Editing Update 1.8

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{{Quality}}
[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]
{{IB-Update
|image      = HexagonForce.png
|caption    = New level, Hexagon Force
|update      = v1.8
|steamdate  = N/A
|androiddate = 08-08-2014
|iosdate    = 08-08-2014
|updates    =
*v1.81
|levels      =
*[[Hexagon Force]]
|portals    =
*[[Portals#Dual|Dual]]
|icons      =
*4 cubes
*2 ships
*1 ball
*1 UFO
*2 colours
|precededby  = [[Update 1.7]]
|followedby  = [[Update 1.9]]
}}
'''Update 1.8''' was the eighth major update to [[Geometry Dash]] released on 8 August 2014 for Android and iOS.


==Description==
'''Update 1.8''' is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added a new level - [[Hexagon Force]] and introduced slope ground objects.
Update 1.8 introduced a sixteenth level, [[Hexagon Force]], featuring a new dual portal along with slope blocks and related decorations. The [[Icon Kit]] received 8 new icons and 2 new colours. The update also included a variety of [[Level Editor|level editor]] additions and improvements, chief among them the ability to playtest levels in-editor rather than standard gameplay testing.


;Update log (iOS AppStore)
== Introductions ==
*New level "Hexagon Force"!
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the icon to travel in different directions. Within Hexagon Force were the brand-new copy portals, which made way for the revolutionary dual character game mode. This mode required players to control multiple icons at once.
*New dual character game mode!
*New slope ground objects!
*Ability to create 2-player levels (playing on the same device)
*Lots of new art and effects
*New achievements to complete!
*New unlockable icons, ships, gravity balls and UFOs
*New colors
*Performance improvements
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip & rotate groups, + more!
*Bugfixes and tweaks


;v1.81 (9 August 2014):
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.
*Bugfixes / Tweaks


===Lite version===
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became the second level in the free version to have an insane difficulty. In the [[Update 1.9|1.9 update]], the difficulty of [[Jumper]] and [[Can't Let Go]] was changed to harder, but only in the full version. The [[Geometry Dash Lite|lite version]] still has them as insane.
[[Geometry Dash Lite]] was updated to v1.8 on 12 August 2014 (iOS):
*New level "[[Jumper]]"!
*New Achievements and rewards!
*Bugfixes and tweaks.


==Trivia==
== Trivia ==
*The ball form had its attributes modified such that an overhead collision with a surface when propelled by a jump pad or ring would no longer result in a crash and instead the ball would safely bump off.
* Actually, RobTop has some ideas for the 1.90 update. That's what he says in a post of Touch Arcade Forums :
Originally Posted by <strong>RobTopGames</strong>


==Previews==
"I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.
{{VC|oil_U1qIxQU
|cpt1 = An early preview, the level differing from the release version with the first secret coin not yet present
}}


==Gallery==
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.
<gallery mode="packed">
 
Update1.8Teaser02.png
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music. The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.
Update1.8Teaser01.png
 
Update1.8Teaser03.png
'''<u>I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha</u>'''"
Update1.8Teaser04.png|Featured level music hint, 'water' + 'flame' + 'hexagon' = Hexagon Force by Waterflame
* In the level editor, the Copy Portal appears without the a line on the triangle, but if you play the level , copy portal appears normal, like all the other portals (but speed portals).
Update1.8ObjectsConcept.png|[https://twitter.com/vipringd/status/875738661316329473 Posted by Viprin 16 July 2017]
* It is impossible to get the "So Close!" Achievement in the Lite version, as [[Electrodynamix]] is the only level in which you can die at 99%, neither present in it.
* On a post on Facebook he stated that it will be changed to 95%-99% on [[Update 1.9|1.9]].
 
== Gallery ==
<gallery type="gallery" orientation="bottom">
Steamworkshop webupload previewfile 272748347 preview.png
NewPortals.png
BpHyxRzIQAAOBgD.png large.png
BrGiRfpCcAAQszx.png|1.8 Update Photo
</gallery>
</gallery>
[[Category:Updates (base content)]]
[[Category:Updates]]
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