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{{Goodpage}}{{Infobox Level
{{Stub}}
|creator = Gelt
{{IB-Level
|difficulty = [[File:Harder.png|20px]] Harder
|image      = Time is eco.png
|sequences = Cube, Ship, Cube, Ship
|id        = 1160937
|portals = Mirror, Gravity
|creator   = Gelt
|stars = 6[[File:Star.png|15px]]
|created    = [[Update 1.7]]
|song = Time Machine
|length    = 1m 34s (Long)
|composer = Waterflame
|objects    = 7,633
|created = 2009
|copytype  = Non-copyable
|image = File:TimeIsEco.jpg|id = 1839380}}
|difficulty = {{Harder}}
'''Time Is Eco''' is a Harder level made by Gelt. It is a level in the Shiny Pack, a Hard map pack in the RobTop map packs. It is a remake of '''Time Machine''', the eighth RobTop level.
|stars     = 6
|downloads  = 9.91M
|likes      = 383.9K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com Waterflame]
|music      = [[Time Machine]]
|previous  = [[Glitter Jumper]]
|next      = [[Afterglow]]<br>(Ion Pack)
}}
'''Time is Eco''' is a [[Update 1.7|1.7]] Harder 6* level created by Gelt. It is the third and final level in the Shiny Pack, a Hard map pack. It is a remake of [[Time Machine]], the eighth RobTop level. The gameplay of this level is similar to Time Machine. It was made with very colourful decoration, unlike Time Machine. It does not have too much memorization or general difficulty, while still deserving its Harder rating on account of all the triple spikes and gravity/mirror portals.


== Description ==
==Description==
The gameplay of this level is similar to Time Machine. It was made with some colorful things, unlike Time Machine. It doesn't have too much memorization or general difficulty, while still deserving its Harder rating on account of all the triple spikes and gravity/mirror portals.
The first part of the level starts out like Time Machine, with triple spike jumps and gravity changes, while still having a classic 1.9/2.0 type glowing purple colour scheme. Next, the colour changes to glowing blue and the song speeds up as the gameplay becomes more relaxed yet more difficult, while still maintaining the normal theme of the level.


== Gameplay ==
Then the gameplay turns reversed via a mirror portal, and the purple glowing colour returns. The level still maintains normal gameplay for a time with a few tricky timings here and there, and then a ship section comes, and there are some mildly simple timings reminiscent of Base After Base.
The first bit of the level starts out like Time Machine, with 3-spike jumps and gravity changes, while still being a classic 1.9-2.0 type glowy purple. Then the color changes to glowy blue, and the song speeds up as the gameplay becomes more relaxed yet more complicated, while still maintaining the normal theme of the level. Then the gameplay turns backwards and the purple glow color returns. The level still maintains normal gameplay for a time with a few tricky timings here and there, and then the ship portal comes, and there are some not-too-hard timings reminiscent of Base After Base. Then the gameplay changes back to cube while the gameplay becomes almost identical to Time Machine, the original level that this remake is based off of. Then the level straightens itself out, turns forward again, and changes to a Digital Death-type green as the song slows down. Then the level turns backwards once more, the green turns to lime similar to that of Down Bass, and the level slightly becomes easier. Then the color changes back to blue, the screen turns back around forward, and the speed up of the song comes. Then there is an easy upside down cube bit reminiscent of that of Dry Out, and the player changes to a ship. They have to let go right at the ship portal, otherwise risking a crash into letters spelling "Thank You!" as the screen turns to yellow and the level ends.


== Trivia ==
Then the gameplay changes to a cube section while the gameplay becomes almost identical to Time Machine, Then the level switches screen direction again, back to the standard direction, and changes to a green colour scheme as the song slows down. Then the level turns backwards once more, the green turns to a lime colour similar to that of Down Bass, and the level slightly becomes easier.
* This is one of the Harder levels that is packed in a hard map pack, the other being Polargeist v2 (Sumsar), and Kappaclysm.
* The gameplay is almost identical to that of the original Time Machine, but buffed/nerfed in places.


== Walkthrough ==
Then the colour changes back to blue, the screen turns back around forward, and the speedup of the song comes. Then there is an easy upside-down cube part reminiscent of that of Dry Out, and the player then changes to a ship. They have to let go right at the ship portal, otherwise risking a crash into letters spelling "Thank You!" as the screen turns to yellow and the level ends.
{| class="article-table"
 
|[[File:Geometry Dash, Time is Eco by Gelt|left|thumb|330x330px]]
==Gameplay==
|}
{{VC|ARBkTndwhOA}}
{{Map Packs}}[[Category:Harder levels]]
 
[[Category:Pre 1.9 Levels]]
==Trivia==
[[Category:Map Pack Levels]]
* This is one of the few Harder levels that are packed in a Hard map pack, the others being Sumsar's [[Polargeist v2 (Sumsar)|Polargeist v2]] and [[Kappaclysm]].
[[Category:Featured Levels]]
* The gameplay is almost identical to that of the original Time Machine, but with buffs and nerfs in multiple spots.
[[Category:Long Levels]]
 
[[Category:Map Pack levels]]

Latest revision as of 15:40, 11 October 2026

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Time is Eco
ID

1160937

Creator(s)

Gelt

Created
Attributes
Difficulty

Length

1m 34s (Long)

Objects

7,633

Copy type

Non-copyable

Statistics
Downloads

9.91M

Likes

383.9K

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous
Next

Afterglow
(Ion Pack)

Time is Eco is a 1.7 Harder 6* level created by Gelt. It is the third and final level in the Shiny Pack, a Hard map pack. It is a remake of Time Machine, the eighth RobTop level. The gameplay of this level is similar to Time Machine. It was made with very colourful decoration, unlike Time Machine. It does not have too much memorization or general difficulty, while still deserving its Harder rating on account of all the triple spikes and gravity/mirror portals.

Description

[edit | edit source]

The first part of the level starts out like Time Machine, with triple spike jumps and gravity changes, while still having a classic 1.9/2.0 type glowing purple colour scheme. Next, the colour changes to glowing blue and the song speeds up as the gameplay becomes more relaxed yet more difficult, while still maintaining the normal theme of the level.

Then the gameplay turns reversed via a mirror portal, and the purple glowing colour returns. The level still maintains normal gameplay for a time with a few tricky timings here and there, and then a ship section comes, and there are some mildly simple timings reminiscent of Base After Base.

Then the gameplay changes to a cube section while the gameplay becomes almost identical to Time Machine, Then the level switches screen direction again, back to the standard direction, and changes to a green colour scheme as the song slows down. Then the level turns backwards once more, the green turns to a lime colour similar to that of Down Bass, and the level slightly becomes easier.

Then the colour changes back to blue, the screen turns back around forward, and the speedup of the song comes. Then there is an easy upside-down cube part reminiscent of that of Dry Out, and the player then changes to a ship. They have to let go right at the ship portal, otherwise risking a crash into letters spelling "Thank You!" as the screen turns to yellow and the level ends.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • This is one of the few Harder levels that are packed in a Hard map pack, the others being Sumsar's Polargeist v2 and Kappaclysm.
  • The gameplay is almost identical to that of the original Time Machine, but with buffs and nerfs in multiple spots.