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{{WIP}}{{Released}}
{{WIP}}{{Released}}
[[File:Tower.png|right|270px]]
[[File:Tower.png|right|270px]]
The '''Tower''' is a feature of [[Geometry Dash]], introduced in [[Update 2.2]]. It is accessed from the second-to-last screen of the level menu slider, and is unlocked by default. It acts as a hub for levels in the Plaformer mode.
The '''Tower''' is a feature of [[Geometry Dash]], introduced in [[Update 2.2]]. It is accessed from the second-to-last screen of the level menu slider.


==Description==
==Description==
The Tower appears in the level menu as a blue portal-like structure made of stone. Clicking on it will bring up a screen showing the Tower itself, which is on a small floating island. Clicking on its door brings up the Tower's level select screen, which represents each level with a door. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue.
The Tower's access point is a stone portal. Selecting it will reveal the Tower on a small floating island. Selecting its door enters its menu to access its levels accessed through doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue.


==Levels==
==Levels==
{| class="wikitable"
{| class="wikitable"
  !Level
  !Level
   
  !Mana orbs
!Mana orbs
  !Moons
   
  !Released
!Moons
  !Artist(s)
   
!Music
!Released
  |-
   
!Music
   
|-
  |1. [[The Tower]]
  |1. [[The Tower]]
  |150
  |150
  |5
  |5
  |[[Update 2.2]]
  |[[Update 2.2]]
   
  |
|[[File:DesertCity.ogg]] Desert City by Kevin MacLeod
*
 
*
[[File:ChambersofHell2.ogg]] Chambers of Hell 2 by Cyberwave Orchestra
|[[File:DesertCity.ogg]]<br>[[File:ChambersOfHell2.ogg]]
  |-
  |-
  |2. [[The Sewers]]
  |2. [[The Sewers]]
  |175
  |175
  | 6
  |6
   
  |[[Update 2.2]]
|[[Update 2.2]]
  |
   
*
|[[File:SchemingWeaselFaster.ogg]] Scheming Weasel Faster by Kevin MacLeod
*
 
|[[File:SchemingWeaselFaster.ogg]]<br>[[File:Stranding.ogg]]
[[File:Stranding.ogg]] Stranding by Sebaravila
  |-
   
|-
  |3. [[The Cellar]]
  |3. [[The Cellar]]
  |200
  |200
  |7
  |7
   
  |[[Update 2.2]]
|[[Update 2.2]]
  |
   
*
|[[File:TheSecretCave.ogg]] The Secret Cave by Cyberwave Orchestra
*
 
|[[File:TheSecretCave.ogg]]<br>[[File:Dungeon09.ogg]]
[[File:Dungeon09.ogg]] Dungeon 09 by Atlas Reach
  |-
   
|-
  |4. [[The Secret Hollow]]
  |4. [[The Secret Hollow]]
  | 200
  |200
  |7
  |7  
   
  |[[Update 2.2]]
|[[Update 2.2]]
  |
   
*
|[[File:AwakeningofDarkness.ogg]] Awakening of Darkness by Daniel Carl
*
 
*
[[File:CasualGameMusic09.ogg]] Casual Game Music 09 by Ostinarium
*
 
|[[File:AwakeningOfDarkness.ogg]]<br>[[File:CasualGameMusic09.ogg]]<br>[[File:TheSecretCave.ogg]]<br>[[File:Tomb.ogg]]  
[[File:TheSecretCave.ogg]] The Secret Cave by Cyberwave Orchestra
 
[[File:Tomb.ogg]] Tomb by BoomKitty
|}
|}


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*The information button for the Tower's page on the level menu shows a unique popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
*The information button for the Tower's page on the level menu shows a unique popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
{{Togglebox
{{Togglebox
  |header = Dialogue
  |header = Introductory dialogue
  |body  =
  |body  =
When entering the Tower from the level menu for the first time, Scratch speaks to the player:
When entering the Tower from the level menu for the first time, Scratch speaks to the player:
*Where do you <font color="orange">think</font> you're going?
*Where do you <font color="orange">think</font> you're going?
** There's nothing over there, this place has been <font color="red">abandoned</font> for years.
**There's nothing over there, this place has been <font color="red">abandoned</font> for years.
**...
**...
**We can take a <font color="green">quick</font> look if you want, but we can't stay long.
**We can take a <font color="green">quick</font> look if you want, but we can't stay long.
**<font color="orange">RubRub is always watching....</font>
**<font color="orange">RubRub is always watching....</font>
After this, the Tower opens and more introductory dialogue appears:  
After this, the Tower opens and more introductory dialogue appears:  
*Who left the <font color="yellow">lights</font> on?
*Who left the <font color="yellow">lights</font> on?
**<font color="orange">I've got a bad feeling about this...</font>
**<font color="orange">I've got a bad feeling about this...</font>
After completing all levels on the first floor of the Tower:
After completing all levels on the first floor of the Tower:
*Where have you been?! I've been looking everywhere for you!
*Where have you been?! I've been looking everywhere for you!
Line 88: Line 75:
**...
**...
}}
}}
==Gallery==
==Gallery==
<gallery>
<gallery spacing="large" widths="9999">
File:TowerEntrance.png|The Tower Menu
TowerEntrance.png
File:Screenshot 2023-12-22 220343.png|Level Selection
TowerMenu.png
</gallery>
</gallery>
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 05:08, 12 January 2024

Work in progress!
This article is currently undergoing development and in the process of receiving additional information. You can edit it to achieve a higher standard.

Template:Released

The Tower is a feature of Geometry Dash, introduced in Update 2.2. It is accessed from the second-to-last screen of the level menu slider.

Description

The Tower's access point is a stone portal. Selecting it will reveal the Tower on a small floating island. Selecting its door enters its menu to access its levels accessed through doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue.

Levels

Level Mana orbs Moons Released Artist(s) Music
1. The Tower 150 5 Update 2.2

2. The Sewers 175 6 Update 2.2

3. The Cellar 200 7 Update 2.2

4. The Secret Hollow 200 7 Update 2.2



Trivia

  • The information button for the Tower's page on the level menu shows a unique popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."

Introductory dialogue

When entering the Tower from the level menu for the first time, Scratch speaks to the player:
  • Where do you think you're going?
    • There's nothing over there, this place has been abandoned for years.
    • ...
    • We can take a quick look if you want, but we can't stay long.
    • RubRub is always watching....

After this, the Tower opens and more introductory dialogue appears:

  • Who left the lights on?
    • I've got a bad feeling about this...

After completing all levels on the first floor of the Tower:

  • Where have you been?! I've been looking everywhere for you!
    • You really shouldn't be poking around here.
    • Never know what you could find... Or who...
    • ...I thought this was a simple cube game.
    • ...