Theory of Everything: Difference between revisions
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|followedby = [[Electroman Adventures]] | |followedby = [[Electroman Adventures]] | ||
|sequences = Cube, Ship, UFO, Ball | |sequences = Cube, Ship, UFO, Ball | ||
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror}}'''Theory of Everything''' is the twelfth official level of ''[[Geometry Dash]]'' and is the third insane level. | |portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror}} | ||
'''Theory of Everything''' is the twelfth official level of ''[[Geometry Dash]]'' and is the third insane level. | |||
==Description== | |||
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced. | Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced. | ||
== Secret | ==Secret coins== | ||
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin. | *The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin. | ||
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path. | *The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path. | ||
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path. | *The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path. | ||
==Trivia== | ==Trivia== | ||
* This level, [[Time Machine]], [[Dry Out]], [[Can't Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear "Get down" at the black background when the cube goes up, after the Small ship mode.) | *This level, [[Time Machine]], [[Dry Out]], [[Can't Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear "Get down" at the black background when the cube goes up, after the Small ship mode.) | ||
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two. | *Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two. | ||
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence). | *This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence). | ||
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]]. | *Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]]. | ||
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash. | *Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash. | ||
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects. | *Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects. | ||
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level). | *This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level). | ||
* This level is the last level to use the classic styled thorns. | *This level is the last level to use the classic styled thorns. | ||
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force. | *This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force. | ||
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you'll meet with an instant dead end. | *This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you'll meet with an instant dead end. | ||
* The level takes 1:26 to complete. | *The level takes 1:26 to complete. | ||
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything Clutterfunk, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space below the normal course. | *The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything Clutterfunk, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space below the normal course. | ||
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won't. In the level editor, you can get this feature by enabling the "Touch Triggered" option in the Edit Object tool. | *This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won't. In the level editor, you can get this feature by enabling the "Touch Triggered" option in the Edit Object tool. | ||
== Walkthrough == | ==Walkthrough== | ||
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]] | [[File:Theory Of Everything Geometry Dash|thumb|center|300px]] | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu. | TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu. | ||
Icon 12.png|Icon unlocked after completing in Normal Mode. | Icon 12.png|Icon unlocked after completing in Normal Mode. (Icon 28) | ||
ToE-C1.png|First coin. | ToE-C1.png|First coin. | ||
ToE-C2.png|Second coin. | ToE-C2.png|Second coin. | ||
| Line 50: | Line 49: | ||
</gallery> | </gallery> | ||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:Insane Levels]] | |||
Revision as of 20:36, 10 May 2015
Template:Infobox level Theory of Everything is the twelfth official level of Geometry Dash and is the third insane level.
Description
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket portals, ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.
Secret coins
- The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.
- The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.
- The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.
Trivia
- This level, Time Machine, Dry Out, Can't Let Go, Clutterfunk and Blast Processing are the only levels where you can hear speech in the background music. (You can hear "Get down" at the black background when the cube goes up, after the Small ship mode.)
- Although Theory of Everything, Electrodynamix, and Hexagon Force have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.
- This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).
- Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in Theory of Everything 2.
- Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.
- Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.
- This level contains all hazards introduced before Update 1.6 (hence the name of the level).
- This level is the last level to use the classic styled thorns.
- This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.
- This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you'll meet with an instant dead end.
- The level takes 1:26 to complete.
- The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything Clutterfunk, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space below the normal course.
- This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won't. In the level editor, you can get this feature by enabling the "Touch Triggered" option in the Edit Object tool.
Walkthrough
Gallery
-
Theory of Everything in the level selection menu.
-
Icon unlocked after completing in Normal Mode. (Icon 28)
-
First coin.
-
Second coin.
-
Third coin.