Ultimate Destruction: Difference between revisions

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|musicdate = March 31, 2008
|musicdate = March 31, 2008
|followedby = [[Stereo Madness]]
|followedby = [[Stereo Madness]]
|precededby = N/A}}'''Ultimate Destruction''' is a cancelled level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]].
|precededby = N/A}}'''Ultimate Destruction''' is an unreleased level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]].


==Level description==
==Level description==
[[File:Unnamed1-640x426.jpg|thumb|Early art design]]What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the dropdown roof had not yet been designed to contain it, being able to be flown outside of visibility. The trailer only shows the first two thirds of the level.
[[File:Unnamed1-640x426.jpg|thumb|Early art design]]What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the drop-down roof had not yet been implemented to contain the ship to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.


== Trivia ==
== Trivia ==
* The icon [[Robert Topala|Topala]] is using is the icon that is unlocked by completing [[Can't Let Go]]. It could have been possible that that was the award of completing the level if it was ever released.
* The cube icon used in the level is unlocked by completing [[Can't Let Go]].
* The level is quite similar to [[Base after Base]], so it's possible to suppose that it would be rated [[Harder]].
==Trailer==
==Trailer==



Revision as of 03:18, 27 October 2014

Template:Infobox levelUltimate Destruction is an unreleased level from the Geometry Dash beta. Presumably, it evolved into what is now known as Base After Base.

Level description

File:Unnamed1-640x426.jpg
Early art design

What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as Stereo Madness, indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the drop-down roof had not yet been implemented to contain the ship to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.

Trivia

  • The cube icon used in the level is unlocked by completing Can't Let Go.

Trailer

File:Geometry Jump by RobTop Games (Beta)
Ultimate Destruction preview