'''Toxic Factory''' is the second world of [[Geometry Dash World]] and features five levels of short to medium length which must be played in sequence. Its total [[Collectibles|rewards]] include:
'''Toxic Factory''' is the second world of [[Geometry Dash World]] and features five levels of short to medium length which must be played in sequence. Its total [[Collectibles|rewards]] include:
*500 mana orbs
*500 mana orbs
Revision as of 00:47, 15 December 2023
This is a quality article!
You are looking at one detailed and comprehensive article. To propose changes, submit edits for review.
Toxic Factory is the second world of Geometry Dash World and features five levels of short to medium length which must be played in sequence. Its total rewards include:
Space Pirates is the first level of Toxic Factory and the sixth level of Geometry Dash World. It introduces the UFO form in one sequence. Normal mode completion rewards:
Striker is the second level of Toxic Factory and the seventh level of Geometry Dash World. It consists of one cube sequence, introducing the mirror portal from 18% to 50% and from 66% to 83%. Normal mode completion rewards:
Embers is the third level of Toxic Factory and the eighth level of Geometry Dash World. It introduces the ball form in one sequence. Normal mode completion rewards:
Round 1 is the fourth level of Toxic Factory and the ninth level of Geometry Dash World. It consists of two cube sequences, introducing the cyan gravity pad and cyan gravity ring, and one ship sequence from 25% to 50%. Normal mode completion rewards:
Monster Dance Off is the fifth level of Toxic Factory and the tenth level of Geometry Dash World. It consists of one cube sequence and introduces the wave form with slope components in one sequence at 67%. Normal mode completion rewards:
100 mana orbs
3 stars
Monster Dance Off takes 36 seconds to complete and requires a minimum of 24 jumps.
Jumping over the last jump pad before the wave portal will allow the cube to proceed onwards, eventually falling below the main route to the ground, with only one spike by the level's end.