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<div class="mw-collapsible mw-collapsed" style="position:relative; width:100%; text-align:left;" data-expandtext="Expand" data-collapsetext="Collapse"><h3>2016</h3><div class="mw-collapsible-content"><tabber>
<div class="mw-collapsible mw-collapsed" style="position:relative; width:100%; text-align:left;" data-expandtext="Expand" data-collapsetext="Collapse"><h3>2016</h3><div class="mw-collapsible-content"><tabber>
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*'''2 January:''' RobTop posts the third 2.1 teaser on [https://twitter.com/RobTopGames/status/683525457434808320 Twitter] and Facebook, which hints the soundtrack for the new level. The teaser depicts a gray Mario sprite and a gray Donkey Kong sprite. On the right, the teaser shows an orange outline of an index finger pointing up and a radioactive symbol. Based on this, it is assumed, and [https://www.youtube.com/watch?v=TNyhP4p-Nv8 confirmed] on April 16, 2016, that the song is [https://www.youtube.com/watch?v=BuPmq7yjDnI Fingerbang by MDK.]
*'''2 January:''' RobTop posts the third 2.1 teaser on [https://twitter.com/RobTopGames/status/683525457434808320 Twitter] and Facebook, which hints the soundtrack for the new level. The teaser depicts a grey Mario sprite and a grey Donkey Kong sprite. On the right, the teaser shows an orange outline of an index finger pointing up and a radioactive symbol. Based on this, it is assumed, and [https://www.youtube.com/watch?v=TNyhP4p-Nv8 confirmed] on April 16, 2016, that the song is [https://www.youtube.com/watch?v=BuPmq7yjDnI Fingerbang by MDK.]
*'''5 January:''' 2.1 was added to Geometry Dash Lite with a new level, xStep.
*'''5 January:''' 2.1 was added to Geometry Dash Lite with a new level, xStep.
*'''27 January:''' RobTop says on [http://forums.toucharcade.com/showpost.php?p=3777990&postcount=81494 TouchArcade] that a new vault will be added in 2.1. He also says that there will be two types of rotation for the rotation trigger: to spin around an axis or to spin around the target.
*'''27 January:''' RobTop says on [http://forums.toucharcade.com/showpost.php?p=3777990&postcount=81494 TouchArcade] that a new vault will be added in 2.1. He also says that there will be two types of rotation for the rotation trigger: to spin around an axis or to spin around the target.
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*'''14 April:''' On Riot's Twitch stream, RobTop says there may be a [http://forums.toucharcade.com/attachment.php?attachmentid=101859 challenge mode], and that he indeed explained it the day before. He also confirms [http://forums.toucharcade.com/showpost.php?p=3827429&postcount=85980 mini icon customization]. He also says that he is working on the sneak peek, and that it is [http://i.imgur.com/Rs7ldC2.png very close].
*'''14 April:''' On Riot's Twitch stream, RobTop says there may be a [http://forums.toucharcade.com/attachment.php?attachmentid=101859 challenge mode], and that he indeed explained it the day before. He also confirms [http://forums.toucharcade.com/showpost.php?p=3827429&postcount=85980 mini icon customization]. He also says that he is working on the sneak peek, and that it is [http://i.imgur.com/Rs7ldC2.png very close].
**Later, on an unknown Twitch stream, RobTop [http://i.imgur.com/8JPamGm.png confirms] that one of the new rings added will kill the player.
**Later, on an unknown Twitch stream, RobTop [http://i.imgur.com/8JPamGm.png confirms] that one of the new rings added will kill the player.
*'''16 April:''' RobTop releases a [https://www.youtube.com/watch?v=TNyhP4p-Nv8 sneak peek], confirming the song as Fingerbang by MDK. It showcases 3 new rings — a dark gray one, (which acts like the blue ring but does not switch the player's gravity), a triangular lime one (which may force the player along the lime trail for as long as they hold down) and a triangular red one (which forces the player forward so long as they hold down and then switches the player's gravity). The red ring may create a grayscale effect which turns everything on the screen (the player included) to black and white for a split-second, but this could just be a colour change or a new colour trigger. There are decorational signs showing different icons. It showcases the new "spider" game mode, which appears to act as a ball, but with instant teleportation which appears to flash upon touch. The sneak peek also shows a new red jump pad which acts similar to the pink and yellow jump pads, but with a larger boost (around 6-7 blocks). It shows new decor such as blocks and signs, a new cube icon and a new shake effect. It has an extension to the animated dragons added in 2.0, showing one with its mouth wide open, and the other one with fire coming out (unlike the default movements, where the dragons just open and close their mouth repeatedly). It also showcases the new rotation trigger and the new monster manipulation mechanic. There is a new laser beam hazard that is made of zig-zags. It has actual lava seen rising, which isn't the 2.0 water decoration as a red/orange colour. The black bat/monster hybrid is featured too. Once putting the trailer in higher quality, it appears that the spikes in the rocks appear to shine since the particles from the rocks go down the edge of the spike. Finally, around some blocks, there are small, white "star" shaped particles that have an animation. The animation has 4 white triangular beams that separate in different directions and dissolve, and then the animation starts over in the centre where the 4 beams moved from before.
*'''16 April:''' RobTop releases a [https://www.youtube.com/watch?v=TNyhP4p-Nv8 sneak peek], confirming the song as Fingerbang by MDK. It showcases 3 new rings — a dark grey one, (which acts like the blue ring but does not switch the player's gravity), a triangular lime one (which may force the player along the lime trail for as long as they hold down) and a triangular red one (which forces the player forward so long as they hold down and then switches the player's gravity). The red ring may create a grayscale effect which turns everything on the screen (the player included) to black and white for a split-second, but this could just be a colour change or a new colour trigger. There are decorational signs showing different icons. It showcases the new "spider" game mode, which appears to act as a ball, but with instant teleportation which appears to flash upon touch. The sneak peek also shows a new red jump pad which acts similar to the pink and yellow jump pads, but with a larger boost (around 6-7 blocks). It shows new decor such as blocks and signs, a new cube icon and a new shake effect. It has an extension to the animated dragons added in 2.0, showing one with its mouth wide open, and the other one with fire coming out (unlike the default movements, where the dragons just open and close their mouth repeatedly). It also showcases the new rotation trigger and the new monster manipulation mechanic. There is a new laser beam hazard that is made of zig-zags. It has actual lava seen rising, which isn't the 2.0 water decoration as a red/orange colour. The black bat/monster hybrid is featured too. Once putting the trailer in higher quality, it appears that the spikes in the rocks appear to shine since the particles from the rocks go down the edge of the spike. Finally, around some blocks, there are small, white "star" shaped particles that have an animation. The animation has 4 white triangular beams that separate in different directions and dissolve, and then the animation starts over in the centre where the 4 beams moved from before.
**He later enters TouchArcade and posts another [http://forums.toucharcade.com/showpost.php?p=3828340&postcount=86145 preview picture], depicting the ball vs. spider movement. It shows some new art for the buttons, and some new buttons such as 'Copy Values', 'Edit Special', 'Paste State' and 'Go To Layer', plus a button with the picture of the background, ground, etc. 'triggers'. These buttons appear to be more Boomlings style - almost resembling the buttons at the bottom of the screen (Rotate, Swipe, etc.)
**He later enters TouchArcade and posts another [http://forums.toucharcade.com/showpost.php?p=3828340&postcount=86145 preview picture], depicting the ball vs. spider movement. It shows some new art for the buttons, and some new buttons such as 'Copy Values', 'Edit Special', 'Paste State' and 'Go To Layer', plus a button with the picture of the background, ground, etc. 'triggers'. These buttons appear to be more Boomlings style - almost resembling the buttons at the bottom of the screen (Rotate, Swipe, etc.)
**Later, on Mazl's Twitch stream, RobTop announces some of the new features in 2.1. First, he [http://prntscr.com/atazct says] that the new level editor object limit in 2.1 has been raised to 40,000 objects. Second, he states that he might [http://prntscr.com/atb0dj raise] the custom object limit. Third, he [http://prntscr.com/atb1os says] that he has added an option in the level editor called the "swipe cycle select mode" wherein if you have swipe disabled and tap on a group of objects multiple times, it will cycle what objects are selected. Fourth, he [http://prntscr.com/atb3dr says] that there is a new option called "editor hold to swipe" which is mostly for mobile, wherein when not in swipe mode, if you press and hold for a small time, an indicator will show that swipe mode has been activated, and it will now act as if swipe mode is enabled. Finally, he [http://prntscr.com/atb3qr explains] how the dash ring works, stating "It goes as long as you hold."
**Later, on Mazl's Twitch stream, RobTop announces some of the new features in 2.1. First, he [http://prntscr.com/atazct says] that the new level editor object limit in 2.1 has been raised to 40,000 objects. Second, he states that he might [http://prntscr.com/atb0dj raise] the custom object limit. Third, he [http://prntscr.com/atb1os says] that he has added an option in the level editor called the "swipe cycle select mode" wherein if you have swipe disabled and tap on a group of objects multiple times, it will cycle what objects are selected. Fourth, he [http://prntscr.com/atb3dr says] that there is a new option called "editor hold to swipe" which is mostly for mobile, wherein when not in swipe mode, if you press and hold for a small time, an indicator will show that swipe mode has been activated, and it will now act as if swipe mode is enabled. Finally, he [http://prntscr.com/atb3qr explains] how the dash ring works, stating "It goes as long as you hold."
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