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''Note: Relayne created the gameplay from 0-53%, and muriday created the gameplay from 53-100%.'' | ''Note: Relayne created the gameplay from 0-53%, and muriday created the gameplay from 53-100%.'' | ||
*'''0-12% (GhostVandalf + GD Iris):''' | *'''0-12% (GhostVandalf + GD Iris):''' GhostVandalf and GD Iris' part is a timing-based cube section described as deceivingly difficult. After jumping over a few sets of spikes and a tight spike pyramid inside a [[Clubstep]] monster, the player must hit two blue orbs and jump over another spike. At 5%, they must jump off of an invisible short platform near the left edge of the following structure to get on top of it. After several tight timings involving orbs and blue pads, the player must jump early on top of the structure at 10% to land on the right-most edge, then jump again to clear some spikes at the bottom. The next part begins after they hit a pink orb inside another Clubstep monster. | ||
*'''12-25% (Gusearth):''' Gusearth's part continues the cube section from the previous part, beginning with a yellow orb that must be hit after jumping when directly under it. After a long segment of timings with gravity portals and orbs, the player must jump over a triple-spike at 23% and jump once more into a ship portal. | *'''12-25% (Gusearth):''' Gusearth's part continues the cube section from the previous part, beginning with a yellow orb that must be hit after jumping when directly under it. After a long segment of timings with gravity portals and orbs, the player must jump over a triple-spike at 23% and jump once more into a ship portal. | ||
*'''25-53% (DrCuber):''' DrCuber's part begins with a ship section. The player must first straight-fly between some spikes inside a Clubstep monster and through a tight passage full of gravity portals with orbs inside them. At 30%, they must carefully enter the blue portal to avoid hitting spikes to the left when they go through a cube portal. The player must then jump over a spike and land on the left edge of the following block, allowing them to jump above to go through a yellow portal to hit a blue pad. After two jumps on sloped surfaces, the drop of the level begins. The player enters a fast wave section with extremely tight gaps and speed changes between triple- and double speed. Following the wave section, there is a short ship section with a straight-flying segment at the beginning and a few tight timings between gravity portals. The player then enters a triple-speed mini-cube section with two yellow and two blue orbs, which must be hit as they bounce between blue pads. | *'''25-53% (DrCuber):''' DrCuber's part begins with a ship section. The player must first straight-fly between some spikes inside a Clubstep monster and through a tight passage full of gravity portals with orbs inside them. At 30%, they must carefully enter the blue portal to avoid hitting spikes to the left when they go through a cube portal. The player must then jump over a spike and land on the left edge of the following block, allowing them to jump above to go through a yellow portal to hit a blue pad. After two jumps on sloped surfaces, the drop of the level begins. The player enters a fast wave section with extremely tight gaps and speed changes between triple- and double speed. Following the wave section, there is a short ship section with a straight-flying segment at the beginning and a few tight timings between gravity portals. The player then enters a triple-speed mini-cube section with two yellow and two blue orbs, which must be hit as they bounce between blue pads. | ||