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{{Quality}}
{{Quality}}
[[File:Tower.png|right|270px]]
:''This article is about the collection of platformer levels. For the first level in this collection, see [[The Tower]].''
[[File:Tower.png|right|270px]]<span style="display:none;">{{#setmainimage:Tower.png}}</span>
[[File:RandomLoop003.mp3|right|270px]]
[[File:RandomLoop003.mp3|right|270px]]
The '''Tower''' is a feature of [[Geometry Dash]], introduced in [[Update 2.2]]. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island.
The '''Tower''' is a feature of [[Geometry Dash]] and [[Geometry Dash Lite]], introduced in [[Update 2.2]]. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island.


==Description==
==Description==
The Tower features official platformer levels, with the icon no longer subject to automatic horizontal movement and able to controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is damaged, until reaching the end. Near the end, there are three floating blocks which each contain a [[Collectibles|secret coin]], which are dispensed for collection by knocking their underside. Each block is assigned an objective which must be completed for their respective secret coins to be dispensed.
The Tower features official platformer levels, where the player's icon is no longer subject to automatic horizontal movement and is able to be controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is damaged, until reaching the end. Near the end, there are three floating blocks which each contain a [[Collectibles|secret coin]], which are dispensed for collection by knocking their underside. Each floating block is assigned an objective which must be completed for their respective secret coins to be dispensed.
*Collect all regular coins
*Collect all regular coins
*Collect all 3 blue coins
*Collect all 3 blue coins
*Activate within the time limit
*Activate within the time limit
Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue.
Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue. Additionally, at the lower right corner of the menu is a button that leads to the [[Secret Room]].


==Levels==
==Levels==
{| class="wikitable"
{| class="wikitable"
  !Level
  !Level
!Difficulty
  !Mana orbs
  !Mana orbs
  !Moons
  !Moons
Line 21: Line 23:
  |-
  |-
  |1. [[The Tower]]
  |1. [[The Tower]]
|<span style="white-space:nowrap;">{{Normal|i}} Normal</span>
  |150
  |150
  |5
  |5
Line 27: Line 30:
*Kevin MacLeod
*Kevin MacLeod
*Cyberwave Orchestra
*Cyberwave Orchestra
  |[[File:DesertCity.ogg]]<br>[[File:ChambersOfHell2.ogg]]
  |[[File:DesertCity.ogg]]
 
[[File:ChambersOfHell2.ogg]]
  |-
  |-
  |2. [[The Sewers]]
  |2. [[The Sewers]]
|<span style="white-space:nowrap;">{{Hard|i}} Hard</span>
  |175
  |175
  |6
  |6
Line 37: Line 43:
*Sebaravila
*Sebaravila
*Cyberwave Orchestra
*Cyberwave Orchestra
  |[[File:SchemingWeaselFaster.ogg]]<br>[[File:Stranding.ogg]]<br>[[File:TheSecretCave.ogg]]
  |[[File:SchemingWeaselFaster.ogg]]
 
[[File:Stranding.ogg]]
 
[[File:TheSecretCave.ogg]]
  |-
  |-
  |3. [[The Cellar]]
  |3. [[The Cellar]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
  |200
  |200
  |7
  |7
Line 46: Line 57:
*Cyberwave Orchestra
*Cyberwave Orchestra
*Atlas Reach
*Atlas Reach
  |[[File:TheSecretCave.ogg]]<br>[[File:Dungeon09.ogg]]
  |[[File:TheSecretCave.ogg]]
 
[[File:Dungeon09.ogg]]
  |-
  |-
  |4. [[The Secret Hollow]]
  |4. [[The Secret Hollow]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
  |200
  |200
  |7  
  |7  
Line 57: Line 71:
*Cyberwave Orchestra
*Cyberwave Orchestra
*BoomKitty
*BoomKitty
  |[[File:AwakeningOfDarkness.ogg]]<br>[[File:CasualGameMusic09.ogg]]<br>[[File:TheSecretCave.ogg]]<br>[[File:Tomb.ogg]]
  |[[File:AwakeningOfDarkness.ogg]]
 
[[File:CasualGameMusic09.ogg]]
 
[[File:TheSecretCave.ogg]]
 
[[File:Tomb.ogg]]
|}
|}


==Trivia==
==Trivia==
[[File:DiveInWater01.ogg|thumb|270px|'Dive In Water 01', unused sound effect]]
[[File:DiveInWater01.ogg|thumb|270px|'Dive In Water 01', unused sound effect]]
*The music used in the Tower menu is ''Random Loop 003'', produced by [[Robert Topala|RobTop]].
*The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
*The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
{{Togglebox
{{Togglebox
Line 67: Line 88:
  |body  =
  |body  =
When entering the Tower from the level menu for the first time, messages are received from Scratch:
When entering the Tower from the level menu for the first time, messages are received from Scratch:
*Where do you <font color="blue">think</font> you're going?
*Where do you <span style="color:deepskyblue">think</span> you're going?
**There's nothing over there, this place has been <font color="red">abandoned</font> for years.
**There's nothing over there, this place has been <span style="color:red">abandoned</span> for years.
**...
**...
**We can take a <font color="green">quick</font> look if you want, but we can't stay long.
**We can take a <span style="color:lime">quick</span> look if you want, but we can't stay long.
**<font color="orange">RubRub is always watching....</font>
**<span style="color:orange">RubRub is always watching....</span>
After this, the Tower appears and Scratch continues:  
After this, the Tower appears and Scratch continues:  
*Who left the <font color="yellow">lights</font> on?
*Who left the <span style="color:yellow">lights</span> on?
**<font color="orange">I got a bad feeling about this...</font>
**<span style="color:orange">I got a bad feeling about this...</span>
After completing all levels on the first floor of the Tower, Scratch comtinues:
After completing all levels on the first floor of the Tower, Scratch continues:
*Where have you been?! I've been looking everywhere for you!
*Where have you been?! I've been looking everywhere for you!
**<font color="orange">You really shouldn't be poking around here.</font>
**<span style="color:orange">You really shouldn't be poking around here.</span>
**Never know what you could find. <font color="orange">Or who...</font>
**Never know what you could find. <span style="color:orange">Or who...</span>
**<font color="blue">... I thought this was a simple cube game.</font>
**<span style="color:deepskyblue">... I thought this was a simple cube game.</span>
**...
**...
}}
}}


==Gallery==
==Gallery==
<gallery spacing="large" widths="9999">
<gallery mode="packed">
TowerEntrance.png
TowerEntrance.png
TowerMenu.png
TowerMenu.png
</gallery>
</gallery>
<gallery spacing="small">
<gallery mode="packed" class="icon-gallery">
Coin.png
Coin.png
BlueCoin.png
BlueCoin.png
</gallery>
</gallery>
[[Category:Gameplay]]
[[Category:Gameplay (base content)]]

Latest revision as of 05:26, 11 October 2026

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This article is about the collection of platformer levels. For the first level in this collection, see The Tower.

Tower.png

The Tower is a feature of Geometry Dash and Geometry Dash Lite, introduced in Update 2.2. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island.

Description

[edit | edit source]

The Tower features official platformer levels, where the player's icon is no longer subject to automatic horizontal movement and is able to be controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is damaged, until reaching the end. Near the end, there are three floating blocks which each contain a secret coin, which are dispensed for collection by knocking their underside. Each floating block is assigned an objective which must be completed for their respective secret coins to be dispensed.

  • Collect all regular coins
  • Collect all 3 blue coins
  • Activate within the time limit

Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue. Additionally, at the lower right corner of the menu is a button that leads to the Secret Room.

Levels

[edit | edit source]
Level Difficulty Mana orbs Moons Released Artist(s) Music
1. The Tower Normal 150 5 Update 2.2
  • Kevin MacLeod
  • Cyberwave Orchestra

2. The Sewers Hard 175 6 Update 2.2
  • Kevin MacLeod
  • Sebaravila
  • Cyberwave Orchestra

3. The Cellar Harder 200 7 Update 2.2
  • Cyberwave Orchestra
  • Atlas Reach

4. The Secret Hollow Harder 200 7 Update 2.2
  • Daniel Carl
  • Ostinarium
  • Cyberwave Orchestra
  • BoomKitty

Trivia

[edit | edit source]
'Dive In Water 01', unused sound effect
  • The music used in the Tower menu is Random Loop 003, produced by RobTop.
  • The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."

Introductory dialogue

When entering the Tower from the level menu for the first time, messages are received from Scratch:
  • Where do you think you're going?
    • There's nothing over there, this place has been abandoned for years.
    • ...
    • We can take a quick look if you want, but we can't stay long.
    • RubRub is always watching....

After this, the Tower appears and Scratch continues:

  • Who left the lights on?
    • I got a bad feeling about this...

After completing all levels on the first floor of the Tower, Scratch continues:

  • Where have you been?! I've been looking everywhere for you!
    • You really shouldn't be poking around here.
    • Never know what you could find. Or who...
    • ... I thought this was a simple cube game.
    • ...
[edit | edit source]