Ultimate Destruction: Difference between revisions

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|name = Ultimate Destruction
|name = Ultimate Destruction
|image = File:Udedee.png
|image = File:Udedee.png
|levelnumber = 0
|created = Unreleased
|created = Unreleased
|difficulty = Undetermined
|difficulty = Undetermined
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==Level description==
==Level description==
What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development has passed beyond that of the original design elements. The last significant difference is the fact that while flying the ship, the roof sequence had not yet been designed to contain it, being able to be flown outside of visibility (most likely until no end).
What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already passed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the roof sequence had not yet been designed to contain it, being able to be flown outside of visibility (most likely until no end).


==Trailer==
==Trailer==

Revision as of 20:23, 18 October 2014

Template:Infobox levelUltimate Destruction is a cancelled level from the Geometry Dash beta. Presumably, it evolved into what is now known as Base After Base.

Level description

What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as Stereo Madness, indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already passed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the roof sequence had not yet been designed to contain it, being able to be flown outside of visibility (most likely until no end).

Trailer

File:Geometry Jump by RobTop Games (Beta)
Ultimate Destruction preview