Tower: Difference between revisions
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{{Quality}} | {{Quality}} | ||
[[File:Tower.png|right|270px]] | |||
[[File:Tower.png|right|270px]] | |||
[[File:RandomLoop003.mp3|right|270px]] | [[File:RandomLoop003.mp3|right|270px]] | ||
The '''Tower''' is a feature of [[Geometry Dash | The '''Tower''' is a feature of [[Geometry Dash]], introduced in [[Update 2.2]]. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island. | ||
==Description== | ==Description== | ||
The Tower features official platformer levels, | The Tower features official platformer levels, with the icon no longer subject to automatic horizontal movement and able to controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is damaged, until reaching the end. Near the end, there are three floating blocks which each contain a [[Collectibles|secret coin]], which are dispensed for collection by knocking their underside. Each block is assigned an objective which must be completed for their respective secret coins to be dispensed. | ||
*Collect all regular coins | *Collect all regular coins | ||
*Collect all 3 blue coins | *Collect all 3 blue coins | ||
*Activate within the time limit | *Activate within the time limit | ||
Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue | Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue. | ||
==Levels== | ==Levels== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Level | !Level | ||
!Mana orbs | !Mana orbs | ||
!Moons | !Moons | ||
| Line 23: | Line 21: | ||
|- | |- | ||
|1. [[The Tower]] | |1. [[The Tower]] | ||
|150 | |150 | ||
|5 | |5 | ||
| Line 30: | Line 27: | ||
*Kevin MacLeod | *Kevin MacLeod | ||
*Cyberwave Orchestra | *Cyberwave Orchestra | ||
|[[File:DesertCity.ogg]] | |[[File:DesertCity.ogg]]<br>[[File:ChambersOfHell2.ogg]] | ||
[[File:ChambersOfHell2.ogg]] | |||
|- | |- | ||
|2. [[The Sewers]] | |2. [[The Sewers]] | ||
|175 | |175 | ||
|6 | |6 | ||
| Line 43: | Line 37: | ||
*Sebaravila | *Sebaravila | ||
*Cyberwave Orchestra | *Cyberwave Orchestra | ||
|[[File:SchemingWeaselFaster.ogg]] | |[[File:SchemingWeaselFaster.ogg]]<br>[[File:Stranding.ogg]]<br>[[File:TheSecretCave.ogg]] | ||
[[File:Stranding.ogg]] | |||
[[File:TheSecretCave.ogg]] | |||
|- | |- | ||
|3. [[The Cellar]] | |3. [[The Cellar]] | ||
|200 | |200 | ||
|7 | |7 | ||
| Line 57: | Line 46: | ||
*Cyberwave Orchestra | *Cyberwave Orchestra | ||
*Atlas Reach | *Atlas Reach | ||
|[[File:TheSecretCave.ogg]] | |[[File:TheSecretCave.ogg]]<br>[[File:Dungeon09.ogg]] | ||
[[File:Dungeon09.ogg]] | |||
|- | |- | ||
|4. [[The Secret Hollow]] | |4. [[The Secret Hollow]] | ||
|200 | |200 | ||
|7 | |7 | ||
| Line 71: | Line 57: | ||
*Cyberwave Orchestra | *Cyberwave Orchestra | ||
*BoomKitty | *BoomKitty | ||
|[[File:AwakeningOfDarkness.ogg]] | |[[File:AwakeningOfDarkness.ogg]]<br>[[File:CasualGameMusic09.ogg]]<br>[[File:TheSecretCave.ogg]]<br>[[File:Tomb.ogg]] | ||
[[File:CasualGameMusic09.ogg]] | |||
[[File:TheSecretCave.ogg]] | |||
[[File:Tomb.ogg]] | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:DiveInWater01.ogg|thumb|270px|'Dive In Water 01', unused sound effect]] | [[File:DiveInWater01.ogg|thumb|270px|'Dive In Water 01', unused sound effect]] | ||
*The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore." | *The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore." | ||
{{Togglebox | {{Togglebox | ||
| Line 88: | Line 67: | ||
|body = | |body = | ||
When entering the Tower from the level menu for the first time, messages are received from Scratch: | When entering the Tower from the level menu for the first time, messages are received from Scratch: | ||
*Where do you < | *Where do you <font color="blue">think</font> you're going? | ||
**There's nothing over there, this place has been < | **There's nothing over there, this place has been <font color="red">abandoned</font> for years. | ||
**... | **... | ||
**We can take a < | **We can take a <font color="green">quick</font> look if you want, but we can't stay long. | ||
**< | **<font color="orange">RubRub is always watching....</font> | ||
After this, the Tower appears and Scratch continues: | After this, the Tower appears and Scratch continues: | ||
*Who left the < | *Who left the <font color="yellow">lights</font> on? | ||
**< | **<font color="orange">I got a bad feeling about this...</font> | ||
After completing all levels on the first floor of the Tower, Scratch | After completing all levels on the first floor of the Tower, Scratch comtinues: | ||
*Where have you been?! I've been looking everywhere for you! | *Where have you been?! I've been looking everywhere for you! | ||
**< | **<font color="orange">You really shouldn't be poking around here.</font> | ||
**Never know what you could find. < | **Never know what you could find. <font color="orange">Or who...</font> | ||
**< | **<font color="blue">... I thought this was a simple cube game.</font> | ||
**... | **... | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery | <gallery spacing="large" widths="9999"> | ||
TowerEntrance.png | TowerEntrance.png | ||
TowerMenu.png | TowerMenu.png | ||
</gallery> | </gallery> | ||
<gallery | <gallery spacing="small"> | ||
Coin.png | Coin.png | ||
BlueCoin.png | BlueCoin.png | ||
</gallery> | </gallery> | ||
[[Category:Gameplay | [[Category:Gameplay]] | ||
Revision as of 05:06, 11 October 2026

The Tower is a feature of Geometry Dash, introduced in Update 2.2. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island.
Description
The Tower features official platformer levels, with the icon no longer subject to automatic horizontal movement and able to controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is damaged, until reaching the end. Near the end, there are three floating blocks which each contain a secret coin, which are dispensed for collection by knocking their underside. Each block is assigned an objective which must be completed for their respective secret coins to be dispensed.
- Collect all regular coins
- Collect all 3 blue coins
- Activate within the time limit
Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue.
Levels
| Level | Mana orbs | Moons | Released | Artist(s) | Music |
|---|---|---|---|---|---|
| 1. The Tower | 150 | 5 | Update 2.2 |
|
|
| 2. The Sewers | 175 | 6 | Update 2.2 |
|
|
| 3. The Cellar | 200 | 7 | Update 2.2 |
|
|
| 4. The Secret Hollow | 200 | 7 | Update 2.2 |
|
Trivia
- The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
Introductory dialogue
- Where do you think you're going?
- There's nothing over there, this place has been abandoned for years.
- ...
- We can take a quick look if you want, but we can't stay long.
- RubRub is always watching....
After this, the Tower appears and Scratch continues:
- Who left the lights on?
- I got a bad feeling about this...
After completing all levels on the first floor of the Tower, Scratch comtinues:
- Where have you been?! I've been looking everywhere for you!
- You really shouldn't be poking around here.
- Never know what you could find. Or who...
- ... I thought this was a simple cube game.
- ...

