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| Latest revision | Your text | ||
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|objects = 7,633 | |objects = 7,633 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|difficulty = | |difficulty = [[File:Harder.png|x35px]] | ||
|stars = 6 | |stars = 6 | ||
|downloads = | |downloads = 8.6M+ | ||
|likes = | |likes = 380.3K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://waterflame.newgrounds.com Waterflame] | |artist = [https://waterflame.newgrounds.com Waterflame] | ||
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|next = [[Afterglow]]<br>(Ion Pack) | |next = [[Afterglow]]<br>(Ion Pack) | ||
}} | }} | ||
'''Time is Eco''' is a | '''Time is Eco''' is a 1.7 Harder 6* level created by Gelt. It is the third and final level in the Shiny Pack, a Hard map pack in the RobTop map packs. It is a remake of [[Time Machine]], the eighth RobTop level. The gameplay of this level is similar to Time Machine. It was made with very colorful decoration, unlike Time Machine. It does not have too much memorization or general difficulty, while still deserving its Harder rating on account of all the triple spikes and gravity/mirror portals. | ||
==Description== | ==Description== | ||
The first part of the level starts out like Time Machine, with triple spike jumps and gravity changes, while still having a classic 1.9/2.0 type glowing purple | The first part of the level starts out like Time Machine, with triple spike jumps and gravity changes, while still having a classic 1.9/2.0 type glowing purple color scheme. Next, the color changes to glowing blue and the song speeds up as the gameplay becomes more relaxed yet more difficult, while still maintaining the normal theme of the level. | ||
Then the gameplay turns reversed via a mirror portal, and the purple glowing | Then the gameplay turns reversed via a mirror portal, and the purple glowing color returns. The level still maintains normal gameplay for a time with a few tricky timings here and there, and then a ship section comes, and there are some mildly simple timings reminiscent of Base After Base. | ||
Then the gameplay changes to a cube section while the gameplay becomes almost identical to Time Machine, Then the level switches screen direction again, back to the standard direction, and changes to a green | Then the gameplay changes to a cube section while the gameplay becomes almost identical to Time Machine, Then the level switches screen direction again, back to the standard direction, and changes to a green color scheme as the song slows down. Then the level turns backwards once more, the green turns to a lime color similar to that of Down Bass, and the level slightly becomes easier. | ||
Then the | Then the color changes back to blue, the screen turns back around forward, and the speedup of the song comes. Then there is an easy upside-down cube part reminiscent of that of Dry Out, and the player then changes to a ship. They have to let go right at the ship portal, otherwise risking a crash into letters spelling "Thank You!" as the screen turns to yellow and the level ends. | ||
==Gameplay== | ==Gameplay== | ||