Trueffet: Difference between revisions
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* '''0-29%:''' Trueffet begins with some tight cube timings with pink and black orbs. Next is a short straight fly with black orbs that the player must avoid hitting. A few cube timings and a robot micro-timing follows. Then there is a few more cube timings and a few UFO timings. Afterwards is a ship part and a UFO part with all types of orbs that the player must hit, as well as orbs that the player must avoid. A tight wave follows before the player holds down on a dash orb and is put into a dual ship part. The player must perform a very small straight fly before having to perform some mini wave spam in the dual. The dual ends after some cube timings. After holding down a dash orb, the player must make one cube timing before being put into another ship part with black orbs the player must avoid hitting. The last black orb, however, must be hit, which sends the ship downwards. The player must perform one straight fly with more must-miss black orbs afterwards. A few cube timings follow before the player must hit five black orbs with gravity portals on them. After an automatic cube part with invisible blue pads, the player must hit two pink orbs and one blue orb at slow speed. After another automatic part, the drop begins. | * '''0-29%:''' Trueffet begins with some tight cube timings with pink and black orbs. Next is a short straight fly with black orbs that the player must avoid hitting. A few cube timings and a robot micro-timing follows. Then there is a few more cube timings and a few UFO timings. Afterwards is a ship part and a UFO part with all types of orbs that the player must hit, as well as orbs that the player must avoid. A tight wave follows before the player holds down on a dash orb and is put into a dual ship part. The player must perform a very small straight fly before having to perform some mini wave spam in the dual. The dual ends after some cube timings. After holding down a dash orb, the player must make one cube timing before being put into another ship part with black orbs the player must avoid hitting. The last black orb, however, must be hit, which sends the ship downwards. The player must perform one straight fly with more must-miss black orbs afterwards. A few cube timings follow before the player must hit five black orbs with gravity portals on them. After an automatic cube part with invisible blue pads, the player must hit two pink orbs and one blue orb at slow speed. After another automatic part, the drop begins. | ||
* '''30-47%:''' The drop begins with two quick UFO timings followed by a wide ship straight fly part. Then, there is a tight wave part followed by a cube timing. When the screen goes black, the player must perform a controlled spam with mini wave to "angle" upwards and then spam through a short wave corridor. After a few more cube timings, the player becomes a ship which must hit an orb to change gravity in a tight flying part. One black orb must be hit before the player must perform a mini ship straight fly before a few more cube timings. Next is some tight mini UFO timings with gravity portals and a black orb at the end. A ship part where the player must fly while angled downwards while constantly changing sizes follows, with a required green orb at the end. Afterwards is a tight normal size/mini wave before one cube timing over a inconsistent-sized triple spike. The screen goes black for a short time. | * '''30-47%:''' In the drop parts, the decoration is design-focused. The drop begins with two quick UFO timings followed by a wide ship straight fly part. Then, there is a tight wave part followed by a cube timing. When the screen goes black, the player must perform a controlled spam with mini wave to "angle" upwards and then spam through a short wave corridor. After a few more cube timings, the player becomes a ship which must hit an orb to change gravity in a tight flying part. One black orb must be hit before the player must perform a mini ship straight fly before a few more cube timings. Next is some tight mini UFO timings with gravity portals and a black orb at the end. A ship part where the player must fly while angled downwards while constantly changing sizes follows, with a required green orb at the end. Afterwards is a tight normal size/mini wave before one cube timing over a inconsistent-sized triple spike. The screen goes black for a short time. | ||
* '''48-69%:''' | * '''48-69%:''' After a short quadruple-speed ship part is an extremely tight wave part that leads into one black orb the player must hit. Next, the player must perform a straight fly with a gravity change halfway through. The player then must jump into a cube portal in robot form before entering a dual. This dual begins with two cubes, where the player must hit one black orb, then a spam part with ball and wave, and finally a spam part with wave and UFO. Following the dual is a mini wave controlled spam part that becomes normal size halfway through and becomes mini again close to the end of the part. The player must then hold down on a dash orb in the cube game mode before needing to hit a blue orb to go into a tight semi-straight mini ship part. Some tight cube timings with blue and black orbs follow before a dash orb. A semi-tight ship part is next with a gravity change in the middle. A black screen transition with a automatic cube part happens after this. | ||
* '''70-83%:''' | * '''70-83%:''' After the transition, the decoration changes to a much more art-focused style. | ||
* '''84-99%:''' | * '''84-99%:''' | ||
* '''100% (End Screen):''' SyQual's logo appears on the bottom right of a black screen and Baeru's name appears on the bottom left. | * '''100% (End Screen):''' SyQual's logo appears on the bottom right of a black screen and Baeru's name appears on the bottom left. | ||
Revision as of 11:36, 24 July 2021
“quote~ originator
Trueffet is a 2.1 Extreme Demon created by SyQual and Rainstorm and verified by Baeru. It is an art and design level themed around Trueffet Square in Morass from Maple Story. The level's verification was a race between RicoLP, Jeller, Hyperlith, and Baeru. Baeru verified the level on July 16, 2021 after a death at 93%. The level is expected to place in the Top 10 of the Geometry Dash Demonlist.
Gameplay
Trueffet's gameplay was made by Rainstorm and all of the decoration was made by SyQual. The level features tight timings with abrupt speed changes. The level is known for its tight wave parts.
- 0-29%: Trueffet begins with some tight cube timings with pink and black orbs. Next is a short straight fly with black orbs that the player must avoid hitting. A few cube timings and a robot micro-timing follows. Then there is a few more cube timings and a few UFO timings. Afterwards is a ship part and a UFO part with all types of orbs that the player must hit, as well as orbs that the player must avoid. A tight wave follows before the player holds down on a dash orb and is put into a dual ship part. The player must perform a very small straight fly before having to perform some mini wave spam in the dual. The dual ends after some cube timings. After holding down a dash orb, the player must make one cube timing before being put into another ship part with black orbs the player must avoid hitting. The last black orb, however, must be hit, which sends the ship downwards. The player must perform one straight fly with more must-miss black orbs afterwards. A few cube timings follow before the player must hit five black orbs with gravity portals on them. After an automatic cube part with invisible blue pads, the player must hit two pink orbs and one blue orb at slow speed. After another automatic part, the drop begins.
- 30-47%: In the drop parts, the decoration is design-focused. The drop begins with two quick UFO timings followed by a wide ship straight fly part. Then, there is a tight wave part followed by a cube timing. When the screen goes black, the player must perform a controlled spam with mini wave to "angle" upwards and then spam through a short wave corridor. After a few more cube timings, the player becomes a ship which must hit an orb to change gravity in a tight flying part. One black orb must be hit before the player must perform a mini ship straight fly before a few more cube timings. Next is some tight mini UFO timings with gravity portals and a black orb at the end. A ship part where the player must fly while angled downwards while constantly changing sizes follows, with a required green orb at the end. Afterwards is a tight normal size/mini wave before one cube timing over a inconsistent-sized triple spike. The screen goes black for a short time.
- 48-69%: After a short quadruple-speed ship part is an extremely tight wave part that leads into one black orb the player must hit. Next, the player must perform a straight fly with a gravity change halfway through. The player then must jump into a cube portal in robot form before entering a dual. This dual begins with two cubes, where the player must hit one black orb, then a spam part with ball and wave, and finally a spam part with wave and UFO. Following the dual is a mini wave controlled spam part that becomes normal size halfway through and becomes mini again close to the end of the part. The player must then hold down on a dash orb in the cube game mode before needing to hit a blue orb to go into a tight semi-straight mini ship part. Some tight cube timings with blue and black orbs follow before a dash orb. A semi-tight ship part is next with a gravity change in the middle. A black screen transition with a automatic cube part happens after this.
- 70-83%: After the transition, the decoration changes to a much more art-focused style.
- 84-99%:
- 100% (End Screen): SyQual's logo appears on the bottom right of a black screen and Baeru's name appears on the bottom left.
Trivia
- The password for the level is 210716.
- The level contains 78,761 objects, which is below the standard limit of 80,000.
- The level is 1min 14s in length.
- Trueffet started when SyQual asked Rainstorm to make a layout with the song Sonorous.[1]
- There is an upcoming sequel to Trueffet currently known as Subterminal Point.[2]
Walkthrough
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The verification video of the level.
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Full detail showcase of the level.