Time Machine: Difference between revisions
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|image = File:TimeMachine.png | |image = File:TimeMachine.png | ||
|precededby = [[Jumper]] | |precededby = [[Jumper]] | ||
|followed by = [[Cycles]]|normalmode = Icon 14 | |followed by = [[Cycles]]|normalmode = Icon 14 (Time Machine) | ||
8 Stars | 8 Stars | ||
|practicemode = White Primary color}} | |practicemode = White Primary color (Tick Tock)}} | ||
'''Time Machine''' is the eighth level in [[Geometry Dash]]. It is the third level rated insane. | '''Time Machine''' is the eighth level in [[Geometry Dash]]. It is the third level rated insane. | ||
Revision as of 07:30, 28 August 2014
Time Machine is the eighth level in Geometry Dash. It is the third level rated insane.
Description
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the level.
Trivia
- None