UltraSonic: Difference between revisions

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{{IB-Level
{{Infobox_Level
|image     = UltraSonic.png
|image = File:images.jpg
|id        = 8491232
|creator = ZenthicAlpha, Gboy, Xcy7, Glittershroom, Viprin, Evasium, Jeyzor, Sumsar
|creator   = [[ZenthicAlpha]] (host and publisher)
|difficulty = [[File:Demon.png|20px]] Demon
;Contributors
|sequences = S, C, S, B, C, S, C, W, S, C, S, C, S, B, C, B/B, C, C/C, S, B, C, S, U, W, C, W, S, W
[[Ggb0y]], Xcy7, Glittershroom, [[Viprin]], Evasium, [[Jeyzor]], and Sumsar
|portals = Gravity, Size, Speed, Mirror, Dual
|verifier  = Giron (original verifier); Golden (update verifier)
|stars = 10[[File:Star.png|15px]]
|created    = [[Update 1.9]]
|id = 8491232
|updated    = [[Update 2.1]]
|song = Sonic Blaster
|difficulty = {{InsaneDemon}}
|composer = F-777
|stars     = 10
|created = April 26th, 2014}} 
|coins      = 3
'''Ultrasonic''' is a megacollab demon level created by (in order of appearance) [[Gboy]], Xcy7, [[ZenthicAlpha]], [[Glittershroom]], [[Viprin]], Evasium, Jeyzor and Sumsar. It is considered to be an insane or extreme demon.
|length    = 1m 34s (Long)
==Gameplay==
|objects    = 27,324
The player starts off as a ship going at normal speed. He or she must fly up and through a 1.5 block gap through 2 spikes, then again one block later. He/she must then dip down into a mini portal, but must not go down too far or the player will crash into a 45 - degree slope with thorns. The player must then hit a yellow jump ring into a tiny auto part. He or she will emerge as a mini upside-down ship, flying through a tight space. The text GBOY can be seen at this part. The player then enters a double speed mini ball section, where the best option is to hit the middle of the blue jump ring visible and spam click to avoid spikes. He or she then enters an upside-down mini cube at triple speed where simple memorisation is needed to jump on the right blocks.
|copytype  = No password
|downloads  = 9.23M
|likes      = 353.9K
|rating    = Featured
|artist    = [https://f-777.newgrounds.com F-777]
|music      = [https://www.newgrounds.com/audio/listen/574484 Sonic Blaster]
|musicid    = 574484
}}
'''UltraSonic''' is a 1.9/2.1 Insane Demon mega-collaboration level hosted and published by [[ZenthicAlpha]]. It was initially verified by Giron on 18 June 2015<ref>https://www.youtube.com/watch?v=F011kVi4OP4</ref> and then re-verified by Golden for a coin update on 26 May 2020.<ref>https://www.youtube.com/watch?v=WKgfb97Psno</ref> It is the sequel to [[Supersonic]] and the prequel of [[HyperSonic]].


==Description==
The next part is a normal sized triple speed cube, where memorisation is needed as the player uses blue jump rings to flip gravity and jump from the ceiling simultaniously, entering the occasional mini and mirror portals. The player then enters an upside-down mini ship, staying at triple speed, with the text XCY7 present.
*'''0-12% ([[Ggb0y]]):''' UltraSonic begins with a normal-speed ship sequence. The player must fly up and through a 1.5 block gap between two spikes, then again one block later. They must then dip down into a mini portal, but must not go down too far, or they will crash into a 45-degree slope with thorns. The player must then hit a yellow orb into a short auto part. They will emerge as an upside-down mini-ship, flying through a tight space. The text 'Ggb0y' can be seen here, indicating that it is his part. The player then enters a double-speed mini-ball section, where the best option is to hit the middle of the blue orb visible and spam to avoid spikes. They then enter a triple-speed upside-down mini-cube section where simple memorisation is needed to jump on the right blocks.
*'''12-29% (Xcy7):''' The next part is a triple-speed normal-sized cube segment, where memorisation is needed as the player must hit blue orbs to flip gravity and jump from the ceiling simultaneously, entering the occasional mini- and mirror portals. The player then enters an upside-down mini-ship, staying at triple speed, with the text 'XCY7' present in a black frame.
*'''29-42% (ZenthicAlpha):''' The next part is a mini upside-down cube segment, staying at triple speed, quickly followed by an upside-down mini-wave, then a normal mini-ship, followed by another triple-speed mini-cube, full of orbs to hit and avoid, followed again by another mini-ship sequence, then another mini-cube segment, another mini-ship sequence, this time with an upside-down segment, then a mini-ball section with the text 'ZENTHIC' present.
*'''42-51% (Glittershroom):''' Then, the player enters a short half-speed auto cube section with the text 'GLITTER' present, followed by what fans call a 'swing copter' (a double ball where the 'player 2' ball controls the 'player 1' ball in mid-air) at triple speed, which is often considered as the hardest part of the level.
*'''51-60% ([[Viprin]]):''' There is a triple-speed mini-ball full of trick blocks, orbs, and pillars. The text VIP is present, indicating that it is his part.
*'''60-75% (Evasium):''' The player then enters a double-speed mini-cube segment involving simple memorisation, with the text 'EVASIM' (a misspelling) visible. Next, there is a tiny dual mini-cube part, followed by a short mini-ship, a mini-ball, and finally another mini-ship at double- and then triple-speed. It transitions into a somewhat inconsistent UFO section where the player must hop through a tight space using the pink orbs, followed by a combination of mini- and normal-sized waves. The section ends with a moderately easy mini-cube section.
*'''75-88% ([[Jeyzor]]):''' The player enters a highly complex half-speed mini-cube segment full of trick pads and orbs, slowly speeding up. Good memorisation is needed here, as the player must know not only which orbs or pads to hit and avoid, but also whether to hit them early or late. At the end of the section, the text 'JEYZOR' appears.
*'''88-100% (Sumsar):''' The final section is a half-speed mini-wave segment with the text 'SUMSAR' present at the beginning. The player must manoeuvre through moderately tight spaces and be careful not to get tripped up by the two gravity changes. They must then fly through some even tighter spaces and avoid invisible cogs as a mini-ship at normal speed, again with two gravity changes present. Then, the level ends with an upside-down mini-wave at triple speed with the text 'Ayy LMAO' visible. It is considered one of the hardest parts of the level.


==User coins==
The next part is a mini upside-down cube, staying at triple speed, quickly followed by an upside-down mini wave, then a normal mini ship, followed by another triple speed mini cube, full of jump rings to tap and .not tap, followed again by another mini ship, then another mini cube, another mini ship, this time with an upside-down part, then a mini ball part with the text ZENTHIC present.
*The first coin is located at 10% in the upside-down mini-cube sequence. The player must avoid jumping on the third block to go upwards and jump on the fifth block to collect the coin.
*The second coin requires activating a toggle orb at 43% in the transition sequence to the drop. This orb makes the swing-copter sequence normal size instead of mini. Completing this challenge awards the player the coin at 52%.
*The third and final coin requires the player to hit a pink orb early to land on an invisible platform below the wave portal at 88%. The player would be teleported into the mini-wave sequence as normal. However, the following ship sequence would now be in normal size instead of mini. Completing this challenge awards the player the coin at 98%.


==Gameplay==
There is then a small auto cube part at half speed with the text GLITTER present, followed by what fans call a 'floating ball' (a double ball where the 'player 2' ball controls the 'player 1' ball in mid-air) at triple speed, which can be considered as the hardest part of the level.
{{VC|QZIySt62Np4}}
 
There is then a triple speed mini ball full of trick blocks, jump rings and pillars. The text VIP is present.
 
The player then enters a double speed mini cube involving simple memorisation, with the text EVASIUM visible. There is then a tiny double mini cube part, followed by a tiny mini ship, then a mini ball, then a mini ship at double then triple speed, followed by a UFO where the player must hop through a tight space thanks to some pike jump rings, followed by a combination of mini and normal sized waves. The section ends with a moderately easy mini cube.
 
He/she then comes to an extremely complex mini cube full of trick jump pads and jump rings, slowly speeding up. At the end of the section the text JEYZOR can be seen.


The final section is a half speed mini wave with the text SUMSAR present at the start. The player must sort his or her way through moderately tight spaces, later thrown in to an upside-down mini wave, the back to a normal mini wave. He/she must then fly through some even tighter spaces as a mini ship at normal speed, later flipped upside-down, the right side up for the last percent before the level ends with an upside-down mini wave at triple speed with the text ''"Ayy Lmao"'' visible.
==Trivia==
==Trivia==
*UltraSonic was created by the same team that built Supersonic, with the notable exception of Daddepro.
*Ultrasonic was verified by GironDavid on stream.
*In Evasium's part, his name is misspelled as 'Evasim'.
*ZenthicAlpha uploaded a level before Ultrasonic called Speed Blaster, also using Sonic Blaster as the song. It was rated Insane 9 stars and has more downloads than Ultrasonic.
*At the two gravity switches of the mini-wave in Sumsar's part, the mini-wave transitions to a ship for a split second before transitioning back into the wave.
*The level was created by [[Supersonic]]'s team, except for [[DaddePro]].
*HyperSonic, the sequel to UltraSonic, was uploaded on Viprin's account due to ZenthicAlpha quitting Geometry Dash.
==Crashes==
*There is a joke remake of UltraSonic called UltraSans.
*CreepyDash crashed at [https://www.youtube.com/watch?v=Oqi5bDLnAjY 97%.]
*UltraSonic was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2020 series, as Demon #8.<ref>https://www.youtube.com/watch?v=x26J3r3pZFw</ref>
*Smokes crashed at 90% and at [https://www.youtube.com/watch?v=O-62i21h638 97%.]
{{Togglebox
*Smokeye (old account) crashed at [https://www.youtube.com/watch?v=9z02mfrjaVQ 98%.]
|header = Notable fails
*PolloCrack crashed at [https://www.youtube.com/watch?v=h8rQunvfbaA 91%]
|body  = <nowiki />
*Brandon Larkin crashed at 97%.
*Creepy Dash crashed at 97%.<ref>https://www.youtube.com/watch?v=Oqi5bDLnAjY</ref>
*GuitarHeroStyles crashed at 97%, 92% subsequently, then 94%.
*[[Smokes]] crashed at 90% and 97%.<ref>https://www.youtube.com/watch?v=O-62i21h638</ref>
*Smokeye crashed at 97%.<ref>https://www.youtube.com/watch?v=9z02mfrjaVQ</ref>
*PolloCrack crashed at 91%.<ref>https://www.youtube.com/watch?v=h8rQunvfbaA</ref>
*[[Brandon Larkin]] crashed at 97%.
*GuitarHeroStyles crashed at 92% twice, 94%, 97%, and 98%.
*DanDaBruh crashed at 97%.
*Cyanox has crashed at 91% four times, crashed at 92% twice, crashed at 93% twice, crashed at 94% three times, and crashed at 97% once, amassing a total of 12 times crashing at 90% or over.
*[[EricVanWilderman]] crashed at 91%, 92%, and 93%.
}}


==References==
==Walktrough==
<references/>
[[File:Geometry Dash - UltraSonic - By ZenthicAlpha and more! (Verified by me)|thumb|center|335 px|Credit to [[GironDavid]].]]
[[Category:Classic levels]]
[[Category:User Created levels]]
[[Category:Demon levels]]
[[Category:Mega Collabs]]
[[Category:Extra Long Levels]]
[[Category:1.9 Levels]]
[[Category:Insane Demon]]
[[Category:Level Remakes]]

Revision as of 08:39, 11 October 2026

Template:Infobox Level  Ultrasonic is a megacollab demon level created by (in order of appearance) Gboy, Xcy7, ZenthicAlpha, Glittershroom, Viprin, Evasium, Jeyzor and Sumsar. It is considered to be an insane or extreme demon.

Gameplay

The player starts off as a ship going at normal speed. He or she must fly up and through a 1.5 block gap through 2 spikes, then again one block later. He/she must then dip down into a mini portal, but must not go down too far or the player will crash into a 45 - degree slope with thorns. The player must then hit a yellow jump ring into a tiny auto part. He or she will emerge as a mini upside-down ship, flying through a tight space. The text GBOY can be seen at this part. The player then enters a double speed mini ball section, where the best option is to hit the middle of the blue jump ring visible and spam click to avoid spikes. He or she then enters an upside-down mini cube at triple speed where simple memorisation is needed to jump on the right blocks.

The next part is a normal sized triple speed cube, where memorisation is needed as the player uses blue jump rings to flip gravity and jump from the ceiling simultaniously, entering the occasional mini and mirror portals. The player then enters an upside-down mini ship, staying at triple speed, with the text XCY7 present.

The next part is a mini upside-down cube, staying at triple speed, quickly followed by an upside-down mini wave, then a normal mini ship, followed by another triple speed mini cube, full of jump rings to tap and .not tap, followed again by another mini ship, then another mini cube, another mini ship, this time with an upside-down part, then a mini ball part with the text ZENTHIC present.

There is then a small auto cube part at half speed with the text GLITTER present, followed by what fans call a 'floating ball' (a double ball where the 'player 2' ball controls the 'player 1' ball in mid-air) at triple speed, which can be considered as the hardest part of the level.

There is then a triple speed mini ball full of trick blocks, jump rings and pillars. The text VIP is present.

The player then enters a double speed mini cube involving simple memorisation, with the text EVASIUM visible. There is then a tiny double mini cube part, followed by a tiny mini ship, then a mini ball, then a mini ship at double then triple speed, followed by a UFO where the player must hop through a tight space thanks to some pike jump rings, followed by a combination of mini and normal sized waves. The section ends with a moderately easy mini cube.

He/she then comes to an extremely complex mini cube full of trick jump pads and jump rings, slowly speeding up. At the end of the section the text JEYZOR can be seen.

The final section is a half speed mini wave with the text SUMSAR present at the start. The player must sort his or her way through moderately tight spaces, later thrown in to an upside-down mini wave, the back to a normal mini wave. He/she must then fly through some even tighter spaces as a mini ship at normal speed, later flipped upside-down, the right side up for the last percent before the level ends with an upside-down mini wave at triple speed with the text "Ayy Lmao" visible.

Trivia

  • Ultrasonic was verified by GironDavid on stream.
  • ZenthicAlpha uploaded a level before Ultrasonic called Speed Blaster, also using Sonic Blaster as the song. It was rated Insane 9 stars and has more downloads than Ultrasonic.
  • The level was created by Supersonic's team, except for DaddePro.

Crashes

  • CreepyDash crashed at 97%.
  • Smokes crashed at 90% and at 97%.
  • Smokeye (old account) crashed at 98%.
  • PolloCrack crashed at 91%
  • Brandon Larkin crashed at 97%.
  • GuitarHeroStyles crashed at 97%, 92% subsequently, then 94%.

Walktrough

File:Geometry Dash - UltraSonic - By ZenthicAlpha and more! (Verified by me)
Credit to GironDavid.