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==The Particle Editor== This is not technically a trigger, but is instead the particle editor. Since it does not have its own section, this is probably a suitable place for it. It has many options (along with +- sliders), which are listed in the tabber below. <tabber> Images= <gallery mode="packed"> File:particle_grav_2.2.jpg|270px|Motion Section (Gravity) File:particle_rad_2.2.jpg|270px|Motion Section (Radius) File:particle_vis_2.2.jpg|270px|Visual Section File:particle_extra_2.2.jpg|270px|Extra Section File:particle_tex_2.2.jpg|270px|Texture Section </gallery> |-| Motion Section= This section controls the motion of the particles. *General: **Max Particles - Max amount of particles coming from this object that can coexist (eg if it is 30, only 30 particles at a time may be emitted before any more can) **Duration - The duration in seconds for which particles are emitted before they stop being emitted (until all the particles "die", at which point the cycle continues) **Inf. - Sets the duration to -1 (which is an infinite duration) **Lifetime - How long the particles last, in seconds, before "dying" (disappearing/despawning) ***Note that for start/end settings, particles transition from the start setting to the end setting gradually over [Lifetime] seconds **Emission - How many particles are emitted per second **Max - Sets the Emission to -1 (an endless stream of particles) **Calc - Calculates what the emission should be based on different settings you have set **Angle - This refers to the angle at which particles are emitted (in gravity mode ''negative'' 90 is up, and in radius mode ''positive'' 90 is up for some reason) *Gravity Mode: **Speed - Speed at which particles travel, make it negative for them to go in the other direction **PosVarX/Y - Randomized offset where particles spawn on each axis **GravityX/Y - Gravity on each axis (+x = right, -x = left, +y = up, -y = down) **AccelRad/Tan - Boosted acceleration '''in both directions''' on the X and Y axes respectively *Radius Mode: **Start/EndRad - Distance from the object's center '''in every direction''' at which particles spawn and despawn respectively **RotSec - Rotations per second, how many times ''per second'' particles rotate around the object's center from start to finish |-| Visual & Texture Sections= These sections control visual attributes of the particles. Visual: *Start/End Size - Size of particles when they spawn and despawn respectively *Start/End Spin - Rotation of particles when they spawn and despawn respectively *Start/End<span style="color:red;">R</span><span style="color:lime;">G</span><span style="color:cyan;">B</span>A - <span style="color:red;">Red,</span> <span style="color:lime;">Green,</span> <span style="color:cyan;">Blue,</span> and Alpha (opacity) values of particles when they spawn and despawn, respectively <br>Texture: *(Images) - '''''213 different textures''''' to change the particles to! *PerfLog - Shows the following in the bottom right of the preveiw panel (in the bottom left) **[Active ("Alive"/Currently Present) Particles]/[Max Particles] **[Draw Cost] - '''''Try to keep this as low as possible''''' (do not set every setting and +- slider to max, do not abuse particles and settings) Misc Buttons (Not in either section): *C Button - Force-updates particle colors in the main editor *P Button - Force-updates particle texture in the main editor and exits the particle editor |-| Extra Section= This section has the most options, and controls everything else about the particles that wasn't in the previous 2 sections. <br>Those options are: *Free - Particles remain at the same ''relative position with the camera'' throughout their lifetimes, wherever they spawn relative to the camera is where they stay until they despawn *Relative - Particles remain at the same ''relative position with the level'' throughout their lifetimes, the position at which they spawn at in the level is where they stay (this is useful for trails) *Grouped - Particles remain at the same ''relative position with the object'' throughout their lifetimes, if the object moves, the particles do too (note: this would '''not''' create a trail effect) *Fade In/Out - Duration in seconds at which particles fade in/out after spawning and before despawning respectively *FrictionP/S/R - Friction P adds friction to particles on the both axes<!--as to what the other 2 do, I tested them for like an hour and could not figure it out--> *Respawn<!--could not figure out what this does either--> *Additive - Toggles transparency of the particles (on = transparent particles) *Start Size/Spin/Rad = End - Makes the start size, spin, and/or radius end values equal to their respective start values (this overrides settings you set) *Start rot is dir - Makes particles rotate the direction they move towards, rotation can still be applied afterward **This was probably meant to work the other way around *Use/Uniform obj color - Makes particles use the object color, uniform object color also makes particles' color update with the object's color, along with for some reason hiding them in the editor *Dynamic Rotation - Same as Start rot is dir, except rotation cannot be applied afterward *Animate on Trigger - Can be toggled by an animate trigger (similar to the spawn particle trigger) *Animate Active Only - Particles do not spawn unless activated by an animat or spawn particle trigger *Order Sensitive - Makes the particles sensitive to order, see trivia section for more info (will put it in the editor page, too) *Start/End RGB VarSync - Makes the start and end +- sliders next to Start/EndRGB equal respectively (ex Start RGB VarSync makes the +- sliders next to StartR/G/B equal) *Quick Start - Makes the particles load faster </tabber> Preview:<br> [[File:ParticleObjectPreview.gif|270px]]
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