Time Machine: Difference between revisions
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{{Infobox level | {{Infobox level | ||
|name = Time Machine | |name = Time Machine | ||
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==Description== | ==Description== | ||
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, | Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the following jump correctly. Soon afterwards, | ||
It also has a lot of [[gravity portals]] and two [[rocket portals]] appear. A [[Secret Coins|secret coin]] can be obtained by flying through a block's non-solid material. | It also has a lot of [[gravity portals]] and two [[rocket portals]] appear. A [[Secret Coins|secret coin]] can be obtained by flying through a block's non-solid material. | ||
Revision as of 07:15, 27 August 2014
Time Machine is the eighth (and the third Insane) level on Geometry Dash.
Description
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the following jump correctly. Soon afterwards,
It also has a lot of gravity portals and two rocket portals appear. A secret coin can be obtained by flying through a block's non-solid material.
Rewards
Completing Time Machine on practice mode unlocks a white color and completing Time Machine on Normal unlocks the fourteenth icon.
Trivia
It's the only level to feature every portal before 1.2 update.
Walkthrough