Time Machine: Difference between revisions

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|practicemode = White Primary color
|practicemode = White Primary color
|followedby = [[Cycles]]
|followedby = [[Cycles]]
|precededby = [[Jumper]]}} '''Time Machine''' is the eighth level in [[Geometry Dash]]. It is the third level rated insane.
|precededby = [[Jumper]]}}'''Time Machine''' is the eighth level in [[Geometry Dash]]. It is the third level rated insane.


==Description==
==Description==
 
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the When you jump over the first obstacle and keep jumping, you can jump over the spike wall and continue. This can take several attempts, however in time machine it is not used to get any coin.it can also be jumped if you keep your finger/mouse when you die.
 
== What is in the level ==
The level is Based around Big jumps.It also contains Tight areas.There is Also many Mirrored Parts of this level.


==Walkthrough==
==Walkthrough==
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]


== Gallery ==
==Gallery==
<gallery>
<gallery>
Time Machine.jpg
Time Machine.jpg
Time machine.jpg
Time machine.jpg
</gallery>
</gallery>
{{Levels}}
[[Category:Levels]]
[[Category:Levels]]

Revision as of 06:31, 9 September 2014

Template:Infobox levelTime Machine is the eighth level in Geometry Dash. It is the third level rated insane.

Description

Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.

Walkthrough

File:Geometry Dash lvl 8 - Time Machine
Geometry Dash Time Machine Walkthrough