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{{Infobox_Level
{{IB-Level
|image = File.png
|image     = UltraSonic.png
|creator = [[Ggb0y]], Xcy7, [[ZenthicAlpha]] (host and publisher), [[Glittershroom]], [[Viprin]], [[Evasium]], [[Jeyzor]], and Sumsar (Verified by [[Giron]]) (Update verified by [[Golden]])
|id        = 8491232
|difficulty = [[File:Easy.png|20px]] Easy
|creator   = [[ZenthicAlpha]] (host and publisher)
|stars = 10000000000[[File:Star.png|15px]]
;Contributors
|id = 849123273979749347873852685678
[[Ggb0y]], Xcy7, Glittershroom, [[Viprin]], Evasium, [[Jeyzor]], and Sumsar
|song = F-777dgyctatgswhfg - Sonishfu
|verifier  = Giron (original verifier); Golden (update verifier)
|composer = F-777Agwetfwtydy|last_updated = 2.13878717|version = 1638463847347948204802480|song_id = 574484787797357830580590539}}'''Ultrasonic''' is a 1.9/2.1 Insane Demon mega-collaboration hosted by [[ZenthicAlpha]] and verified by [[Giron]]. It is the sequel to [[Supersonic]] and the prequel of [[ HyperSonic]]. It is considered to be an Insane or Very Hard Demon. It is currently on the Legacy List of the Official Insane Demonlist.
|created    = [[Update 1.9]]
|updated    = [[Update 2.1]]
|difficulty = {{InsaneDemon}}
|stars     = 10
|coins      = 3
|length    = 1m 34s (Long)
|objects    = 27,324
|copytype  = No password
|downloads  = 9.23M
|likes      = 353.9K
|rating    = Featured
|artist    = [https://f-777.newgrounds.com F-777]
|music      = [https://www.newgrounds.com/audio/listen/574484 Sonic Blaster]
|musicid    = 574484
}}
'''UltraSonic''' is a 1.9/2.1 Insane Demon mega-collaboration level hosted and published by [[ZenthicAlpha]]. It was initially verified by Giron on 18 June 2015<ref>https://www.youtube.com/watch?v=F011kVi4OP4</ref> and then re-verified by Golden for a coin update on 26 May 2020.<ref>https://www.youtube.com/watch?v=WKgfb97Psno</ref> It is the sequel to [[Supersonic]] and the prequel of [[HyperSonic]].


==Gameplay==
==Description==
* '''0-12% ([[Ggb0y]]): '''The level starts with a normal speed ship sequence. The player must fly up and through a 1.5 block gap between two spikes, then again one block later. They must then dip down into a mini-portal, but must not go down too far or they will crash into a 45-degree slope with thorns. The player must then hit a yellow jump ring into a short auto part. They will emerge as an anti-gravity mini ship, flying through a tight space. The text Ggb0y can be seen here, indicating that it is his part. The player then enters a double speed mini ball section, where the best option is to hit the middle of the blue jump ring visible and spam to avoid spikes. They then enter a triple speed anti-gravity mini cube section where simple memorization is needed to jump on the right blocks.
*'''0-12% ([[Ggb0y]]):''' UltraSonic begins with a normal-speed ship sequence. The player must fly up and through a 1.5 block gap between two spikes, then again one block later. They must then dip down into a mini portal, but must not go down too far, or they will crash into a 45-degree slope with thorns. The player must then hit a yellow orb into a short auto part. They will emerge as an upside-down mini-ship, flying through a tight space. The text 'Ggb0y' can be seen here, indicating that it is his part. The player then enters a double-speed mini-ball section, where the best option is to hit the middle of the blue orb visible and spam to avoid spikes. They then enter a triple-speed upside-down mini-cube section where simple memorization is needed to jump on the right blocks.
* '''12-29% (Xcy7):''' The next part is a normal sized triple speed cube segment, where memorization is needed as the player hits blue jump rings to flip gravity and jump from the ceiling simultaneously, entering the occasional mini and mirror portals. The player then enters an upside-down mini ship, staying at triple speed, with the text XCY7 present in a black frame.
*'''12-29% (Xcy7):''' The next part is a triple-speed normal-sized cube segment, where memorization is needed as the player must hit blue orbs to flip gravity and jump from the ceiling simultaneously, entering the occasional mini- and mirror portals. The player then enters an upside-down mini-ship, staying at triple speed, with the text 'XCY7' present in a black frame.
* '''29-42% ([[ZenthicAlpha]]):''' The next part is a mini upside-down cube segment, staying at triple speed, quickly followed by an upside-down mini-wave, then a normal mini ship, followed by another triple speed mini cube, full of jump rings to hit and not hit, followed again by another mini ship sequence, then another mini cube segment, another mini ship sequence, this time with an upside-down segment, then a mini ball section with the text ZENTHIC present.
*'''29-42% (ZenthicAlpha):''' The next part is a mini upside-down cube segment, staying at triple speed, quickly followed by an upside-down mini-wave, then a normal mini-ship, followed by another triple-speed mini-cube, full of orbs to hit and avoid, followed again by another mini-ship sequence, then another mini-cube segment, another mini-ship sequence, this time with an upside-down segment, then a mini-ball section with the text 'ZENTHIC' present.
* '''42-51% ([[Glittershroom]]):''' Then, the player enters a short half speed auto cube section with the text GLITTER present, followed by what fans call a 'swing copter' (a double ball where the 'player 2' ball controls the 'player 1' ball in mid-air) at triple speed, which is often considered as the hardest part of the level.
*'''42-51% (Glittershroom):''' Then, the player enters a short half-speed auto cube section with the text 'GLITTER' present, followed by what fans call a 'swing copter' (a double ball where the 'player 2' ball controls the 'player 1' ball in mid-air) at triple speed, which is often considered as the hardest part of the level.
* '''51-60% ([[Viprin]]):''' There is a triple speed mini ball full of trick blocks, jump rings, and pillars. The text VIP is present, indicating that it is his part.
*'''51-60% ([[Viprin]]):''' There is a triple-speed mini-ball full of trick blocks, orbs, and pillars. The text VIP is present, indicating that it is his part.
* '''60-75% ([[Evasium]]):''' The player then enters a double speed mini cube segment involving simple memorization, with the text EVASIM (a misspelling) visible. Next, there is a tiny dual mini cube part, followed by a short mini ship, a mini ball, and finally another mini ship at double then triple speed. This transitions into a rather inconsistent UFO section where the player must hop through a tight space using the pink jump rings and is followed by a combination of mini and normal sized waves. The section ends with a moderately easy mini cube section.
*'''60-75% (Evasium):''' The player then enters a double-speed mini-cube segment involving simple memorization, with the text 'EVASIM' (a misspelling) visible. Next, there is a tiny dual mini-cube part, followed by a short mini-ship, a mini-ball, and finally another mini-ship at double- and then triple-speed. It transitions into a somewhat inconsistent UFO section where the player must hop through a tight space using the pink orbs, followed by a combination of mini- and normal-sized waves. The section ends with a moderately easy mini-cube section.
* '''75-88% ([[Jeyzor]]):''' The player enters an extremely complex half speed mini cube segment full of trick jump pads and jump rings, slowly speeding up. Good memorization is needed here, as the player needs know not only which jump rings/pads to hit and avoid but also whether to hit them early or late. At the end of the section, the text JEYZOR can be seen.
*'''75-88% ([[Jeyzor]]):''' The player enters a highly complex half-speed mini-cube segment full of trick pads and orbs, slowly speeding up. Good memorization is needed here, as the player must know not only which orbs or pads to hit and avoid, but also whether to hit them early or late. At the end of the section, the text 'JEYZOR' appears.
* '''88-100% (Sumsar):''' The final section is a half-speed mini wave segment with the text SUMSAR present at the beginning. The player must maneuver through moderately tight spaces and be careful not to get tripped up by the two gravity changes thrown in. They must then fly through some even tighter spaces and avoid invisible cogs as a mini ship at normal speed, again with two gravity changes present. Then, the level ends with an upside-down mini wave at triple speed with the text ''"Ayy LMAO"'' visible. This is considered to be one of the harder parts of the level.
*'''88-100% (Sumsar):''' The final section is a half-speed mini-wave segment with the text 'SUMSAR' present at the beginning. The player must manoeuvre through moderately tight spaces and be careful not to get tripped up by the two gravity changes. They must then fly through some even tighter spaces and avoid invisible cogs as a mini-ship at normal speed, again with two gravity changes present. Then, the level ends with an upside-down mini-wave at triple speed with the text 'Ayy LMAO' visible. It is considered one of the hardest parts of the level.


== Fails ==
==User coins==
*Creepy Dash crashed at [https://www.youtube.com/watch?v=Oqi5bDLnAjY 97%.]
*The first coin is located at 10% in the upside-down mini-cube sequence. The player must avoid jumping on the third block to go upwards and jump on the fifth block to collect the coin.
*[[Smokes]] crashed at 90% and at [https://www.youtube.com/watch?v=O-62i21h638 97%.]
*The second coin requires activating a toggle orb at 43% in the transition sequence to the drop. This orb makes the swing-copter sequence normal size instead of mini. Completing this challenge awards the player the coin at 52%.
*Smokeye crashed at [https://www.youtube.com/watch?v=9z02mfrjaVQ 97%].
*The third and final coin requires the player to hit a pink orb early to land on an invisible platform below the wave portal at 88%. The player would be teleported into the mini-wave sequence as normal. However, the following ship sequence would now be in normal size instead of mini. Completing this challenge awards the player the coin at 98%.
*PolloCrack crashed at [https://www.youtube.com/watch?v=h8rQunvfbaA 91%].
*[[Brandon Larkin]] crashed at 97%.
*[[GuitarHeroStyles]] crashed at 92% twice, 94%, 97%, and 98%.
*DanDaBruh crashed at 97%.
*Cyanox has crashed at 91% 4 times, crashed at 92% 2 times, crashed at 93% 2 times, crashed at 94% 3 times, and crashed at 97% once, amassing a total of 12 times crashing at 90% or over.
*[[EricVanWilderman]] crashed at 91%, 92% and 93%.


== Soundtrack ==
==Gameplay==
{{Listen|filename = SonicBlaster.ogg|title = Sonic Blaster|description = by F-777}}
{{VC|QZIySt62Np4}}


== Trivia ==
==Trivia==
*The level is free to copy.
*UltraSonic was created by the same team that built Supersonic, with the notable exception of Daddepro.
*The level contains 27,324 objects.
*In Evasium's part, his name is misspelled as 'Evasim'.
*The level was verified by Giron on stream.
*The level was created by the same team who built [[Supersonic]], with the notable exception of Daddepro.
*In Evasium's part, his name is misspelled as "Evasim".
*At the two gravity switches of the mini-wave in Sumsar's part, the mini-wave transitions to a ship for a split second before transitioning back into the wave.
*At the two gravity switches of the mini-wave in Sumsar's part, the mini-wave transitions to a ship for a split second before transitioning back into the wave.
*[[HyperSonic]], the sequel to this level, was uploaded on Viprin's account due to ZenthicAlpha quitting ''Geometry Dash''.
*HyperSonic, the sequel to UltraSonic, was uploaded on Viprin's account due to ZenthicAlpha quitting Geometry Dash.
*In May of 2020, [[Golden]] verified a coin update for the level.<ref>https://www.youtube.com/watch?v=WKgfb97Psno</ref>
*There is a joke remake of UltraSonic called UltraSans.
*There is a joke remake of UltraSonic called UltraSans.
*This level was in [[EricVanWilderman]]'s series, the 12 Demons of Christmas 2020. It was Demon #8.
*UltraSonic was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2020 series, as Demon #8.<ref>https://www.youtube.com/watch?v=x26J3r3pZFw</ref>
 
{{Togglebox
==Walkthrough==
|header = Notable fails
[[File:Geometry Dash - UltraSonic - By ZenthicAlpha and more! (Verified by me)|thumb|center|335 px|The verification of Ultrasonic. Credits to [[Giron]].]]
|body  = <nowiki />
*Creepy Dash crashed at 97%.<ref>https://www.youtube.com/watch?v=Oqi5bDLnAjY</ref>
*[[Smokes]] crashed at 90% and 97%.<ref>https://www.youtube.com/watch?v=O-62i21h638</ref>
*Smokeye crashed at 97%.<ref>https://www.youtube.com/watch?v=9z02mfrjaVQ</ref>
*PolloCrack crashed at 91%.<ref>https://www.youtube.com/watch?v=h8rQunvfbaA</ref>
*[[Brandon Larkin]] crashed at 97%.
*GuitarHeroStyles crashed at 92% twice, 94%, 97%, and 98%.
*DanDaBruh crashed at 97%.
*Cyanox has crashed at 91% four times, crashed at 92% twice, crashed at 93% twice, crashed at 94% three times, and crashed at 97% once, amassing a total of 12 times crashing at 90% or over.
*[[EricVanWilderman]] crashed at 91%, 92%, and 93%.
}}


== References ==
==References==
<references/>
<references/>
[[Category:1.9 levels]]
[[Category:Classic levels]]
[[Category:Collaborations]]
[[Category:Demon levels]]
[[Category:Insane Demon levels]]
[[Category:Levels with user coins]]
[[Category:Long levels]]

Latest revision as of 15:39, 11 October 2026

UltraSonic
ID

8491232

Creator(s)

ZenthicAlpha (host and publisher)

Contributors

Ggb0y, Xcy7, Glittershroom, Viprin, Evasium, Jeyzor, and Sumsar

Verifier(s)

Giron (original verifier); Golden (update verifier)

Created
Last updated
Attributes
Difficulty

10

Length

1m 34s (Long)

Objects

27,324

Copy type

No password

Statistics
Downloads

9.23M

Likes

353.9K

Rating

Featured

Audio info
Artist(s)
Music ID

574484

UltraSonic is a 1.9/2.1 Insane Demon mega-collaboration level hosted and published by ZenthicAlpha. It was initially verified by Giron on 18 June 2015[1] and then re-verified by Golden for a coin update on 26 May 2020.[2] It is the sequel to Supersonic and the prequel of HyperSonic.

Description

[edit | edit source]
  • 0-12% (Ggb0y): UltraSonic begins with a normal-speed ship sequence. The player must fly up and through a 1.5 block gap between two spikes, then again one block later. They must then dip down into a mini portal, but must not go down too far, or they will crash into a 45-degree slope with thorns. The player must then hit a yellow orb into a short auto part. They will emerge as an upside-down mini-ship, flying through a tight space. The text 'Ggb0y' can be seen here, indicating that it is his part. The player then enters a double-speed mini-ball section, where the best option is to hit the middle of the blue orb visible and spam to avoid spikes. They then enter a triple-speed upside-down mini-cube section where simple memorization is needed to jump on the right blocks.
  • 12-29% (Xcy7): The next part is a triple-speed normal-sized cube segment, where memorization is needed as the player must hit blue orbs to flip gravity and jump from the ceiling simultaneously, entering the occasional mini- and mirror portals. The player then enters an upside-down mini-ship, staying at triple speed, with the text 'XCY7' present in a black frame.
  • 29-42% (ZenthicAlpha): The next part is a mini upside-down cube segment, staying at triple speed, quickly followed by an upside-down mini-wave, then a normal mini-ship, followed by another triple-speed mini-cube, full of orbs to hit and avoid, followed again by another mini-ship sequence, then another mini-cube segment, another mini-ship sequence, this time with an upside-down segment, then a mini-ball section with the text 'ZENTHIC' present.
  • 42-51% (Glittershroom): Then, the player enters a short half-speed auto cube section with the text 'GLITTER' present, followed by what fans call a 'swing copter' (a double ball where the 'player 2' ball controls the 'player 1' ball in mid-air) at triple speed, which is often considered as the hardest part of the level.
  • 51-60% (Viprin): There is a triple-speed mini-ball full of trick blocks, orbs, and pillars. The text VIP is present, indicating that it is his part.
  • 60-75% (Evasium): The player then enters a double-speed mini-cube segment involving simple memorization, with the text 'EVASIM' (a misspelling) visible. Next, there is a tiny dual mini-cube part, followed by a short mini-ship, a mini-ball, and finally another mini-ship at double- and then triple-speed. It transitions into a somewhat inconsistent UFO section where the player must hop through a tight space using the pink orbs, followed by a combination of mini- and normal-sized waves. The section ends with a moderately easy mini-cube section.
  • 75-88% (Jeyzor): The player enters a highly complex half-speed mini-cube segment full of trick pads and orbs, slowly speeding up. Good memorization is needed here, as the player must know not only which orbs or pads to hit and avoid, but also whether to hit them early or late. At the end of the section, the text 'JEYZOR' appears.
  • 88-100% (Sumsar): The final section is a half-speed mini-wave segment with the text 'SUMSAR' present at the beginning. The player must manoeuvre through moderately tight spaces and be careful not to get tripped up by the two gravity changes. They must then fly through some even tighter spaces and avoid invisible cogs as a mini-ship at normal speed, again with two gravity changes present. Then, the level ends with an upside-down mini-wave at triple speed with the text 'Ayy LMAO' visible. It is considered one of the hardest parts of the level.

User coins

[edit | edit source]
  • The first coin is located at 10% in the upside-down mini-cube sequence. The player must avoid jumping on the third block to go upwards and jump on the fifth block to collect the coin.
  • The second coin requires activating a toggle orb at 43% in the transition sequence to the drop. This orb makes the swing-copter sequence normal size instead of mini. Completing this challenge awards the player the coin at 52%.
  • The third and final coin requires the player to hit a pink orb early to land on an invisible platform below the wave portal at 88%. The player would be teleported into the mini-wave sequence as normal. However, the following ship sequence would now be in normal size instead of mini. Completing this challenge awards the player the coin at 98%.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • UltraSonic was created by the same team that built Supersonic, with the notable exception of Daddepro.
  • In Evasium's part, his name is misspelled as 'Evasim'.
  • At the two gravity switches of the mini-wave in Sumsar's part, the mini-wave transitions to a ship for a split second before transitioning back into the wave.
  • HyperSonic, the sequel to UltraSonic, was uploaded on Viprin's account due to ZenthicAlpha quitting Geometry Dash.
  • There is a joke remake of UltraSonic called UltraSans.
  • UltraSonic was in EricVanWilderman's 12 Demons of Christmas 2020 series, as Demon #8.[3]

Notable fails

  • Creepy Dash crashed at 97%.[4]
  • Smokes crashed at 90% and 97%.[5]
  • Smokeye crashed at 97%.[6]
  • PolloCrack crashed at 91%.[7]
  • Brandon Larkin crashed at 97%.
  • GuitarHeroStyles crashed at 92% twice, 94%, 97%, and 98%.
  • DanDaBruh crashed at 97%.
  • Cyanox has crashed at 91% four times, crashed at 92% twice, crashed at 93% twice, crashed at 94% three times, and crashed at 97% once, amassing a total of 12 times crashing at 90% or over.
  • EricVanWilderman crashed at 91%, 92%, and 93%.

References

[edit | edit source]