Ultimate Destruction: Difference between revisions
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|name = Ultimate Destruction | |name = Ultimate Destruction | ||
|image = File:Udedee.png | |image = File:Udedee.png | ||
|created = | |created = Unreleased | ||
|difficulty = | |difficulty = Undetermined | ||
|sequences = Cube, ship | |sequences = Cube, ship | ||
|portals = Gravity | |portals = Gravity | ||
| Line 9: | Line 9: | ||
|musicdate = March 31, 2008 | |musicdate = March 31, 2008 | ||
|followedby = [[Stereo Madness]] | |followedby = [[Stereo Madness]] | ||
|precededby = N/A}} | |precededby = N/A}}'''Ultimate Destruction''' is a cancelled level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]]. | ||
==Level description== | ==Level description== | ||
What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development has passed beyond that of the original design elements. The last significant difference is the fact that while flying the ship, the roof sequence had not yet been designed to contain it, being able to be flown outside of visibility (most likely until no end). | |||
==Trailer== | |||
[[File:Geometry Jump by RobTop Games (Beta)|thumb|center|250px|Ultimate Destruction preview]] | |||
== | |||
[[File:Geometry Jump by RobTop Games (Beta)|thumb| | |||
Revision as of 20:20, 18 October 2014
Template:Infobox levelUltimate Destruction is a cancelled level from the Geometry Dash beta. Presumably, it evolved into what is now known as Base After Base.
Level description
What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as Stereo Madness, indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development has passed beyond that of the original design elements. The last significant difference is the fact that while flying the ship, the roof sequence had not yet been designed to contain it, being able to be flown outside of visibility (most likely until no end).
Trailer
External links
- http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music
- https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer