'''Toxic Factory''' is the second world of [[Geometry Dash World]] and features five levels of short to medium lengths which must be played in sequence. Its total [[Collectibles|rewards]] include:
'''Toxic Factory''' is the second world of [[Geometry Dash World]] and features five levels of short to medium length which must be played in sequence. Its total [[Collectibles|rewards]] include:
*500 mana orbs
*500 mana orbs
*15 stars
*15 stars
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*100 mana orbs
*100 mana orbs
*3 stars
*3 stars
*[[File:Colour12.png|22px]] Primary
*[[File:Colour12.png|22px]] [primary]
Space Pirates takes 37 seconds to complete and requires 0 jumps. It is the longest main level alongside Striker.
Space Pirates takes 37 seconds to complete and requires 0 jumps. It is the longest main level alongside Striker.
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*100 mana orbs
*100 mana orbs
*3 stars
*3 stars
*[[File:Colour14.png|22px]] Primary
*[[File:Colour14.png|22px]] [primary]
Striker takes 37 seconds to complete and requires a minimum of 43 jumps. It is the longest main level alongside Space Pirates.
Striker takes 37 seconds to complete and requires a minimum of 43 jumps. It is the longest main level alongside Space Pirates.
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*100 mana orbs
*100 mana orbs
*3 stars
*3 stars
*[[File:Colour17.png|22px]] Primary
*[[File:Colour17.png|22px]] [primary]
Embers takes 29 seconds to complete and requires a minimum of 33 jumps.
Embers takes 29 seconds to complete and requires a minimum of 33 jumps.
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*100 mana orbs
*100 mana orbs
*3 stars
*3 stars
*[[File:Colour09.png|22px]] Primary
*[[File:Colour09.png|22px]] [primary]
Round 1 takes 32 seconds to complete and requires a minimum of 24 jumps.
Round 1 takes 32 seconds to complete and requires a minimum of 24 jumps.
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Monster Dance Off takes 36 seconds to complete and requires a minimum of 25 jumps.
Monster Dance Off takes 36 seconds to complete and requires a minimum of 25 jumps.
Jumping over the last jump pad before the wave portal will allow the cube to proceed onward, eventually falling below the main route to the ground with only one spike by the level's end.
Jumping over the last jump pad before the wave portal will allow the cube to proceed onwards, eventually falling below the main route to the ground, with only one spike by the level's end.
The soundtrack was produced by [https://f-777.newgrounds.com F-777].
The soundtrack was produced by [https://f-777.newgrounds.com F-777].
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==Walkthroughs==
==Gameplay==
<gallery spacing="large" widths="999">
<gallery spacing="large" widths="999">
Geometry Dash World - Space Pirates
Geometry Dash World - Space Pirates
Revision as of 01:29, 24 July 2019
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Toxic Factory is the second world of Geometry Dash World and features five levels of short to medium length which must be played in sequence. Its total rewards include:
Template:AudioTemplate:AudioSpace Pirates is the first level of Toxic Factory and the sixth level of Geometry Dash World. It introduces the UFO form in one sequence. Normal mode completion rewards:
Template:AudioTemplate:AudioStriker is the second level of Toxic Factory and the seventh level of Geometry Dash World. It consists of one cube sequence, introducing the mirror portal from 18% to 50% and from 66% to 83%. Normal mode completion rewards:
Template:AudioTemplate:AudioEmbers is the third level of Toxic Factory and the eighth level of Geometry Dash World. It introduces the ball form in one sequence. Normal mode completion rewards:
Template:AudioTemplate:AudioRound 1 is the fourth level of Toxic Factory and the ninth level of Geometry Dash World. It consists of two cube sequences, introducing the cyan gravity pad and cyan gravity ring, and one ship sequence from 25% to 50%. Normal mode completion rewards:
Template:AudioTemplate:AudioMonster Dance Off is the fifth level of Toxic Factory and the tenth level of Geometry Dash World. It consists of one cube sequence and introduces the wave form with slope components in one sequence at 67%. Normal mode completion rewards:
100 mana orbs
3 stars
Monster Dance Off takes 36 seconds to complete and requires a minimum of 25 jumps.
Jumping over the last jump pad before the wave portal will allow the cube to proceed onwards, eventually falling below the main route to the ground, with only one spike by the level's end.