Trotil: Difference between revisions
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All of the gameplay in '''Trotil''' was created by Ani. Much of the level's gameplay consists of fast changing game-modes and sync-based orb timings. | All of the gameplay in '''Trotil''' was created by Ani. Much of the level's gameplay consists of fast changing game-modes and sync-based orb timings. | ||
* '''0-16% (Chilli):''' The level begins with Chilli's part, comprised mostly of a series of tight, sync-based spider timings, with some occasional cube timings on orbs. The last quarter of Chilli's part is comprised of a small, easier cube section that runs from 12-15% as it then transitions into a title card that says "ТРОТИЛ" (which is "trotil" in Russian, | * '''0-16% (Chilli):''' The level begins with Chilli's part, comprised mostly of a series of tight, sync-based spider timings, with some occasional cube timings on orbs. The last quarter of Chilli's part is comprised of a small, easier cube section that runs from 12-15% as it then transitions into a title card that says "ТРОТИЛ" (which is "trotil" in Russian, translating to English as "trinitrotoluene", also known as TNT), alongside a glass skull. | ||
* '''16-22% (Eggephant):''' Eggephant's short part begins at the drop, | * '''16-22% (Eggephant):''' Eggephant's short part begins at the drop, and consists of difficult sync-based robot timings and ends with a quite short, but relatively learny (for its length) ball-spider dual, due to its odd timings. | ||
* '''22-37% (postCodeff):''' This part begins with a singular cube click and a sync-based wave segment which ends with a dash orb, dropping into | * '''22-37% (postCodeff):''' This part begins with a singular cube click and a sync-based wave segment which ends with a dash orb, dropping the player into a yellow gravity portal that then lands them on a platform with a robot portal. The player goes through a few robot timings before entering a short segment of ship timings. After is another robot part mostly consisting of orb timings, which then goes into four more game-modes with one click each. The player then goes into a cube section comprised of mostly orb timings, then into a sync-based wave and ending with a robot and cube section consisting of red orbs and teleport portals. | ||
* '''37-42% (Val'go):''' This next part, created by Val'go, is one of the best representations of the glass theme in the level, although just a few seconds long. It begins with a few cube and UFO timings, which transitions into a single-click spider part, into a two-click cube, and back into a two-click spider. The part ends with | * '''37-42% (Val'go):''' This next part, created by Val'go, is considered one of the best representations of the glass theme in the level, although just a few seconds long. It begins with a few cube and UFO timings, which transitions into a single-click spider part, into a two-click cube, and back into a two-click spider. The part ends with a pink dash orb timing before the cube goes into a platform of pink pads and over a gear. | ||
* '''42-55% (SpritZ):''' SpritZ's part starts with a relatively easy cube double-click. It then goes into a short wave and into a cube which launches the player into | * '''42-55% (SpritZ):''' SpritZ's part starts with a relatively easy cube double-click. It then goes into a short wave and into a cube which launches the player into the first straight-fly segment in the level at 44%. The straight-fly then leads into an easy UFO and back into a cube which jumps into a short sync-based, four-click ball segment. The player then turns into a cube that jumps into another wave segment of similar gameplay to the first one in SpritZ's part. The player is then launched into two single-click game-mode changes, and ends with another sync-based wave segment, consisting of a very short cube break in the middle, added for a quick alignment change. | ||
* '''55-70% (Feron):''' The timings in this part are a little slower in terms of constant changing of game-modes, and speed changes are also introduced. The part starts with two cube timings into a short but tight ship section, with a 2x speed change in the middle that quickly returns to a 4x speed UFO segment. It then enters a short cube which serves as a transition into a short ship section comprised of two sync-based blue orb timings. It enters another cube transition into a slightly longer sync-wave where mini-wave is introduced for the first time in the level. It then goes through a few gravity portals into a fast spider segment and a transition UFO. The player then enters a ball segment comprised of two double-clicks, into a short cube and a two-click spider segment that serves a transition into LiT's short part. | * '''55-70% (Feron):''' The timings in this part are a little slower in terms of constant changing of game-modes, and speed changes are also introduced. The part starts with two cube timings into a short but tight ship section, with a 2x speed change in the middle that quickly returns to a 4x speed UFO segment. It then enters a short cube which serves as a transition into a short ship section comprised of two sync-based blue orb timings. It enters another cube transition into a slightly longer sync-wave where mini-wave is introduced for the first time in the level. It then goes through a few gravity portals into a fast spider segment and a transition UFO. The player then enters a ball segment comprised of two double-clicks, into a short cube and a two-click spider segment that serves a transition into LiT's short part. | ||
* '''70-75% (LiT):''' LiT's part starts with a cube dash orb into a short ball section where they often cross paths. It then goes into a dual sync-wave that ends with a short spam into a cube transition into the final part, decorated by Vonxi. | * '''70-75% (LiT):''' LiT's part starts with a cube dash orb into a short ball section where they often cross paths. It then goes into a dual sync-wave that ends with a short spam into a cube transition into the final part, decorated by Vonxi. | ||
* '''75-90% (Vonxi):''' The final part in the level, decorated by Vonxi, consists of many transitions into other game-modes after a short period of time. It starts with a short ship section where the player has to maneuver around two saws, then into a cube-wave-cube-wave sequence of only three clicks in about one second. It then goes into a longer single-gravity robot section and then into a faster ship section maneuvering around more sawblades. Then, a short cube-spider sequence is entered with a few easier timings per game-mode. It then goes into a slower UFO section, then to a faster cube-robot sequence of several tight timings. The player then enters a short sync-wave then into the much faster straight-fly, comprised mostly of mini-ship, which ends the level. | * '''75-90% (Vonxi):''' The final part in the level, decorated by Vonxi, consists of many transitions into other game-modes after a short period of time. It starts with a short ship section where the player has to maneuver around two saws, then into a cube-wave-cube-wave sequence of only three clicks in about one second. It then goes into a longer single-gravity robot section and then into a faster ship section maneuvering around more sawblades. Then, a short cube-spider sequence is entered with a few easier timings per game-mode. It then goes into a slower UFO section, then to a faster cube-robot sequence of several tight timings. The player then enters a short sync-wave then into the much faster straight-fly, comprised mostly of mini-ship, which ends the level. | ||
* '''90-100% (SonyaGMD + Inex):''' This is the | * '''90-100% (SonyaGMD + Inex):''' This is the end-screen of the level and does not have any gameplay coordinated with it. It consists of a broken skull in the center of the screen with a title card over it, spelling out "TROTiL", whereas the letters are broken and iced, and the "O" serves as a rotating blue pentagram in the center of the skull with a black shadow underneath it. On the bottom left and right sides of the screen, next to the skull, it reads out the credits of everyone who took part in making the level. The end-screen flashes white and fades out at 95%, with the remaining 5% of the level being an empty black screen with the player shadow and three occasional grey pulses of background glow. | ||
== Trivia == | == Trivia == | ||
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File:Trotil LiT.jpg|LiT's part in Trotil. | File:Trotil LiT.jpg|LiT's part in Trotil. | ||
File:Trotil Vonxi.jpg|Vonxi's part in Trotil. | File:Trotil Vonxi.jpg|Vonxi's part in Trotil. | ||
File:Trotil endscreen.jpg|The | File:Trotil endscreen.jpg|The end-screen of Trotil, created by SonyaGMD and Inex. | ||
</gallery> | </gallery> | ||
Revision as of 15:14, 4 November 2023
“quote~ originator
Trotil is a 2.1 Extreme Demon mega-collaboration hosted by Ani (also known as GMD ORUZHIE or Eiriley), who is a popular GD News YouTuber in the Russian community.[1] The gameplay was made entirely by Ani and was decorated by his subscribers as part of a mass creator contest. The decoration is glass-themed, but is often mistaken for a snowy, winter-theme as some parts in the level are perceived to not execute the glass theme well enough to distinguish them enough from a winter theme.
It was showcased by Exen on January 9, 2023,[2] but remained unverified until it was picked up by Moldovan player ItzTayfun, who balanced, bugfixed, and nerfed the level from Top 20 to Top 60-difficulty. The level was verified by ItzTayfun and published on the cherryteam account on September 17, 2023.[3] The publishing on Cherry Team's account was likely in order to give the creators more publicity within the GD community, as this level has no relation to the team.
Gameplay
All of the gameplay in Trotil was created by Ani. Much of the level's gameplay consists of fast changing game-modes and sync-based orb timings.
- 0-16% (Chilli): The level begins with Chilli's part, comprised mostly of a series of tight, sync-based spider timings, with some occasional cube timings on orbs. The last quarter of Chilli's part is comprised of a small, easier cube section that runs from 12-15% as it then transitions into a title card that says "ТРОТИЛ" (which is "trotil" in Russian, translating to English as "trinitrotoluene", also known as TNT), alongside a glass skull.
- 16-22% (Eggephant): Eggephant's short part begins at the drop, and consists of difficult sync-based robot timings and ends with a quite short, but relatively learny (for its length) ball-spider dual, due to its odd timings.
- 22-37% (postCodeff): This part begins with a singular cube click and a sync-based wave segment which ends with a dash orb, dropping the player into a yellow gravity portal that then lands them on a platform with a robot portal. The player goes through a few robot timings before entering a short segment of ship timings. After is another robot part mostly consisting of orb timings, which then goes into four more game-modes with one click each. The player then goes into a cube section comprised of mostly orb timings, then into a sync-based wave and ending with a robot and cube section consisting of red orbs and teleport portals.
- 37-42% (Val'go): This next part, created by Val'go, is considered one of the best representations of the glass theme in the level, although just a few seconds long. It begins with a few cube and UFO timings, which transitions into a single-click spider part, into a two-click cube, and back into a two-click spider. The part ends with a pink dash orb timing before the cube goes into a platform of pink pads and over a gear.
- 42-55% (SpritZ): SpritZ's part starts with a relatively easy cube double-click. It then goes into a short wave and into a cube which launches the player into the first straight-fly segment in the level at 44%. The straight-fly then leads into an easy UFO and back into a cube which jumps into a short sync-based, four-click ball segment. The player then turns into a cube that jumps into another wave segment of similar gameplay to the first one in SpritZ's part. The player is then launched into two single-click game-mode changes, and ends with another sync-based wave segment, consisting of a very short cube break in the middle, added for a quick alignment change.
- 55-70% (Feron): The timings in this part are a little slower in terms of constant changing of game-modes, and speed changes are also introduced. The part starts with two cube timings into a short but tight ship section, with a 2x speed change in the middle that quickly returns to a 4x speed UFO segment. It then enters a short cube which serves as a transition into a short ship section comprised of two sync-based blue orb timings. It enters another cube transition into a slightly longer sync-wave where mini-wave is introduced for the first time in the level. It then goes through a few gravity portals into a fast spider segment and a transition UFO. The player then enters a ball segment comprised of two double-clicks, into a short cube and a two-click spider segment that serves a transition into LiT's short part.
- 70-75% (LiT): LiT's part starts with a cube dash orb into a short ball section where they often cross paths. It then goes into a dual sync-wave that ends with a short spam into a cube transition into the final part, decorated by Vonxi.
- 75-90% (Vonxi): The final part in the level, decorated by Vonxi, consists of many transitions into other game-modes after a short period of time. It starts with a short ship section where the player has to maneuver around two saws, then into a cube-wave-cube-wave sequence of only three clicks in about one second. It then goes into a longer single-gravity robot section and then into a faster ship section maneuvering around more sawblades. Then, a short cube-spider sequence is entered with a few easier timings per game-mode. It then goes into a slower UFO section, then to a faster cube-robot sequence of several tight timings. The player then enters a short sync-wave then into the much faster straight-fly, comprised mostly of mini-ship, which ends the level.
- 90-100% (SonyaGMD + Inex): This is the end-screen of the level and does not have any gameplay coordinated with it. It consists of a broken skull in the center of the screen with a title card over it, spelling out "TROTiL", whereas the letters are broken and iced, and the "O" serves as a rotating blue pentagram in the center of the skull with a black shadow underneath it. On the bottom left and right sides of the screen, next to the skull, it reads out the credits of everyone who took part in making the level. The end-screen flashes white and fades out at 95%, with the remaining 5% of the level being an empty black screen with the player shadow and three occasional grey pulses of background glow.
Trivia
General
- The password for the level is 001441.
- The level contains 147,657 objects.
- The level is 1m 22s in length.
- After Trotil was showcased by Exen on January 9, 2023, a player named "hacke5553022211" uploaded the unreleased level onto their account, with the description "Free verification". This action was not explicitly given permission by Ani, but was not frankly angered by the stolen upload and instead encouraged players to try out the level for themselves.
- On February 8, 2023, a Russian player and former Cherry Team member named squinset uploaded a progress video titled "[TOP 35?] TROTIL 47%", showing him achieving 47% on the level from zero. squinset had been playing the level in its open verification, pre-bugfixed and pre-balanced state, and stated in his description how luck-based, random, and buggy the gameplay of the level was, explaining how "very often the player dies where, in theory, he should not" (roughly translated to English). He stated that the level was "a little more difficult than Shukketsu", his hardest demon, claiming it to be Top 25-35 on the Demonlist.[4]
- Although squinset was initially planning on verifying the level, he dropped it due to bad experience and anger with the level. squinset's 47% progress video remains the only video on his channel showcasing any progress on the level.[5]
Demonlist
- The level was initially placed at #59 on the Demonlist on October 28, 2023, above SARY NEVER CLEAR (#60) and below Cosmic Cyclone (#58).[6]
- This addition to the Demonlist knocked Silent Club into the Extended List and Wasureta into the Legacy List.[7]
- n1ckxd became the first victor of the level on October 6, 2023.[8]
Gallery
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Chilli's part in Trotil.
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Eggephant's part in Trotil.
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postCodeff's part in Trotil.
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Val'go's part in Trotil.
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SpritZ's part in Trotil.
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Feron's part in Trotil.
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LiT's part in Trotil.
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Vonxi's part in Trotil.
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The end-screen of Trotil, created by SonyaGMD and Inex.
Videos
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The verification of Trotil. Credits to ItzTayfun.
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Full detail showcase of the unnerfed version of Trotil. Credits to Exen.
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Comparison of the old and new versions of Trotil. Credits to LeTim.
Demonlist
References
- ↑ https://www.youtube.com/@Eiriley
- ↑ https://www.youtube.com/watch?v=dQytJhTLtMY
- ↑ https://www.youtube.com/watch?v=kblnO7LfQn4
- ↑ https://www.youtube.com/watch?v=UPUEWCwHJBc
- ↑ https://www.youtube.com/@squinset/videos
- ↑ https://twitter.com/demonlistgd/status/1718292023449436324
- ↑ https://twitter.com/demonlistgd/status/1718292025135513604
- ↑ https://www.youtube.com/watch?v=v7yfoWpuJ5g