Ultra violence: Difference between revisions

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{{Epilepsy Warning}}
{{IB-Level
{{Infobox Level
|image     = UltraViolence.png
|image = File:UltraViolence.jpg
|id        = 60887211
|creator = [[Xender Game]] (Verified by [[Viprin]])
|creator   = [[XG]]
|difficulty = [[File:Medium Demon.png|20px]] Medium Demon
|verifier  = [[Viprin]]
|stars = 10[[File:Star.png|15px]]
|created    = [[Update 2.1]]
|id = 60887211
|difficulty = {{MediumDemon}}
|composer = ELEPS44
|stars     = 10
|song = Powersound
|length    = 1m 21s (Long)
|song_id = 839572}}
|objects    = 172,482
{{Quote
|copytype  = Password (80557)
|Chaos, Destructions, Fears, Pains. A new world shall reborn. Sequel to Field of Memories, The Apocalypse Chapter begins...
|downloads  = 21.1M
|Xender Game}}
|likes      = 816.4K
'''Ultra violence''' is a 2.1 solo Medium Demon created and published by [[Xender Game]] and verified by [[Viprin]]. The level has been praised for its decoration and animated boss fights, and is considered by most to be one of Xender Game's best-looking levels yet.
|rating    = Epic
|artist    = [https://soundcloud.com/eleps-44 ELEPS]
|music      = [https://soundcloud.com/eleps-44/powersound Powersound]
|musicid    = 839572 (deleted)
}}
'''Ultra violence''' is a [[Update 2.1|2.1]] Medium Demon level by [[XG]], verified by [[Viprin]] and published on 13 April 2020.<ref>https://www.youtube.com/watch?v=tG90hzTUZ4A</ref>


==Gameplay==
==Gameplay==
*'''0-7%:''' As the level starts, the player is immediately thrown into a mechanical-looking area filled with saw-blades, orbs with strict timing, and quick jumps. Scattered around are discouraging words such as "CRY" and "CHAOS".
Ultra violence has been praised for its decoration and animated boss fights and is considered by most to be one of XG's best-looking levels yet.
*'''7-13%:''' The background turns monochrome, and the game-mode changes to a mini-robot segment with many jump pads and precise jumps. Occasionally, the background flashes with messages like "THIS IS YOUR END" and "GIVE ME YOUR SOUL", and on the bottom right reads ''"Chaos has opened this new world, and I will show it to you all. Let violence crush your blood and your bones. Cry! Because its the last thing you can do".'' If the player looks closely, they can also see the head of the final boss of [[The Eschaton]], one of Xender Game's other levels, broken in the background.
*'''0-7%:''' As the level starts, the player is immediately thrown into a mechanical-looking area filled with sawblades, orbs with strict timing and quick jumps. Discouraging words such as 'CRY' and 'CHAOS' are scattered around.
*'''13-27%:''' The player enters a factory as a UFO, and are required to tap quickly to jump up spiky, sloped tunnels, with the gravity constantly changing. Afterwards is a short straight-fly, followed by a short spider, then one final spiked tunnel. Finally, the player transitions to a cube for a few more jumps as mechanical tentacles rise from below, ending with four blue orbs in a row that must be tapped.
*'''7-13%:''' The background turns monochrome, and the game-mode changes to a mini-robot segment with many jump pads and precise jumps. Occasionally, the background flashes with messages like 'THIS IS YOUR END' and 'GIVE ME YOUR SOUL', and on the bottom right reads 'Chaos has opened this new world, and I will show it to you all. Let violence crush your blood and your bones. Cry! Because its the last thing you can do'. If the player looks closely, they can also see the head of the final boss of The Eschaton, one of XG's other levels, broken in the background.
*'''28-42%:''' The level introduces the segment as "City Neon 666" before making the player perform short bursts of constantly changing game-modes with lots of orbs to hit. This lasts up until the first boss fight.
*'''13-27%:''' The player enters a factory as a UFO and is required to tap quickly to jump up spiky, sloped tunnels, with the gravity constantly changing. Afterwards is a short straight-fly, followed by a short spider, and then one final spiked tunnel. Finally, the player transitions to a cube for a few more jumps as mechanical tentacles rise from below, ending with four blue orbs in a row the player must hit.
*'''43-61%:''' The screen transitions to a giant spider-like robot named 'Doominator' that rapidly shoots fireballs out of its mouth and arms, fires off thin lasers, and directly attempts to stab the player with its legs. This part begins as the wave game-mode, then transferring to a mini-ship after the message "HOLD" before the second half of this boss fight, where the game-mode changes at a faster pace. Before this part, the player has the option to activate a small ball of light that guides them throughout the first half of the boss fight. On the second half, it disappears, forcing the player to memorize and react quickly.
*'''27-42%:''' The level introduces the segment as 'City Neon 666' before making the player perform short bursts of constantly changing game-modes with lots of orbs to hit. This segment lasts up until the first boss fight.
*'''61-74%:''' After a very short break with an electronic cat face winking at the player is a dual section with some orbs, majority of which are dash orbs. At 66%, a large robot with a screen for a face shoots a few fireballs at the player from a giant mini-gun, but it does not last long, only appearing to sync with the music. This acts as a sort of break before the next and final boss.
*'''42-61%:''' The screen transitions to a giant spider-like robot named 'Doominator' that rapidly shoots fireballs out of its mouth and arms, fires off thin lasers, and directly attempts to stab the player with its legs. This part begins as the wave game-mode, then switches to a mini-ship after the message 'HOLD' before the second half of the boss fight, where the game-mode changes faster. Before this part, the player can activate a small ball of light that guides them throughout the first half of the boss fight. In the second half, it disappears, forcing the player to memorize the pattern and react quickly.
*'''75-100%:''' Following a fake ending labeled by some neon signs, a title card appears and introduces the final boss, 'Abomination' with its name and a simplistic sketch of its head shown, as well as notifying the player that they will be in "borderless wave" mode before revealing a hulking mechanical beast with giant arm cannons and a face with drooping eyes and an excessively wide smile. This part consists of a wave at quadruple speed as the boss shoots giant lasers and energy spheres, as well as smashing the ground to try and destroy the player. Its first laser, which circles all the way around the screen, is dodged by teleporting from the top of the screen to the bottom twice, indicated by arrows pointing to the top. After this, the player becomes a mini ship that changes to normal size midway. During this, Abomination will fire a large laser on one arm cannon and release a series of energy spheres on the other. After that, the text "DON'T BLINK" flashes on the screen, along with lasers that the player must avoid to go with that. The rest of the level requires the player to quickly dodge a series of blind attacks from Abomination as a wave, indicated by exclamation marks, before Abomination devours the player in a single bite and smiles at the camera, after which a title screen of the level appears as the level ends.
*'''61-74%:''' After a very short break with an electronic cat face winking at the player, there is a dual section with some orbs, most of which are dash orbs. At 66%, a large robot with a screen face shoots a few fireballs at the player from a giant mini-gun, but it does not last long, only appearing to sync with the music. It acts as a break before the next and final boss.
*'''74-100%:''' Following a fake ending labelled by some neon signs, a title card appears and introduces the final boss, 'Abomination', with its name and a simplistic sketch of its head shown, as well as notifying the player that they will be in 'borderless wave' mode before revealing a hulking mechanical beast with giant arm cannons and a face with drooping eyes and an extensive smile. This part features a wave at quadruple speed as the boss shoots giant lasers and energy spheres and smashes the ground to try to destroy the player. Its first laser, which circles the screen, is dodged by teleporting from the top to the bottom twice, indicated by arrows pointing to the top. After this, the player becomes a mini-ship that changes to normal size midway. During this, Abomination fires a large laser from one arm cannon and releases a series of energy spheres from the other. After that, the text 'DON'T BLINK' flashes on the screen, along with lasers that the player must avoid. The rest of the level requires the player to quickly dodge a wave of blind attacks from Abomination, indicated by exclamation marks, before Abomination devours the player in a single bite and smiles at the camera. The level ends with a title screen.


==Trivia==
==Trivia==
*The password for the level is 080557.
*The level's name is a reference to the concept and phrase 'Ultraviolence' in the 1962 novel and 1971 film [[Wikipedia:A Clockwork Orange|A Clockwork Orange]].
*The level contains 172,482 objects.
*Ultra violence was nominated for ''Best Bossfight Level'' in the [[The Geometry Dash Awards|Geometry Dash 2020 Awards]]; it went on to place first.
*The level is 1m 21s in length.
*Most people favour the first boss more than the others because it is more dynamic and lasts longer.
*The level was nominated for and achieved ''Best Bossfight Level'' in the [[Geometry Dash Awards|''Geometry Dash'' 2020 Awards]].
*Ultra violence is the second level of XG's Apocalypse Chapter Trilogy, the first being Field of Memories.
*Most people like the first boss better than the others because it is considered more dynamic and lasts longer.
*Despite the level being rated as a Medium Demon, some say it should be an Easy Demon or Hard Demon.
*Ultra violence is the second level of Xender Game's Apocalypse Chapter Trilogy, the first being Field of Memories.
*Ultra violence was originally planned to be an Insane Demon.
*Ultra violence was originally planned to be an Insane Demon.
*At 12%, the final boss of XG's other level, The Eschaton, can be seen broken as an Easter egg. It indicates that Ultra violence takes place after The Eschaton.
*Ultra violence inspired the designs of ball #68 and UFO #144, both based on the level's final boss.
*Ultra violence was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2020 series, as Demon #4.<ref>https://www.youtube.com/watch?v=otim8cmp-rg</ref>


[[File:Ultra violence Old.jpg|center|thumb|330x330px|The first part of the old version, fully decorated.]]
==References==
 
*At 12%, the final boss of Xender Game's other level, [[The Eschaton]], can be seen broken as an Easter egg. This indicates that Ultra violence takes place after The Eschaton.
*The level inspired the designs of ball #68 and UFO #144, both of which are based off the final boss of the level.
*This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2020 series, as Demon #4.<ref>https://youtu.be/otim8cmp-rg</ref>
 
==Walkthrough==
[[File:"Ultra Violence" (Demon) by Xender Game -Verified- - Geometry Dash 2.11|center|thumb|330x330px|The verification of Ultra violence. Credits to [[Viprin]].]]
 
== References ==
[[Category:2.1 levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Medium Demon levels]]
[[Category:Weekly Demon levels]]
[[Category:Award-winning levels]]
 
<references />
<references />
[[Category:Classic levels]]

Latest revision as of 15:39, 11 October 2026

Ultra violence
ID

60887211

Creator(s)

XG

Verifier(s)
Created
Attributes
Difficulty

10

Length

1m 21s (Long)

Objects

172,482

Copy type

Password (80557)

Statistics
Downloads

21.1M

Likes

816.4K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

839572 (deleted)

Ultra violence is a 2.1 Medium Demon level by XG, verified by Viprin and published on 13 April 2020.[1]

Gameplay

[edit | edit source]

Ultra violence has been praised for its decoration and animated boss fights and is considered by most to be one of XG's best-looking levels yet.

  • 0-7%: As the level starts, the player is immediately thrown into a mechanical-looking area filled with sawblades, orbs with strict timing and quick jumps. Discouraging words such as 'CRY' and 'CHAOS' are scattered around.
  • 7-13%: The background turns monochrome, and the game-mode changes to a mini-robot segment with many jump pads and precise jumps. Occasionally, the background flashes with messages like 'THIS IS YOUR END' and 'GIVE ME YOUR SOUL', and on the bottom right reads 'Chaos has opened this new world, and I will show it to you all. Let violence crush your blood and your bones. Cry! Because its the last thing you can do'. If the player looks closely, they can also see the head of the final boss of The Eschaton, one of XG's other levels, broken in the background.
  • 13-27%: The player enters a factory as a UFO and is required to tap quickly to jump up spiky, sloped tunnels, with the gravity constantly changing. Afterwards is a short straight-fly, followed by a short spider, and then one final spiked tunnel. Finally, the player transitions to a cube for a few more jumps as mechanical tentacles rise from below, ending with four blue orbs in a row the player must hit.
  • 27-42%: The level introduces the segment as 'City Neon 666' before making the player perform short bursts of constantly changing game-modes with lots of orbs to hit. This segment lasts up until the first boss fight.
  • 42-61%: The screen transitions to a giant spider-like robot named 'Doominator' that rapidly shoots fireballs out of its mouth and arms, fires off thin lasers, and directly attempts to stab the player with its legs. This part begins as the wave game-mode, then switches to a mini-ship after the message 'HOLD' before the second half of the boss fight, where the game-mode changes faster. Before this part, the player can activate a small ball of light that guides them throughout the first half of the boss fight. In the second half, it disappears, forcing the player to memorize the pattern and react quickly.
  • 61-74%: After a very short break with an electronic cat face winking at the player, there is a dual section with some orbs, most of which are dash orbs. At 66%, a large robot with a screen face shoots a few fireballs at the player from a giant mini-gun, but it does not last long, only appearing to sync with the music. It acts as a break before the next and final boss.
  • 74-100%: Following a fake ending labelled by some neon signs, a title card appears and introduces the final boss, 'Abomination', with its name and a simplistic sketch of its head shown, as well as notifying the player that they will be in 'borderless wave' mode before revealing a hulking mechanical beast with giant arm cannons and a face with drooping eyes and an extensive smile. This part features a wave at quadruple speed as the boss shoots giant lasers and energy spheres and smashes the ground to try to destroy the player. Its first laser, which circles the screen, is dodged by teleporting from the top to the bottom twice, indicated by arrows pointing to the top. After this, the player becomes a mini-ship that changes to normal size midway. During this, Abomination fires a large laser from one arm cannon and releases a series of energy spheres from the other. After that, the text 'DON'T BLINK' flashes on the screen, along with lasers that the player must avoid. The rest of the level requires the player to quickly dodge a wave of blind attacks from Abomination, indicated by exclamation marks, before Abomination devours the player in a single bite and smiles at the camera. The level ends with a title screen.

Trivia

[edit | edit source]
  • The level's name is a reference to the concept and phrase 'Ultraviolence' in the 1962 novel and 1971 film A Clockwork Orange.
  • Ultra violence was nominated for Best Bossfight Level in the Geometry Dash 2020 Awards; it went on to place first.
  • Most people favour the first boss more than the others because it is more dynamic and lasts longer.
  • Ultra violence is the second level of XG's Apocalypse Chapter Trilogy, the first being Field of Memories.
  • Ultra violence was originally planned to be an Insane Demon.
  • At 12%, the final boss of XG's other level, The Eschaton, can be seen broken as an Easter egg. It indicates that Ultra violence takes place after The Eschaton.
  • Ultra violence inspired the designs of ball #68 and UFO #144, both based on the level's final boss.
  • Ultra violence was in EricVanWilderman's 12 Demons of Christmas 2020 series, as Demon #4.[2]

References

[edit | edit source]