Tower: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Hackey5 m Reverted to older version |
geometrydash.wiki.gg>Hackey5 m Updated information |
||
| Line 1: | Line 1: | ||
{{WIP}}{{Released}} | {{WIP}}{{Released}} | ||
[[File:Tower.png|right|270px]] | [[File:Tower.png|right|270px]] | ||
The '''Tower''' is a feature of [[Geometry Dash]], introduced in [[Update 2.2]]. It is accessed from the second-to-last screen of the level menu slider | The '''Tower''' is a feature of [[Geometry Dash]], introduced in [[Update 2.2]]. It is accessed from the second-to-last screen of the level menu slider. | ||
==Description== | ==Description== | ||
The Tower | The Tower's access point is a stone portal. Selecting it will reveal the Tower on a small floating island. Selecting its door enters its menu to access its levels accessed through doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue. | ||
==Levels== | ==Levels== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Level | !Level | ||
!Mana orbs | |||
!Mana orbs | !Moons | ||
!Released | |||
!Moons | !Artist(s) | ||
!Music | |||
!Released | |- | ||
!Music | |||
|- | |||
|1. [[The Tower]] | |1. [[The Tower]] | ||
|150 | |150 | ||
|5 | |5 | ||
|[[Update 2.2]] | |[[Update 2.2]] | ||
| | |||
|[[File:DesertCity.ogg]] | * | ||
* | |||
[[File: | |[[File:DesertCity.ogg]]<br>[[File:ChambersOfHell2.ogg]] | ||
|- | |- | ||
|2. [[The Sewers]] | |2. [[The Sewers]] | ||
|175 | |175 | ||
| 6 | |6 | ||
|[[Update 2.2]] | |||
|[[Update 2.2]] | | | ||
* | |||
|[[File:SchemingWeaselFaster.ogg]] | * | ||
|[[File:SchemingWeaselFaster.ogg]]<br>[[File:Stranding.ogg]] | |||
[[File:Stranding.ogg]] | |- | ||
|- | |||
|3. [[The Cellar]] | |3. [[The Cellar]] | ||
|200 | |200 | ||
|7 | |7 | ||
|[[Update 2.2]] | |||
|[[Update 2.2]] | | | ||
* | |||
|[[File:TheSecretCave.ogg]] | * | ||
|[[File:TheSecretCave.ogg]]<br>[[File:Dungeon09.ogg]] | |||
[[File:Dungeon09.ogg]] | |- | ||
|- | |||
|4. [[The Secret Hollow]] | |4. [[The Secret Hollow]] | ||
| 200 | |200 | ||
|7 | |7 | ||
|[[Update 2.2]] | |||
|[[Update 2.2]] | | | ||
* | |||
|[[File: | * | ||
* | |||
[[File:CasualGameMusic09.ogg]] | * | ||
|[[File:AwakeningOfDarkness.ogg]]<br>[[File:CasualGameMusic09.ogg]]<br>[[File:TheSecretCave.ogg]]<br>[[File:Tomb.ogg]] | |||
[[File:TheSecretCave.ogg]] | |||
[[File:Tomb.ogg]] | |||
|} | |} | ||
| Line 68: | Line 57: | ||
*The information button for the Tower's page on the level menu shows a unique popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore." | *The information button for the Tower's page on the level menu shows a unique popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore." | ||
{{Togglebox | {{Togglebox | ||
|header = | |header = Introductory dialogue | ||
|body = | |body = | ||
When entering the Tower from the level menu for the first time, Scratch speaks to the player: | When entering the Tower from the level menu for the first time, Scratch speaks to the player: | ||
*Where do you <font color="orange">think</font> you're going? | *Where do you <font color="orange">think</font> you're going? | ||
** There's nothing over there, this place has been <font color="red">abandoned</font> for years. | **There's nothing over there, this place has been <font color="red">abandoned</font> for years. | ||
**... | **... | ||
**We can take a <font color="green">quick</font> look if you want, but we can't stay long. | **We can take a <font color="green">quick</font> look if you want, but we can't stay long. | ||
**<font color="orange">RubRub is always watching....</font> | **<font color="orange">RubRub is always watching....</font> | ||
After this, the Tower opens and more introductory dialogue appears: | After this, the Tower opens and more introductory dialogue appears: | ||
*Who left the <font color="yellow">lights</font> on? | *Who left the <font color="yellow">lights</font> on? | ||
**<font color="orange">I've got a bad feeling about this...</font> | **<font color="orange">I've got a bad feeling about this...</font> | ||
After completing all levels on the first floor of the Tower: | After completing all levels on the first floor of the Tower: | ||
*Where have you been?! I've been looking everywhere for you! | *Where have you been?! I've been looking everywhere for you! | ||
| Line 88: | Line 75: | ||
**... | **... | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery spacing="large" widths="9999"> | ||
TowerEntrance.png | |||
TowerMenu.png | |||
</gallery> | </gallery> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 05:08, 12 January 2024

The Tower is a feature of Geometry Dash, introduced in Update 2.2. It is accessed from the second-to-last screen of the level menu slider.
Description
The Tower's access point is a stone portal. Selecting it will reveal the Tower on a small floating island. Selecting its door enters its menu to access its levels accessed through doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue.
Levels
| Level | Mana orbs | Moons | Released | Artist(s) | Music |
|---|---|---|---|---|---|
| 1. The Tower | 150 | 5 | Update 2.2 |
|
|
| 2. The Sewers | 175 | 6 | Update 2.2 |
|
|
| 3. The Cellar | 200 | 7 | Update 2.2 |
|
|
| 4. The Secret Hollow | 200 | 7 | Update 2.2 |
|
Trivia
- The information button for the Tower's page on the level menu shows a unique popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
Introductory dialogue
When entering the Tower from the level menu for the first time, Scratch speaks to the player:
- Where do you think you're going?
- There's nothing over there, this place has been abandoned for years.
- ...
- We can take a quick look if you want, but we can't stay long.
- RubRub is always watching....
After this, the Tower opens and more introductory dialogue appears:
- Who left the lights on?
- I've got a bad feeling about this...
After completing all levels on the first floor of the Tower:
- Where have you been?! I've been looking everywhere for you!
- You really shouldn't be poking around here.
- Never know what you could find... Or who...
- ...I thought this was a simple cube game.
- ...