Toytime Trials: Difference between revisions

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  |stars      = 6
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  |diamonds  = 8
  |length    = 1m 29s (Long)
  |length    = 1m 29s
  |objects    = 18359
  |objects    = 18359
  |copytype  = ?
  |copytype  = ?
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'''Toytime Trials''' is a 2.2 Harder level by Glubfuberz. It is the fourth level of the [[Gauntlets|Love Gauntlet]].
'''Toytime Trials''' is a 2.2 Harder level by Glubfuberz. It is the fourth level of the [[Gauntlets|Love Gauntlet]]. It has a consistent theme of lifelike toys, having seven sections (or "acts") each dedicated to different types of toys.


==Description==
==Description==
*'''0-13%:''' The level starts with a cube where the player jumps and hits pads and orbs. The player jumps and hits a yellow orb twice before hitting a yellow pad, which launches the player to another platform where the player has to jump twice, fall, jump again, fall again, jump, and hit a pink orb. Then, the player falls, jumps, hits two yellow orbs, falls off of a platform, jumps, hits two green orbs, hits a pad, which launches the player into a platform the player has to fall off of. The player jumps, hits a yellow orb, becomes 2x speed where the controls are disabled, and hits a red pad, which launches the player into an invisible mini portal and then a ship section.
*'''0-13%:''' The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player becomes fast speed, and then goes into ship section leading to the next part.
*'''13-27%:''' In the 2x speed mini ship section, the player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets launched by a yellow pad. The player flips, falls, and flips two more times before hitting a yellow pad, which launches the player into a blue orb that the player needs to hit. The player falls, flips, hits a pink pad, which launches the player into a green orb that the player needs to hit, flips twice, gets launched into two yellow orbs the player needs to hit by a pink pad, flips twice, and hits a pink pad, which launches the player into a yellow orb the player has to hit.
*'''13-27%:''' In the mini ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
*'''27-40%:''' The player becomes a cube, jumps twice, hits a yellow pad, which launches the player so that it can hit a yellow orb, falls, jumps, hits a yellow and red orb, falls, jumps, hits a pink orb, jumps twice, and hits a yellow pad that launches the player into a yellow orb that the player has to hit before becoming big at 34%. Then, the player falls, jumps, hits two green orbs, jumps, falls, jumps, hits two green orbs, falls, jumps, and hits a yellow orb before falling and hitting a yellow pad.
*'''27-40%:''' The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
*'''40-53%:''' The player becomes a 1x speed robot. The player jumps on a platform with a spike at the end, forcing the player to jump off of the platform. The player then jumps over two blocks, jumps on another platform with a spike at the end, jumps on and off of a robot, falls, jumps, falls again, and jumps again to hit all the buttons, jumps on and off of a robot again, jumps over a spike, falls, jumps over another spike, jumps over another block, jumps on a platform, and jumps on and off of a robot for the last time before the level transitions into another section (act) by becoming a 2x speed cube.
*'''40-53%:''' The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
*'''53-66%:''' The player jumps twice, falls, jumps again, falls again, jumps again, hits a pink orb, falls, jumps and hits a pink orb, becomes mini, falls and jumps twice before hitting a yellow orb and becoming big again, falls, jumps, hits a pink and yellow orb, falls and jumps, hits two green orbs, jumps, and hits a pink pad and orb twice before transitioning into the next part by entering a rocket ship.
*'''53-66%:''' This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
*'''66-81%:''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help.
*'''66-81%:''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
*'''81-100%:''' The player becomes a cube. The player falls, hits a yellow pad, which launches the player into a yellow orb that the player has to hit, falls, jumps, hits a yellow pad, which launches the player onto a platform, jumps, hits two green orbs, falls, jumps twice, hits a yellow orb, jumps, hits a yellow pad, falls, jumps, hits a yellow orb, jumps three times, hits a yellow orb, jumps, hits a yellow pad, which launches the player into a big portal and a platform, jumps, hits two green orbs and one yellow orb, falls, and hits a pink pad that launches the player into a yellow orb that the player needs to hit. The level ends with a short animation.
*'''81-100%:''' The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. The level ends with a short animation overseeing all the themes in the level.


==Gameplay==
==Gameplay==
{{VC|OE78ro3jl8M}}
{{VC|OE78ro3jl8M}}
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 21:27, 6 April 2026

Toytime Trials
ID

114485646

Creator(s)

Glubfuberz

Created
Attributes
Difficulty

Length

1m 29s

Objects

18359

Copy type

?

Statistics
Downloads

849K+

Likes

83K+

Rating

Epic

Audio info
Artist(s)

Waterflame

Music

-Jumper 2-

Music ID

858309

Level sequence
Previous
Next

Toytime Trials is a 2.2 Harder level by Glubfuberz. It is the fourth level of the Love Gauntlet. It has a consistent theme of lifelike toys, having seven sections (or "acts") each dedicated to different types of toys.

Description

  • 0-13%: The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player becomes fast speed, and then goes into ship section leading to the next part.
  • 13-27%: In the mini ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
  • 27-40%: The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
  • 40-53%: The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
  • 53-66%: This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
  • 66-81%: The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
  • 81-100%: The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. The level ends with a short animation overseeing all the themes in the level.

Gameplay