenkins):''' Partition's part starts with a few cube jumps along with changing gravity, after which are a tight and slow-wave part and some cube timings.
*'''14-20% ([[DavJT]] + Yoonsr):''' This part starts with a half-speed ship part where the player has to hit two red orbs to reach the yellow portal, and after a blue portal and a black orb, some orb timings. It then changes to a dual section where the player has to hit tricky dash orb timings.
*'''14-20% ([[DavJT]] + Yoonsr):''' This part starts with a half-speed ship part where the player has to hit two red orbs to reach the yellow portal, and after a blue portal and a black orb, some orb timings. It then transitions to a dual section where the player must hit tricky dash orb timings.
*'''20-26% ([[JonathanGD]]):''' The drop starts, and the player is thrown into fast-paced gameplay and tight spaces starting with a mini-ship in which the player must skip three red orbs, followed by switches between brief wave, ball and cube sections before going through teleport portals followed by a tight UFO part and some brief straight-fly. It ends with a set of robot jumps as the player must hit two green orbs that bring them to a mini-wave. The part ends with a dash orb leading to the next part.
*'''20-26% ([[JonathanGD]]):''' The drop starts, and the player is thrown into fast-paced gameplay and tight spaces starting with a mini-ship in which the player must skip three red orbs, followed by switches between brief wave, ball and cube sections before going through teleport portals followed by a tight UFO part and some brief straight-fly. It concludes with a series of robot jumps, requiring the player to hit two green orbs that bring them into a mini-wave. The part ends with a dash orb leading to the next part.
*'''26-31% (MaxyLAND + Yoonsr):''' MaxyLAND's part starts with a tight wave, followed by a ball in which the player must hit a black orb. It then quickly transitions into a cube with a tight yellow orb jump before transitioning into a mini-ship requiring some fast diagonal flying, as a screaming face can be seen in the background, followed by a double blue orb jump as a cube, which transitions into a UFO requiring one jump before turning back into a wave that requires spamming. The level will then transition into a spider featuring tight passages, followed by more straight-fly. The player must then hit a black orb as a ship before entering a UFO passage with gravity portals. The game-mode quickly turns to a ball, followed by a tight cube jump to end the part.
*'''26-31% (MaxyLAND + Yoonsr):''' MaxyLAND's part starts with a tight wave, followed by a ball in which the player must hit a black orb. It then quickly transitions into a cube with a tight yellow orb jump before transitioning into a mini-ship requiring some fast diagonal flying, as a screaming face can be seen in the background, followed by a double blue orb jump as a cube, which transitions into a UFO requiring one jump before turning back into a wave that requires spamming. The level will then transition into a spider featuring tight passages, followed by more straight-fly. The player must then hit a black orb as a ship before entering a UFO passage with gravity portals. The game-mode quickly turns to a ball, followed by a tight cube jump to end the part.
*'''31-37% ([[Mulpan]] + Spectex):''' This part starts with a ball jump, which will lead the player into a tight blue orb jump. Behind the player, bloody knives chase them, and a girl appears in the background. The next part features a short but tight wave that leads to another tight cube jump, followed by a tight spider passage. The part continues into another tight wave, followed by a brief cube dual where the player must hit the black orb precisely. The player must then do a tight cube jump followed by a tight ball jump before entering a short wave dual followed by a cube dual. Then, there is a precise mini-wave dash orb click. After that, the part is over.
*'''31-37% ([[Mulpan]] + Spectex):''' This part starts with a ball jump, which will lead the player into a tight blue orb jump. Behind the player, bloody knives chase them, and a girl appears in the background. The next part features a short but tight wave that leads to another tight cube jump, followed by a tight spider passage. The part continues with another tight wave, followed by a brief cube dual in which the player must hit the black orb precisely. The player must then perform a tight cube jump, followed by a tight ball jump, then enter a short wave dual, and finally a cube dual. Then, there is a precise mini-wave dash orb click. After that, the part is over.
*'''37-43% ([[Dorami]] + genoxide. + Yoonsr):''' Dorami's part starts with an asymmetrical cube and spider dual, followed by a mini-cube dual, after which the player must hold down on a dash orb that sends them down. Next is a precise jump leading into a tight mini-spider dual, followed by a short and spammy mini-wave. The player must then do a short black orb jump that follows into a short auto, leading the player to a dash orb that they must click to go up. As the player goes up, a bloody saw appears with many words written in a blood-like fashion. After this, Dorami's part is over.
*'''37-43% (Dorami + genoxide. + Yoonsr):''' Dorami's part starts with an asymmetrical cube and spider dual, followed by a mini-cube dual, after which the player must hold down on a dash orb that sends them down. Next is a precise jump leading into a tight mini-spider dual, followed by a short and spammy mini-wave. The player must then perform a short black orb jump, which transitions into a short auto, leading to a dash orb that they must click to ascend. As the player ascends, a bloody saw appears, with many words written in a blood-like fashion. After this, Dorami's part is over.
*'''43-49% (Dhaner + Yoonsr):''' Dhaner's part starts with a few precise cube jumps, followed by a straight-fly as an eye watches the player from the front. The player must perform two orb jumps and then go into a tight UFO passage, followed by a triple-spike jump before a curvy fly through a ship passage. Next, the player must do a tight wave, followed by a tight spider. The part ends with a precise black orb jump.
*'''43-49% (Dhaner + Yoonsr):''' Dhaner's part starts with a few precise cube jumps, followed by a straight-fly as an eye watches the player from the front. The player must perform two orb jumps and then navigate a tight UFO passage, followed by a triple-spike jump, before flying through a curvy ship passage. Next, the player must do a tight wave, followed by a tight spider. The part ends with a precise black orb jump.
*'''49-55% (Master X + Synd + Yoonsr):''' Entering as a mini-cube, the player will quickly get switched to mini-UFO, an upside-down mini-ship, followed by some orbs, before going back into mini, soon switching into a normal-size cube. After hitting a green dash orb, the player will go into UFO again. This part later becomes a mini-UFO and quickly changes to a mini-robot. As the part ends, the speed slows as the player enters a mini-wave before transitioning to the next section.
*'''49-55% (Master X + Synd + Yoonsr):''' Entering as a mini-cube, the player will quickly get switched to mini-UFO, an upside-down mini-ship, followed by some orbs, before going back into mini, soon switching into a normal-size cube. After hitting a green dash orb, the player will re-enter the UFO. This part later becomes a mini-UFO and quickly changes to a mini-robot. As the part ends, the speed slows as the player enters a mini-wave, then transitions to the next section.
*'''55-60% (Yoonsr + Spectex):''' Yoonsr's part begins with a quick mini-ball timing before switching into a brief mini-cube. Afterwards, it transitions into quick mini-ship- and cube sections before switching into brief mini-ship and mini-ball parts. Straight after, a cube section with an orb leading into a quick wave part appears, followed by a mini-robot containing an orb timing before going into a quick mini-ball timing. The next part is a mini-cube with a blue orb, followed by a quick mini-ship that leads into a cube timing before entering a mini-UFO that bounces into a mini-ball dual containing a dash orb, during which the game-mode also switches to a cube. The part ends with a cube timing.
*'''55-60% (Yoonsr + Spectex):''' Yoonsr's part begins with a quick mini-ball timing before switching into a brief mini-cube. Afterwards, it transitions into quick mini-ship and cube sections before switching into brief mini-ship and mini-ball parts. Straight after, a cube section with an orb leading into a quick wave part appears, followed by a mini-robot containing an orb timing, before going into a quick mini-ball timing. The next part is a mini-cube with a blue orb, followed by a quick mini-ship that leads into a cube timing before entering a mini-UFO that bounces into a mini-ball dual containing a dash orb, during which the game-mode also switches to a cube. The part ends with a cube timing.
*'''60-66% (DeniPol + [[Xaro]]):''' This part starts with two green orbs in cube mode. It will then transition into a ball requiring a timing before turning into a cube, followed by a robot part that switches sizes rapidly through the air. Next is a UFO timing, after which the player turns into a ball, followed by a mini-cube, both requiring timing. It then continues by going back into ball mode, but mini. This part leads into a quick ship part containing a teleport portal and then a cube timing followed by a slope (similar to the end of [[w:c:geometry-dash:Theory_of_Everything_2|Theory of Everything 2]]). It then transitions into a quick ship part followed by a cube timing, leading to EnZore's part.
*'''60-66% (DeniPol + [[Xaro]]):''' This part starts with two green orbs in cube mode. It will then transition into a ball, requiring a timing manoeuvre before turning into a cube, followed by a robot part that rapidly switches sizes through the air. Next is a UFO timing, after which the player transforms into a ball, followed by a mini-cube, both of which require precise timing. It then returns to a ball, but as a mini one. This part leads into a quick ship part containing a teleport portal and then a cube timing, followed by a slope (similar to the end of [[Theory of Everything 2]]). It then transitions into a quick ship part, followed by a cube timing, leading to EnZore's part.
*'''66-73% (EnZore + TheElectro):''' EnZore's part begins with a mini-cube portal and some timings with a black orb. After this comes a UFO part involving timing, along with a green orb, followed by a small ship part featuring straight-fly leads into a robot timing before the player is led into a dual-mini-cube and ball with crucial timing. After that, there is a quick wave and ball timing before switching into a cube requiring one timing, followed by the player becoming a robot with more quick timings, leading into a mini-ball part with a green orb timing, which heads into a mini-cube featuring a yellow orb timing. Next is a quick mini-ship part before it turns into a spider, requiring a few timings. The spider becomes normal-size midway before transitioning into a quick UFO timing before a cube part featuring a slope and a dash orb. This part leads to the next section of the level.
*'''66-73% (EnZore + TheElectro):''' EnZore's part begins with a mini-cube portal and some timings with a black orb. Following this is a UFO section involving timing, accompanied by a green orb. Then, a small ship part featuring straight-fly leads into a robot timing sequence before the player is led into a dual-mini-cube-and-ball section with crucial timing. After that, there is a quick wave-and-ball timing sequence before switching into a cube that requires a single timing, followed by the player becoming a robot with additional quick timings, leading into a mini-ball part with a green orb timing, which transitions into a mini-cube featuring a yellow orb timing. Next is a quick mini-ship part before transforming into a spider, which requires precise timing. The spider becomes normal size midway before transitioning into a quick UFO timing, followed by a cube part featuring a slope and a dash orb. This part leads to the next section of the level.
*'''73-79% (Buragoz + Astraa):''' Buragoz and Astraa's part starts with a few difficult jumps that lead to a ship, followed by more difficult timings in the cube game-mode before two red orbs and one black orb jump that will lead to a ship requiring some timing. This part will then lead to Zafkiel's part.
*'''73-79% (Buragoz + Astraa):''' Buragoz and Astraa's part starts with a few tricky jumps that lead to a ship, followed by more difficult timings in the cube game-mode before two red orbs and one black orb jump that will lead to a ship requiring some timing. This part will then lead to Zafkiel's part.
*'''79-85% (Zafkiel7):''' This part starts with a half-speed ship that picks up speed near the end before entering a ball and cube section, followed by a robot that requires five clicks, in turn, followed by a difficult ship, UFO and then a difficult wave, after which the final part of the level approaches.
*'''79-85% (Zafkiel7):''' This part starts with a half-speed ship that picks up speed near the end before entering a ball and cube section, followed by a robot that requires five clicks, in turn, followed by a difficult ship, UFO and then a difficult wave, after which the final part of the level approaches.
*'''85-98% (OSIRIS + Dorami + ItsBon):''' This part starts with a few difficult jumps and a few tight straight-fly segments. The player then enters a UFO section with two pink dash orbs, followed by a change to quadruple speed before a dual that requires just one jump and a hold, leading to a single cube jump with a green and blue orb. Next is a moderately difficult reverse-gravity wave, followed by a cube jump that leads to a single UFO jump before reversing gravity and entering a cube followed by a yellow orb. This part leads to an extremely long and tight straight-fly before one last cube part that requires two jumps - the first being relatively easy and the second and final one requiring extremely late timing.
*'''85-98% (OSIRIS + Dorami + ItsBon):''' This part starts with a few tricky jumps and a few tight straight-fly segments. The player then enters a UFO section with two pink dash orbs, followed by a change to quadruple speed before a dual that requires just one jump and a hold, leading to a single cube jump with a green and blue orb. Next is a moderately difficult reverse-gravity wave, followed by a cube jump that leads to a single UFO jump before reversing gravity and entering as a cube, followed by a yellow orb. This part leads to a long, tight straight-fly, followed by one last cube part that requires two jumps—the first is relatively easy, and the second and final one requires extremely late, precise timing.
*'''98-100% (Yoonsrdynamix, End Screen):''' There is no gameplay in this section, just the art of The Yandere holding a knife, as the level's logo along with the names of the creators of the level scroll by. Finally, the level ends.
*'''98-100% (Yoonsrdynamix, End Screen):''' There is no gameplay in this section, just the art of The Yandere holding a knife, as the level's logo, along with the names of the creators of the level, scroll by. Finally, the level ends.
 
==Gameplay==
{{VC|CWSt6B0nzUc}}


==First 10 victors==
==First 10 victors==
{| class="article-table"
{| class="wikitable"
! Victor #
!Victor #
!Player
!Player
! Date Completed
!Date Completed
!Total Attempts
!Total Attempts
!Furthest Fail  
!Furthest Fail
! Video
!Video
|-
|-
|Verifier
|'''Verifier'''
|[[Dorami]]
|'''Dorami'''
|25 September 2024
|25 September 2024
|132,620
|132,619
| ?
|98%
|[https://youtu.be/V3FjIorIfWg Youtube]  
|[https://www.youtube.com/watch?v=V3FjIorIfWg YouTube]
|-
|-
|1
|1
|Superjavicon
|Superjavicon
|28 September 2024
|28 September 2024
|11,237
|11,237
|98%
|98%
|[https://youtu.be/8vfJFwXNDqI YouTube]  
|[https://www.youtube.com/watch?v=8vfJFwXNDqI YouTube]
|-
|-
| 2
|2
|Emiliano56
|Emiliano56
|29 September 2024
|29 September 2024
| 5900
|5900
|97%
|97%
|[https://youtu.be/3lD3R1dR6Ps YouTube]  
|[https://www.youtube.com/watch?v=3lD3R1dR6Ps YouTube]
|-
|-
|3
|3
|Abstract
|Abstract
|4 October 2024
|4 October 2024
|~19,500  
|~19,500
|95%
|95%
|[https://youtu.be/AnoFcfJvH0s YouTube]
|[https://www.youtube.com/watch?v=AnoFcfJvH0s YouTube]
|-
|-
|4
|4
|Bamvie
|Bamvie
|8 October 2024
|8 October 2024
|14,209
|14,209
|74%
|74%
|[https://youtu.be/XZEc_-9BfOM YouTube]
|[https://www.youtube.com/watch?v=XZEc_-9BfOM YouTube]
|-
|-
| 5
|5
|Slim
|Slim
|9 October 2024
|9 October 2024
|?
|?
|66%
|66%
|[https://youtu.be/-2WJ4ss0ZhM YouTube]
|[https://www.youtube.com/watch?v=-2WJ4ss0ZhM YouTube]
|-
|-
| 6
|6
|Cookie
|Cookie
|11 October 2024
|11 October 2024
|~15,000
|~15,000
|?
|78%
|[https://youtu.be/AjET9ueqA1Q YouTube]
|[https://www.youtube.com/watch?v=AjET9ueqA1Q YouTube]
|-
|-
|7
|7
| Franzy
|Franzy
|14 October 2024
|14 October 2024
| ?
|?
| 92%
|92%
|[https://youtu.be/eEEUOy043AQ YouTube]
|[https://www.youtube.com/watch?v=eEEUOy043AQ YouTube]
|-
|-
|8
|8
|turtle
|turtle
|21 October 2024
|21 October 2024
|489,193
|489,193
| 97%
|97%
| [https://youtu.be/e3W6dpP4_fQ YouTube]
|[https://www.youtube.com/watch?v=e3W6dpP4_fQ YouTube]
|-
|-
|9
|9
|DJ1482  
|DJ1482
|26 October 2024
|26 October 2024
|13,725  
|13,725
|89%
|89%
|[https://youtu.be/IGvlahEc_tU YouTube]
|[https://www.youtube.com/watch?v=IGvlahEc_tU YouTube]
|-
|-
|10
|10
|Tazik
|Tazik
|30 October 2024
|30 October 2024
|34,607
|34,607
|?
|?
|[https://youtu.be/yhh7NH9EaE4 YouTube]
|[https://www.youtube.com/watch?v=yhh7NH9EaE4 YouTube]
|}
|}
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*[[Zoink]] fluked The Yangire from 52%.
}}


==Trivia ==
==Trivia==
*The level is free to copy.
*The Yangire was rated on 30 September 2024 and placed at #32 on the [[Demonlist (Pointercrate)|Demonlist]] on 30 October 2024, above SARYYX NEVER CLEAR and below PSYCHOPATH.
*The level contains 348,185 objects.
*The level is 2m 29s in length.
*The level was rated on 30 September 2024.
* The level was initially placed at #32 on the [[Geometry Dash Demonlist|Demonlist]] on 30 October 2024, above SARYYX NEVER CLEAR (#33) and below PSYCHOPATH (#31).
**This addition pushed [[Thinking Space]] into the Extended List and [[Nhelv]] into the Legacy List.
**This addition pushed [[Thinking Space]] into the Extended List and [[Nhelv]] into the Legacy List.
*It is well-known for featuring another death screen at 98%, showing [[Dorami]]'s face with the text 'KEEP CALM AND DRINK A PEPSI'.
*The Yangire uses one song and one sound effect.
*Originally, the art at the start of [[Mulpan]]'s section was different. Due to copyright concerns, Mulpan asked Sonmok (also known as Sonmogaji) for a new art. Sonmok agreed, which is why the current art differs from the original.<ref>https://youtu.be/wpiAXyWud_c</ref>
*Yangire (ヤンギレ) is a term for a person who is outwardly normal or sweet but can be angered and suddenly 'snap' into violent or psychotic behaviour or murderous episodes.
**Sonmok originally made a part for The Yangire Creator Contest, but due to multiple reasons, Sonmok decided to discard his part entirely.<ref>https://x.com/mokson814/status/1840334195400556903</ref>  
*The Yangire is well-known for featuring another death screen at 98%, showing Dorami's face with the text 'KEEP CALM AND DRINK A PEPSI'.
*Yoonsr, matty2003, BurritoGamerX, Mercury and sync made the revamp, while matty2003 did the optimisation.
*Originally, the art at the start of Mulpan's section was different. Due to copyright concerns, Mulpan asked Sonmok for a new art. Sonmok agreed, which is why the current art differs from the original.<ref>https://www.youtube.com/watch?v=wpiAXyWud_c</ref>
*There are two former parts of the level.  
**Sonmok originally made a part for The Yangire Creator Contest, but due to multiple reasons, Sonmok decided to discard his part entirely.<ref>https://twitter.com/mokson814/status/1840334195400556903</ref>  
**OSIRIS' old part (95-98%) was removed from the level because he dropped his part in The Yangire after quitting ''Geometry Dash''. Dorami later rebuilt the gameplay, and ItsBon decorated it.<ref>https://youtu.be/AbFhsBRUK68</ref>
*Yoonsr, matty2003, BurritoGamerX, Mercury, and sync made the revamp, while matty2003 did the optimisation.
**BurritoGamerX was kicked from the mega-collaboration, and his part (37-43%) was removed due to manipulation, egotism and paedophilia allegations.<ref>https://youtu.be/OHa1cbXYFLA&t=42s</ref>
*There are two former parts.
***When Dorami announced the replacement on his Discord server, he accidentally used BurritoGamerX's full name, which was counted as doxxing. He immediately edited the message and removed it.
**OSIRIS' old part (95-98%) was removed from the level because he dropped his part in The Yangire after quitting ''Geometry Dash''. Dorami later rebuilt the gameplay, and ItsBon decorated it.<ref>https://www.youtube.com/watch?v=AbFhsBRUK68</ref>
*The Yangire, along with [[Violently X]], [[The Yandere]], [[Ragnarok]], [[Bang Gang]], Tapwreck, [[HURRICANE]], TANTRUM, Surge of the Shield, Tenth Circle, [[Cold Sweat]], [[Halberd]], Nhelv, doradura, [[Freedom19]], CICADA3302, and Wario's Gold MinE are the only Epic Extreme Demon levels without a song on Newgrounds.
**BurritoGamerX was kicked from the mega-collaboration, and his part (37-43%) was removed due to manipulation, egotism and paedophilia allegations.<ref>https://www.youtube.com/watch?v=OHa1cbXYFLA&t=42s</ref>
** The music for this level got removed from Newgrounds after Acid-Notation deleted all of his music because of depression. His music could still be found in the game's files, meaning that the music tracks are not lost.
***When Dorami announced the replacement on his Discord server, he accidentally used BurritoGamerX's full name, which was perceived as doxxing. He immediately edited the message and removed it.
*This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2024 Community Series, as Demon #4, being completed by [[Zeronium]].<ref>[https://youtu.be/d5tpApODh2Y how to beat 700 Extreme Demon levels // 12 Demons of Christmas #4]</ref>
*The music for The Yangire got removed from Newgrounds after Acid-Notation deleted all his music tracks.
 
*The Yangire was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2024 Community Series, as Demon #4, being completed by [[Zeronium]].<ref>https://www.youtube.com/watch?v=d5tpApODh2Y</ref>
==Videos==
*The placement of KILLSTEALER on 19 June 2026 pushed The Yangire into the Extended List of the Demonlist.
<tabber>
|-|Verification=
[[File:THE YANGIRE 100% VERIFIED! (MY HARDEST ExtremeDemon) - Geometry Dash 2.2|centre|thumb|330x330px|The verification of The Yangire. Credits to [[Dorami]].]]
|-|Showcase=
[[File:-4K- THE YANGIRE - FULL LEVEL Showcase (Upcoming ExtremeDemon) - Geometry Dash|centre|thumb|330x330px|The full showcase of The Yangire. Credits to [[Dorami]].]]
</tabber>
 
==Demonlist==
{{Demonlist}}


==References==
==References==
<references />
<references />
 
[[Category:Demon List levels]]
[[Category:Collaborations]]
[[Category:2.1 levels]]
[[Category:2.2 levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150 levels]]
[[Category:Main List levels]]
[[Category:Levels using NONG songs]]
[[Category:Hell-themed levels]]

Latest revision as of 21:25, 11 October 2026

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The Yangire
ID

110500920

Creator(s)

Dorami (host)

Contributors

Alderite, Partition, matty2003, Jenkins, DavJT, JonathanGD, MaxyLAND, Mulpan, Spectex, genoxide, Dhaner, Master X, Synd, Yoonsr, Xaro, DeniPol, TheElectro, EnZore, Astraa, Buragoz, Zafkiel7, OSIRIS, ItsBon, and Mercury

Created
Last updated
Attributes
Difficulty

10

Length

2m 29s (XL)

Objects

348,185

Copy type

No password

Statistics
Downloads

889.3K

Likes

45.8K

Rating

Epic

Audio info
Artist(s)
Music ID

722366 (deleted)

The Yangire is a 2.1/2.2 Extreme Demon mega-collaboration level hosted by Dorami, verified on 24 September 2024.[1] It is the sequel to The Yandere, and the second of his levels based on the game Yandere Simulator. The decoration process of this level took almost three years to complete.

Description

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  • 0-8% (Alderite): The Yangire begins with Alderite's part involving a cube sequence with some tight orb jumps, followed by two blue orbs with a black orb in between, where, if clicked, the player dies. The level then requires a few more orb jumps in two different sections. As the player carefully manoeuvres, a girl holding scissors and watching the player appears in the background. The player must then hit a green dash orb, a purple one, and then another green one as the level transitions into the next part.
  • 8-14% (Partition + matty2003 + Jenkins): Partition's part starts with a few cube jumps along with changing gravity, after which are a tight and slow-wave part and some cube timings.
  • 14-20% (DavJT + Yoonsr): This part starts with a half-speed ship part where the player has to hit two red orbs to reach the yellow portal, and after a blue portal and a black orb, some orb timings. It then transitions to a dual section where the player must hit tricky dash orb timings.
  • 20-26% (JonathanGD): The drop starts, and the player is thrown into fast-paced gameplay and tight spaces starting with a mini-ship in which the player must skip three red orbs, followed by switches between brief wave, ball and cube sections before going through teleport portals followed by a tight UFO part and some brief straight-fly. It concludes with a series of robot jumps, requiring the player to hit two green orbs that bring them into a mini-wave. The part ends with a dash orb leading to the next part.
  • 26-31% (MaxyLAND + Yoonsr): MaxyLAND's part starts with a tight wave, followed by a ball in which the player must hit a black orb. It then quickly transitions into a cube with a tight yellow orb jump before transitioning into a mini-ship requiring some fast diagonal flying, as a screaming face can be seen in the background, followed by a double blue orb jump as a cube, which transitions into a UFO requiring one jump before turning back into a wave that requires spamming. The level will then transition into a spider featuring tight passages, followed by more straight-fly. The player must then hit a black orb as a ship before entering a UFO passage with gravity portals. The game-mode quickly turns to a ball, followed by a tight cube jump to end the part.
  • 31-37% (Mulpan + Spectex): This part starts with a ball jump, which will lead the player into a tight blue orb jump. Behind the player, bloody knives chase them, and a girl appears in the background. The next part features a short but tight wave that leads to another tight cube jump, followed by a tight spider passage. The part continues with another tight wave, followed by a brief cube dual in which the player must hit the black orb precisely. The player must then perform a tight cube jump, followed by a tight ball jump, then enter a short wave dual, and finally a cube dual. Then, there is a precise mini-wave dash orb click. After that, the part is over.
  • 37-43% (Dorami + genoxide. + Yoonsr): Dorami's part starts with an asymmetrical cube and spider dual, followed by a mini-cube dual, after which the player must hold down on a dash orb that sends them down. Next is a precise jump leading into a tight mini-spider dual, followed by a short and spammy mini-wave. The player must then perform a short black orb jump, which transitions into a short auto, leading to a dash orb that they must click to ascend. As the player ascends, a bloody saw appears, with many words written in a blood-like fashion. After this, Dorami's part is over.
  • 43-49% (Dhaner + Yoonsr): Dhaner's part starts with a few precise cube jumps, followed by a straight-fly as an eye watches the player from the front. The player must perform two orb jumps and then navigate a tight UFO passage, followed by a triple-spike jump, before flying through a curvy ship passage. Next, the player must do a tight wave, followed by a tight spider. The part ends with a precise black orb jump.
  • 49-55% (Master X + Synd + Yoonsr): Entering as a mini-cube, the player will quickly get switched to mini-UFO, an upside-down mini-ship, followed by some orbs, before going back into mini, soon switching into a normal-size cube. After hitting a green dash orb, the player will re-enter the UFO. This part later becomes a mini-UFO and quickly changes to a mini-robot. As the part ends, the speed slows as the player enters a mini-wave, then transitions to the next section.
  • 55-60% (Yoonsr + Spectex): Yoonsr's part begins with a quick mini-ball timing before switching into a brief mini-cube. Afterwards, it transitions into quick mini-ship and cube sections before switching into brief mini-ship and mini-ball parts. Straight after, a cube section with an orb leading into a quick wave part appears, followed by a mini-robot containing an orb timing, before going into a quick mini-ball timing. The next part is a mini-cube with a blue orb, followed by a quick mini-ship that leads into a cube timing before entering a mini-UFO that bounces into a mini-ball dual containing a dash orb, during which the game-mode also switches to a cube. The part ends with a cube timing.
  • 60-66% (DeniPol + Xaro): This part starts with two green orbs in cube mode. It will then transition into a ball, requiring a timing manoeuvre before turning into a cube, followed by a robot part that rapidly switches sizes through the air. Next is a UFO timing, after which the player transforms into a ball, followed by a mini-cube, both of which require precise timing. It then returns to a ball, but as a mini one. This part leads into a quick ship part containing a teleport portal and then a cube timing, followed by a slope (similar to the end of Theory of Everything 2). It then transitions into a quick ship part, followed by a cube timing, leading to EnZore's part.
  • 66-73% (EnZore + TheElectro): EnZore's part begins with a mini-cube portal and some timings with a black orb. Following this is a UFO section involving timing, accompanied by a green orb. Then, a small ship part featuring straight-fly leads into a robot timing sequence before the player is led into a dual-mini-cube-and-ball section with crucial timing. After that, there is a quick wave-and-ball timing sequence before switching into a cube that requires a single timing, followed by the player becoming a robot with additional quick timings, leading into a mini-ball part with a green orb timing, which transitions into a mini-cube featuring a yellow orb timing. Next is a quick mini-ship part before transforming into a spider, which requires precise timing. The spider becomes normal size midway before transitioning into a quick UFO timing, followed by a cube part featuring a slope and a dash orb. This part leads to the next section of the level.
  • 73-79% (Buragoz + Astraa): Buragoz and Astraa's part starts with a few tricky jumps that lead to a ship, followed by more difficult timings in the cube game-mode before two red orbs and one black orb jump that will lead to a ship requiring some timing. This part will then lead to Zafkiel's part.
  • 79-85% (Zafkiel7): This part starts with a half-speed ship that picks up speed near the end before entering a ball and cube section, followed by a robot that requires five clicks, in turn, followed by a difficult ship, UFO and then a difficult wave, after which the final part of the level approaches.
  • 85-98% (OSIRIS + Dorami + ItsBon): This part starts with a few tricky jumps and a few tight straight-fly segments. The player then enters a UFO section with two pink dash orbs, followed by a change to quadruple speed before a dual that requires just one jump and a hold, leading to a single cube jump with a green and blue orb. Next is a moderately difficult reverse-gravity wave, followed by a cube jump that leads to a single UFO jump before reversing gravity and entering as a cube, followed by a yellow orb. This part leads to a long, tight straight-fly, followed by one last cube part that requires two jumps—the first is relatively easy, and the second and final one requires extremely late, precise timing.
  • 98-100% (Yoonsrdynamix, End Screen): There is no gameplay in this section, just the art of The Yandere holding a knife, as the level's logo, along with the names of the creators of the level, scroll by. Finally, the level ends.

Gameplay

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First 10 victors

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Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Dorami 25 September 2024 132,619 98% YouTube
1 Superjavicon 28 September 2024 11,237 98% YouTube
2 Emiliano56 29 September 2024 5900 97% YouTube
3 Abstract 4 October 2024 ~19,500 95% YouTube
4 Bamvie 8 October 2024 14,209 74% YouTube
5 Slim 9 October 2024 ? 66% YouTube
6 Cookie 11 October 2024 ~15,000 78% YouTube
7 Franzy 14 October 2024 ? 92% YouTube
8 turtle 21 October 2024 489,193 97% YouTube
9 DJ1482 26 October 2024 13,725 89% YouTube
10 Tazik 30 October 2024 34,607 ? YouTube

Notable completions

  • Zoink fluked The Yangire from 52%.

Trivia

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  • The Yangire was rated on 30 September 2024 and placed at #32 on the Demonlist on 30 October 2024, above SARYYX NEVER CLEAR and below PSYCHOPATH.
  • The Yangire uses one song and one sound effect.
  • Yangire (ヤンギレ) is a term for a person who is outwardly normal or sweet but can be angered and suddenly 'snap' into violent or psychotic behaviour or murderous episodes.
  • The Yangire is well-known for featuring another death screen at 98%, showing Dorami's face with the text 'KEEP CALM AND DRINK A PEPSI'.
  • Originally, the art at the start of Mulpan's section was different. Due to copyright concerns, Mulpan asked Sonmok for a new art. Sonmok agreed, which is why the current art differs from the original.[2]
    • Sonmok originally made a part for The Yangire Creator Contest, but due to multiple reasons, Sonmok decided to discard his part entirely.[3]
  • Yoonsr, matty2003, BurritoGamerX, Mercury, and sync made the revamp, while matty2003 did the optimisation.
  • There are two former parts.
    • OSIRIS' old part (95-98%) was removed from the level because he dropped his part in The Yangire after quitting Geometry Dash. Dorami later rebuilt the gameplay, and ItsBon decorated it.[4]
    • BurritoGamerX was kicked from the mega-collaboration, and his part (37-43%) was removed due to manipulation, egotism and paedophilia allegations.[5]
      • When Dorami announced the replacement on his Discord server, he accidentally used BurritoGamerX's full name, which was perceived as doxxing. He immediately edited the message and removed it.
  • The music for The Yangire got removed from Newgrounds after Acid-Notation deleted all his music tracks.
  • The Yangire was in EricVanWilderman's 12 Demons of Christmas 2024 Community Series, as Demon #4, being completed by Zeronium.[6]
  • The placement of KILLSTEALER on 19 June 2026 pushed The Yangire into the Extended List of the Demonlist.

References

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