Editing
Ultra Paracosm (declan)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== *'''0-8%:''' Ultra Paracosm begins with a cube sequence. The decoration is very bright in this section, with glowing obstacles and background. It features gravity and size changes, plenty of orbs, and teleport portals. The player must manoeuvre between tightly packed obstacles, requiring precise timing. The part ends with a dash orb. *'''8-17%:''' Next is a ship sequence with precise inputs and orbs, similar to those in [[Sakupen Circles (Diamond)|Sakupen Circles]] and [[Sonic Wave Infinity]], with speed changing along with music beats. Then, as a cube, the player must commit three difficult orb timings before being thrown into a blue pad corridor, where the level becomes dark purple, gravity portals appear, and another blue pad corridor leads into the drop. *'''17-56%:''' The drop begins with a quadruple-speed normal-size wave sequence, featuring speed and size changes that are reminiscent of the [[Tidal Wave]] drop. The room for error is minimal. The entire section is dimly lit with a glowing purple and pink Nine Circles effect. *'''56-68%:''' The drop ends, the music calms down, and the atmosphere brightens. Now, as the cube, the player must perform a few difficult orb timings and triple-spike jumps, shrinking in size and turning into a ball, which is the easiest part of the level with just one difficult click. *'''68-84%:''' The player enters a ship sequence and must navigate between tight spaces with just a few gravity changes, turning into a UFO briefly, and then, as a cube, must use a few fairly difficult orbs to move forward through platforms with spikes on the ground and the ceiling. A short easy ball break follows. *'''84-100%:''' In this last section, the player becomes a ship and must commit rather demanding and precise timings, which with huge nerves can make it a really difficult challenge to pass them. After that, the player changes into a cube and must hit a black orb, which will slam into the ground, and then they must precisely time their jump on the nearby triple-spike. As the cube moves into the darkness, the level's name and its creators appear, ending the level.
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information