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*v2.208
*v2.208
*v2.2081
*v2.2081
*v2.209
*v2.2091
  |steamdate  = 19-12-2023
  |steamdate  = 19-12-2023
  |androiddate = 20-12-2023
  |androiddate = 20-12-2023
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  |followedby  = N/A
  |followedby  = N/A
}}
}}
'''Update 2.2''' is the twelfth major update to [[Geometry Dash]], released on Steam on 19 December 2023 and on Android and iOS on 20 December 2023.
'''Update 2.2''' is the twelfth major update to [[Geometry Dash]], released on 19 December 2023 on Steam, and 20 December 2023 on Android and iOS.


The update introduces the main level [[Dash]], the new [[Portals#Swing|swing]] form, and new triggers, including camera controls, level post-processing effects, movement triggers, and more. Additionally, Update 2.2 introduced platformer levels that allow unrestricted movement, along with four levels in The Tower. It also added two new shops (the [[Mechanic]] and the [[Diamond Shop]]), numerous new icons, a second tier of shards, Lists, new icon-kit customisation options such as ship trails and animations for specific game-modes, and the [[Paths]].
The update introduces the main level [[Dash]], the new [[Portals#Swing|swing]] form, as well as new triggers, including camera controls, post-processing effects for levels, triggers for movement, and more. Additionally, Update 2.2 introduced platformer levels that allow for unrestricted movement, alongside four levels with the type in The Tower. It also added two new shops (the [[Mechanic]] and the [[Diamond Shop]]), numerous new icons, a second tier of shards, Lists, new icon kit customization options such as ship trails and animations for specific gamemodes, and the [[Paths]].


==Introductions==
==Introductions==
====Features====
====Features====
*New 'Swing' game mode.<ref name="trailer" group="YouTube" />
*New 'Swing' game mode.<ref name="trailer" group="YouTube" />
*New level 'Dash' that uses an original song by MDK. RobTop and MDK referred to this song as the 'secret song' until its name was revealed.<ref name="trailer" group="YouTube" /><ref group="YouTube" name="SneakPeek">https://www.youtube.com/watch?v=ipK7vQ8gEZw</ref><ref group="Twitter">https://twitter.com/MDKOfficial/status/1496005757405483010</ref>
*New level 'Dash' that uses an original song by MDK. This song was referred to as the 'secret song' by RobTop and MDK until its name was revealed.<ref name="trailer" group="YouTube" /><ref group="YouTube" name="SneakPeek">https://www.youtube.com/watch?v=ipK7vQ8gEZw</ref><ref group="Twitter">https://twitter.com/MDKOfficial/status/1496005757405483010</ref>
**Another level, Explorers, using the song of the same name by Hinkik, was additionally planned for this update, but has since been postponed until some time after 2.2 due to multiple bugs with the level, as stated by Robert Topala in a tweet shortly after the release of 2.2<ref name="221Explorers" group="Discord" /><ref group="YouTube">https://www.youtube.com/watch?v=YIGZFEXOLJQ</ref>
**Another level, Explorers, using the song of the same name by Hinkik, was additionally planned for this update, but has since been postponed until some time after 2.2 due to multiple bugs with the level as stated by Robert Topala in a tweet shortly after the release of 2.2<ref name="221Explorers" group="Discord" /><ref group="YouTube">https://www.youtube.com/watch?v=YIGZFEXOLJQ</ref>
*More secrets, including a few more codes in the [[Vault|vaults]].
*More secrets, including a few more codes in the [[Vault|vaults]].
*2 new shops: the Mechanic and the Diamond Shop (which takes diamond shards as currency, which is earned alongside diamonds).
*2 new shops: the Mechanic, and the Diamond Shop (which takes diamond shards as currency, which is earned alongside diamonds).
*A button for multiplayer mode (known as [[Versus|Versus Mode]]), which allows players to race to complete a level. However, they cannot see each other.<ref name="versusMode" group="Twitter" />
*A button for multiplayer mode (known as [[Versus|Versus Mode]]), which allows players to race to complete a level. However, they cannot see each other.<ref name="versusMode" group="Twitter" />
**It has been delayed, but RobTop has said that it is <u>likely</u> to come out in [[Update 2.21]]<ref>https://pbs.twimg.com/media/FuHC-6kaAAAEMus?format=png&name=900x900</ref>
**It has been delayed, but RobTop has said that it is <u>likely</u> to come out in [[Update 2.21]]<ref>https://pbs.twimg.com/media/FuHC-6kaAAAEMus?format=png&name=900x900</ref>
*FPS option for Steam (up to 9999 FPS) and fixed mechanics regardless of FPS.
*FPS option for Steam (up to 9999 FPS) and fixed mechanics regardless of FPS.
*More chests of the 1x and 5x key variety in the [[Treasure Room]].
*More chests of the 1x and 5x key variety in the [[Treasure Room]].
*New types of chests in the Treasure Room, costing 10, 25, 50, or 100 keys.
*New types of chests in the Treasure Room, costing 10, 25, 50 or 100 keys.
*Treasure Room menu redesign.
*Treasure Room menu redesign.
*Free fly mode for limited game-modes (Ship, Ball, UFO, Wave, Spider, Swing) and the Dual Portal.  
*Free fly mode for limited gamemodes (Ship, Ball, UFO, Wave, Spider, Swing) and the Dual Portal.  
**The option also exists for the Cube and Robot game modes, but it will have no effect unless in a Dual.  
**The option also exists for the Cube and Robot game modes, but it will have no effect unless in a Dual.  
*[[Tower|Platformer Mode]], which allows the player to move themselves left and right at will instead of automatically moving to the right.
*[[Tower|Platformer Mode]], which allows the player to move themselves left and right at will instead of automatically moving to the right.
**There are currently four official levels in Platformer mode: '[[The Tower]]', '[[The Sewers]]', '[[The Cellar]]', and '[[The Secret Hollow]]'.
**There are currently 4 official levels in Platformer mode, being '[[The Tower]]', '[[The Sewers]]', '[[The Cellar]]', and '[[The Secret Hollow]]'.
*Five new [[gauntlets]]: the World Gauntlet, the Galaxy Gauntlet, the Universe Gauntlet, the Discord Gauntlet, and the Split Gauntlet, with more added over time.
*Five new [[gauntlets]], the World Gauntlet, the Galaxy Gauntlet, the Universe Gauntlet, the Discord Gauntlet and the Split Gauntlet, with more added over time.
*A button for '[[Map|The Map]]', which has been postponed to Update 2.21.
*A button for '[[Map|The Map]]', which has been postponed to Update 2.21.
*A button for [[Event Level|Event Levels]], which were postponed to [[#2.207|Update 2.207]].
*A button for [[Event Level|Event Levels]], which were postponed to [[#2.207|Update 2.207]].
*Downwards slope sliding over a certain angle inside Platformer Mode.
*Downwards slope sliding over a certain angle inside Platformer Mode.
*A new green portal that reverses your current gravity.
*A new green portal that reverses your current gravity.
*The [[Transporters|Spider Pad and Spider Orb]], which teleport the player to the closest available platform above/below (depending on which way the orb/pad is facing), then switch the player's gravity respectively.
*The [[Transporters|Spider Pad and Spider Orb]], which teleport the player to the closest available platform above/below (depending on which way the orb/pad is facing), then switches the player's gravity respectively.
**It acts very similarly to Spider gameplay.
**It acts very similarly to Spider gameplay.
*Moons, replacing Stars as the main reward for completing Platformer levels<ref group="Twitter" name="MoonsPreview" />
*Moons, replacing Stars as the main reward for completing Platformer levels<ref group="Twitter" name="MoonsPreview" />
*[[Lists]], which act somewhat similarly to Map Packs, but any user can create them.<ref name="trailer" group="YouTube" />  
*[[Lists]], which act somewhat similarly to Map Packs, but any user can create them.<ref name="trailer" group="YouTube" />  
**Developer-approved lists appear on the 'Lists' button in the online menu and reward Diamonds for completing a set number of levels, varying by list.
**Developer-approved lists appear on the 'Lists' button in the online menu and reward Diamonds for completing a specific number of levels in the list, varying per list.


====Editor features====
====Editor features====
*86 new [[triggers]].
*86 new [[triggers]].
*New 'Extras' tab, which contains numerous options like Don't Fade, Don't Enter, Group Parent, etc.
*New 'Extras' tab, which contains numerous options like Don't fade, Don't Enter, Group Parent, etc.
*Reverse trigger, which allows the player to go backwards in a level.
*Reverse trigger, which allows the player to go backwards in a level.
*Camera manipulation triggers: Zoom, Static, Offset, Rotate, Edge, Guide, and Mode.
*Camera manipulation triggers: Zoom, Static, Offset, Rotate, Edge, Guide, and Mode.
*Random trigger, which activates two groups randomly.
*Random trigger which activates 2 groups randomly.
**There is also an Advanced Random Trigger (AdvRandom), which works the same way but can activate more groups.
**There is also an Advanced Random Trigger (AdvRandom), which works the same way but can activate more groups.
*End trigger, which ends the level.
*End trigger, which ends the level.
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*Gravity trigger, which modifies the strength of gravity applied to the player.
*Gravity trigger, which modifies the strength of gravity applied to the player.
*Arrow trigger, which allows the player to change the direction of gravity and the direction of movement mid-level.
*Arrow trigger, which allows the player to change the direction of gravity and the direction of movement mid-level.
*TimeWarp trigger, which changes the speed of the level, not just the speed of the player.
*TimeWarp trigger, which changes the speed of the level, not just the speed of player.
*New screen effects, also known as shaders. These include: Shock Wave, Shock Line, Chromatic, Chromatic Glitch, Pixelate, Lens Circle, Radial Blur, Motion Blur, Bulge, Pinch, Gray Scale, Sepia, Invert Color, Hue, Edit Color, and Split Screen.
*New screen effects, also known as shaders. These are: Shock Wave, Shock Line, Chromatic, Chromatic Glitch, Pixelate, Lens Circle, Radial Blur, Motion Blur, Bulge, Pinch, Gray Scale, Sepia, Invert Color, Hue, Edit Color and Split Screen.
*Keyframe system, which allows you to animate groups.
*Keyframe system, which allows you to animate groups.
*An Event-link trigger, which allows you to connect group IDs to different events.  
*An Event-link trigger, which allows you to connect group IDs to different events.  
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*Max groups increased to 9,999.
*Max groups increased to 9,999.
*A new scale system, adjusting length and width solely.  
*A new scale system, adjusting length and width solely.  
**[[Objects]] can now be scaled as a whole or on a specific axis, and can also be stretched and deformed.
**[[Objects]] can now be scaled as a whole, or on a specific axis, as well as being able to be stretched and deformed.
*39 new backgrounds and 5 more grounds.<ref name="trailer" group="YouTube" />
*39 new backgrounds and 5 more grounds.<ref name="trailer" group="YouTube" />
*48 new fonts.
*48 new fonts.
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*New interface for spawn triggers, as well as some new options.
*New interface for spawn triggers, as well as some new options.
*New object categories for pixel blocks and pickups.
*New object categories for pixel blocks and pickups.
*Dynamic height option, which increases the building limit on the Y-axis.
*Dynamic height option, which increases the building limit in the Y axis.
*Teleportation portals can be separated, thus allowing teleportation along the X-axis.  
*Teleportation portals can be separated, thus allowing teleportation by the X axis.  
*New 'Force Block' that applies force to the player when touched.
*New 'Force Block' that applies force to the player when touched.
**Only moves on the Y-axis in Normal mode, and on the X-axis as well in Platformer mode.
**Only moves in the Y-axis while in Normal mode, and the X-axis as well in Platformer mode.
*Move triggers now support the option to lock the camera at X/Y-axis.
*Move triggers now support the option to lock the camera at X/Y axis.
*RGB and Hex values for colour selection.
*RGB and Hex values for colour selection.
*'Override Count' option for the pickup trigger.
*'Override Count' option for the pickup trigger.
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**Collision trigger can now use the player as the ID for Block A/B (Displays as 'P')
**Collision trigger can now use the player as the ID for Block A/B (Displays as 'P')
*Dozens of new animated objects.
*Dozens of new animated objects.
**The 'Edit Special' tab now contains numerous new options for these objects, such as animation playback speed, single frame, and activation only by certain triggers.
**The 'Edit Special' tab now contains numerous new options for these objects such as animation playback speed, single frame and activation only by certain triggers.
*F Blocks, which change gravity when 'head-hitting' surfaces.
*F Blocks, which change gravity when 'head-hitting' surfaces.
*Auto-Build system, which automatically places custom designs of given templates.
*Auto-Build system, which automatically places custom designs of given templates.
*The ability to make transition triggers (Touch or Spawn) trigger.
*The ability to make transition triggers Touch or Spawn triggered.
*An SFX trigger to play any downloaded sound effects.  
*An SFX trigger to play any downloaded sound effects.  
**The speed, volume, and pitch can be edited.
**The speed, volume, and pitch can be edited.
**Reverb, Loop, FFT, and Async can all be enabled.
**A Reverb, Loop, FFT, and Async option are all able to be enabled.


====Other features====
====Other features====
*Over 700 new [[Icon Kit|icons]], some of which cannot be unlocked until Update 2.21, unless using cheats.
*Over 700 new [[Icon Kit|icons]], some of which cannot be unlocked until Update 2.21, unless using cheats.
*Two higher-level ratings than 'Epic', which give 4 and 5 creator points, termed 'Legendary' and 'Mythic' respectively.
*Two higher level ratings than 'Epic', which give 4 and 5 creator points, termed 'Legendary' and 'Mythic' respectively.
*Loading animation for levels on the play button.  
*Loading animation for levels on the play button.  
*The game is much better optimised and is far smoother in general, especially on mobile devices.
*The game is much better optimized and is far smoother in general, especially on mobile devices.
*5 new shards, which are named 'Earth', 'Metal', 'Blood', 'Light' and 'Soul'.
*5 new shards, which are named 'Earth', 'Metal', 'Blood', 'Light' and 'Soul'.
**The 5 shards named above also have a separate 'Bonus Unlocks' collection, similar to the original 5 shards added in [[Update 2.1]].
**The 5 shards named above also have a separate 'Bonus Unlocks' collection, similar to the original 5 shards added in [[Update 2.1]].
*Custom song IDs are now capped at 15 digits long, even though the longest Newgrounds song ID is 7 digits long and songs from the Music library are only 8 digits long.
*Custom song IDs are now capped at 15 digits long, even though the longest Newgrounds song ID is 7 digits long and songs from the Music library are only 8 digits long.
*The 'Music Customizer', which allows the player to change the menu and practice music to any song downloaded from Newgrounds or the Music Library, is purchasable from the Mechanic for 40,000 Mana Orbs.
*The 'Music Customizer', which allows the player to change the menu and practice music to any song downloaded from Newgrounds or the Music Library, purchasable from the Mechanic for 40,000 Mana Orbs.
*The 'Music Unlocker', which allows the player to use Normal Mode music in sync in Practice Mode, is purchasable from the Diamond Shop for 2,000 Diamond Shards.
*The 'Music Unlocker', which allows the player to use Normal Mode music in sync in Practice Mode, purchasable from the Diamond Shop for 2,000 Diamond Shards.
*New links in the 'Follow RobTopGames' section for Twitch, Discord, and Reddit, each rewarding their own icons.
*New links in the 'Follow RobTopGames' section for Twitch, Discord and Reddit, each rewarding their own icons.
*Players are now able to link their TikTok, Discord, Instagram, Twitch, and one custom domain.
*Players are now able to link their TikTok, Discord, Instagram, Twitch and one custom domain.
**The YouTube linking system has been updated to let users link their channels using the new @ handle feature.
**The YouTube linking system has been updated to allow users to link their channels with the new @ handle feature.
*Diamond Shards, spendable at the Diamond Shop. They are obtained alongside Diamonds.
*Diamond Shards, spendable at the Diamond Shop. They are obtained in tandem with Diamonds.
*Colourblind support settings, which show small icons on portals or jump rings that indicate their effects.<ref name="colorblindPortals" group="Twitter" />
*Colorblind support settings, which show small icons on portals or jump rings that indicate their effects.<ref name="colorblindPortals" group="Twitter" />
*A setting which shows decimals on percentages.
*A setting which shows decimals on percentages.


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*[[Practice Mode]] has been added to Platformer mode.
*[[Practice Mode]] has been added to Platformer mode.
*Hitboxes can be shown in practice mode.
*Hitboxes can be shown in practice mode.
*Profiles now have an additional info popup that displays a list of statistics without rounding.
*Profiles now have an additional info popup which displays a list of statistics without rounding.
*Several items have had their prices adjusted, notably:
*Several items have had their prices adjusted, notably:
**Music Changer: 100,000 -> 40,000 Mana Orbs
**Music Changer: 100,000 -> 40,000 Mana Orbs
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===2.202===
===2.202===
Geometry Dash was updated to 2.202 on Steam on 8 January 2024. This update exclusively contained bug fixes.
Geometry Dash was updated to 2.202 on Steam on 8 January 2024. This update exclusively contained bugfixes.


===2.203===
===2.203===
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*Added in-depth Demon display on profiles.
*Added in-depth Demon display on profiles.
*Added some editor tools: individual object scaling, half-grid movement, and falling events
*Added some editor tools: individual object scaling, half grid movement, and falling events
*Added fast menu (reduced transition times).
*Added fast menu (reduced transition times).


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===2.206===
===2.206===
Geometry Dash was updated to 2.206 on Steam, Android, and iOS on 2 June 2024 with the following:
Geometry Dash was updated to 2.206 on Steam, Android and iOS on 2 June 2024 with the following:
*NCS added to Music Library. (1200+ songs)
*NCS added to Music Library. (1200+ songs)
*Ignore Damage in editor levels.
*Ignore Damage in editor levels.
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**Icons: 2 cubes, 1 ship, 2 balls, 1 UFO, and 1 robot are now obtainable
**Icons: 2 cubes, 1 ship, 2 balls, 1 UFO, and 1 robot are now obtainable
*New song trigger options
*New song trigger options
*Bug fixes and optimisations
*Bugfixes and optimizations


===2.208===
===2.208===
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===2.209===
===2.209===
Geometry Dash was updated to 2.209 on Steam, Android, and iOS on 15 October 2026 with the following:
*TBA
*Platformer Saving
*Custom Keybinds
*Death Tracking
*Death Markers
*Editor Sounds and Packs
*Import/Export Editor Levels
*Auto-Save and Auto-Backup levels
*Custom Platformer Controls
*Start Position Switcher
*Group ID Names
*Improved Editor UI and Tools
*Improved SFX Browser
*Replay Daily, Weekly, and Event Levels
*Improved Following and Friends
*In-Game Notification system
*Emotes :D
*Improved messaging
*News tab
*Improved Options and navigation
*Bug fixes, tweaks and more!


==Geometry Dash Lite introductions==
==Geometry Dash Lite introductions==
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*New unique [[User Levels|Levels]] every week!
*New unique [[User Levels|Levels]] every week!
*New Achievements and unlocks.
*New Achievements and unlocks.
*Daily chests, find secrets, bonuses, and more!
*Daily chests, find secrets, bonuses and more!
*Bugfixes and tweaks.
*Bugfixes and tweaks.


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*Bonus platformer levels!
*Bonus platformer levels!
*New Achievements and unlocks.
*New Achievements and unlocks.
*Daily chests, find secrets, bonuses, and more!
*Daily chests, find secrets, bonuses and more!
*Bugfixes and tweaks.
*Bugfixes and tweaks.


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*Update 2.2 has had the longest wait of any Geometry Dash update, at 6 years, 11 months, and 3 days (2528 days), or about 7 years (about 2557 days)<!-- edited from '... about 6 years and 1 month...' --> if [[Update 2.1|Updates 2.1 and 2.11]] are considered separate.
*Update 2.2 has had the longest wait of any Geometry Dash update, at 6 years, 11 months, and 3 days (2528 days), or about 7 years (about 2557 days)<!-- edited from '... about 6 years and 1 month...' --> if [[Update 2.1|Updates 2.1 and 2.11]] are considered separate.
**On 14 August 2021, the first official [https://www.youtube.com/watch?v=ipK7vQ8gEZw sneak peek] for Update 2.2 was posted, marking the record-longest wait for a sneak peek at 1,670 days (over four and a half years).
**On 14 August 2021, the first official [https://www.youtube.com/watch?v=ipK7vQ8gEZw sneak peek] for Update 2.2 was posted, marking the record-longest wait for a sneak peek at 1,670 days (over four and a half years).
**When Update 2.2 released on 20 December 2023, two-thirds of the game's existence had been spent in Update 2.1 and without major updates.
**Upon the release of 2.2 on 20 December 2023, two-thirds of the game's entire existence had been spent in Update 2.1 and without major updates.
**On 30 April 2022, [[Geometry Dash SubZero]], the then-latest official Geometry Dash content, became older than Geometry Dash was at SubZero's release, meaning that Geometry Dash as a franchise had gone half of its existence without any official content updates whatsoever.
**On 30 April 2022, [[Geometry Dash SubZero]], the then-latest official Geometry Dash content, became older than Geometry Dash was at SubZero's release, meaning that Geometry Dash as a franchise had gone half of its existence without any official content updates whatsoever.
*Update 2.2 has had the most sneak peeks and teasers uploaded to YouTube, with 12 in total (or 13 if the Geometry Dash 10th Anniversary is counted).
*Update 2.2 has had the most sneak peeks and teasers uploaded to YouTube, with 12 in total (or 13 if the Geometry Dash 10-Year Anniversary is counted).
*Update 2.2 was originally going to be small, but RobTop stated that 'the update grew bigger as time went on'.{{Verify}}
*Update 2.2 was originally going to be small, but RobTop stated that 'the update grew bigger as time went on'.{{Verify}}
**Update 2.11 was originally meant to be a small 'pre-update' that 2.2 would release not long after, but it remained the latest update for over six years.
**Update 2.11 was originally meant to be a small 'pre-update' that 2.2 would release not long after, but it remained the latest update for over six years.
*Update 2.2 has had many previous planned release dates. Initially, it was intended to release for both Geometry Dash and [[Geometry Dash World]] before Christmas 2020, alongside another standalone expansion. RobTop additionally planned to release the update before the end of 2022.<ref group="Discord" name="UpdateIn2022Discord">https://discord.com/channels/398627612299362304/398627612299362306/938818361217912832</ref> RobTop later adjusted this release to sometime in the first half of 2023, then to the second half. During this period, Google Play also removed Geometry Dash because its current version was too old, putting even more pressure on RobTop to release the update.
*Update 2.2 has had many previous planned release dates. Initially, it was intended to release for both Geometry Dash and [[Geometry Dash World]] before Christmas 2020, alongside another standalone expansion. RobTop additionally planned to release the update before the end of 2022.<ref group="Discord" name="UpdateIn2022Discord">https://discord.com/channels/398627612299362304/398627612299362306/938818361217912832</ref> This release was further adjusted to be sometime in the first half of 2023, and then to the second half. Geometry Dash was also removed from the Google Play Store during this period due to its current version being too old, putting even more pressure on RobTop to release the update.
**RobTop also previously said he would focus on releasing the update after its third sneak peek. After the fourth sneak peek, Update 2.2 was officially announced with a planned release date of October 2023, later pushed to November 2023. Then, it was reported that it might be released in December 2023 because review approval was delayed. It was eventually released on 20 December 2023.
**RobTop additionally mentioned before that he would focus on releasing the update after its third sneak peek. After the fourth sneak peek for the update, Update 2.2 was officially announced to have a planned release date of October 2023, which would later be pushed to November 2023. Then, it was reported that it might be released in December 2023 due to review approval delays. It was eventually released on 20 December 2023.
*RobTop started to reveal plans for 2.2 before 2.1 was even released, when he teased the new camera controls.
*RobTop started to reveal plans for 2.2 before 2.1 was even released, when he teased the new camera controls.
**He did the same for Update 2.3 during 2.2's development, teasing another new game-mode.
**He also has done this for Update 2.3 during 2.2's development, teasing another new gamemode.
*Update 2.2 is the fourth consecutive update to feature a new game mode, after 1.9 introduced the wave, 2.0 introduced the robot, and 2.1 introduced the spider.  
*Update 2.2 is the fourth consecutive update to feature a new game mode, after 1.9 introduced the wave, 2.0 introduced the robot, and 2.1 introduced the spider.  
**If the jetpack is considered a distinct game-mode from the ship, it is the first update to feature two new game-modes.
**If the jetpack is considered a distinct gamemode from the ship, it is the first update to feature two new gamemodes.
*Update 2.2 is the biggest and probably the heaviest update to Geometry Dash so far. It is around 150 megabytes, making it the largest update by size. This is speculated to be the cause of the recent save issues.
*Update 2.2 is the biggest and probably the heaviest update to Geometry Dash so far. Its size is around 150 megabytes, making it the largest update in terms of size. This aspect is speculated to be a cause for the recent save issues.
*The images used to announce icon contest winners feature several Easter Eggs referencing the Geometry Dash community, including:
*The images used to announce icon contest winners feature several Easter Eggs referencing the Geometry Dash community, including:
**Many famous creators and streamers represented by their icons, such as Juniper, Technical, AmorAltra, AeonAir, Viprin, and more.
**Many famous creators and streamers represented by their icons, such as Juniper, Technical, AmorAltra, AeonAir, Viprin, and more.
**A sign labelled 'PP' in the first results image, referencing AmorAltra's level PP.
**A sign labelled 'PP' in the first results image, a reference to the level PP by AmorAltra.
**A building covered in yellow hexagons with faces in the first image, referencing C.S.Q.N. by Bluskys, but also B by MotleyOrc and ScorchVX
**A building covered in yellow hexagons with faces in the first image, referencing C.S.Q.N. by Bluskys, but also B by MotleyOrc and ScorchVX
**A red-circle character in the second results image resembling Jeremy from the level Your Brain on Drugs by Jayuff.
**A red circle character in the second results image resembling the character Jeremy from the level Your Brain on Drugs by Jayuff.
**A blue-and-white cube (Rafer) fishing a grey-and-red cube (Alkali) out of the water in the second image, referencing the animations made for Rafer's levels In Silico and Sky Tower.
**A blue and white cube (Rafer) fishing a grey and red cube (Alkali) out of the water in the second image, a reference to the animations made for Rafer's levels In Silico and Sky Tower.
**A computer with a green smiley face in the second image, most likely a reference to Computer Talk by 1374.
**A computer with a green smiley face in the second image, most likely a reference to Computer Talk by 1374.
**Knots and Xender Game's original characters having a picnic in the second image, potentially referencing their collaboration Dream Flower.
**Knots and Xender Game's original characters having a picnic in the second image, potentially referencing their collaboration Dream Flower.
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**Multiple large characters in the background of the fourth image, referencing popular boss levels such as CastleMania, The Mayhem War, Better Than Reality, and Ultra Violence.
**Multiple large characters in the background of the fourth image, referencing popular boss levels such as CastleMania, The Mayhem War, Better Than Reality, and Ultra Violence.
**One of the penguins and a slime from Mastergame by Serponge in the fourth image.
**One of the penguins and a slime from Mastergame by Serponge in the fourth image.
*Before the update's release, several modified versions of Geometry Dash spinoff games were created that allowed the use of new editor features. Topala himself has acknowledged these, calling them 'a really old version' that he does not mind. He has also found levels created with them useful for fixing bugs and gameplay issues.<ref group="Discord" name="RobHackedThoughts">https://discord.com/channels/398627612299362304/398627612299362306/805583202475442219</ref>
*Before the update's release, several modified versions of Geometry Dash spinoff games were created that allowed the use of new editor features. Topala himself has acknowledged these, calling them 'a really old version' that he does not mind. Additionally, he has found levels created with them useful in fixing bugs and gameplay issues.<ref group="Discord" name="RobHackedThoughts">https://discord.com/channels/398627612299362304/398627612299362306/805583202475442219</ref>
*This is the update with the most minor updates after its release, that being versions 2.201, 2.202, 2.203, 2.204, 2.205, 2.206, 2.207, 2.208, 2.209, and [[Update 2.21|2.21]].
*This is the update with the most minor updates after its release, that being versions 2.201, 2.202, 2.203, 2.204, 2.205, 2.206, 2.207, and 2.21.
*Despite the Swing and Wave forms not being accessible through platformer mode, RobTop confirmed that they will be added in Update 2.3, though he does have better plans for them.
*Despite the Swing and Wave forms not being accessible through platformer, RobTop confirmed that they will be added in 2.3, though he does have better plans for them.
{{Togglebox
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  |header = Previews
  |header = Previews
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Update2.2IconPreview02.png|Art of a new Discord themed icon.
Update2.2IconPreview02.png|Art of a new Discord themed icon.
Iconpreview.png|Art of old and current version of the icon 259 made by ElGab.
Iconpreview.png|Art of old and current version of the icon 259 made by ElGab.
ML5TiredCube.png|Art of the cube 267 made by ML500 in diffrent colors.
ML5TiredCube.png|Art of the cube 267 made by ML500 in diffrent colours.
Update2.2IconPreview03.png|Art of two versions of an icon based on Boomlings. Version "B" was chosen in the end.
Update2.2IconPreview03.png|Art of two versions of an icon based on Boomlings. Version "B" was chosen in the end.
Update2.2IconPreview05.png|Art of a new cube, sent by RobTop on Discord. This cube was modified to have two eyes for 2.2's release.
Update2.2IconPreview05.png|Art of a new cube, sent by RobTop on Discord. This cube was modified to have two eyes for 2.2's release.
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Update2.2EditorPreview01.png|An image showcasing the template blocks.
Update2.2EditorPreview01.png|An image showcasing the template blocks.
Update2.2EditorPreview02.png|An image showcasing the randomization possibilities with the auto build, sent by RobTop in the Geometry Dash Discord server.
Update2.2EditorPreview02.png|An image showcasing the randomization possibilities with the auto build, sent by RobTop in the Geometry Dash Discord server.
Update2.2EditorPreview03.png|An image showing off the hex/RGB code values in color triggers, shown off by RobTop in the Geometry Dash Discord server.
Update2.2EditorPreview03.png|An image showing off the hex/RGB code values in colour triggers, shown off by RobTop in the Geometry Dash Discord server.
Update2.2ComponentsPreview02.png|The result of a test that applied Sepia everywhere in Fingerdash.
Update2.2ComponentsPreview02.png|The result of a test that applied Sepia everywhere in Fingerdash.
Update2.2DifficultyIconPreview01.jpg|Concept art for the new ratings, Legendary and Mythic (originally called Godlike), compared with the current ratings.
Update2.2DifficultyIconPreview01.jpg|Concept art for the new ratings, Legendary and Mythic (originally called Godlike), compared with the current ratings.
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The Mechanic .png|A new character: The Mechanic.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/791758419756580887</ref>
The Mechanic .png|A new character: The Mechanic.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/791758419756580887</ref>
Update2.2PortalPreview01.png|New gravity portal (green): Flips gravity.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/844955173498650624</ref><ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/844961129302065164</ref>
Update2.2PortalPreview01.png|New gravity portal (green): Flips gravity.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/844955173498650624</ref><ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/844961129302065164</ref>
Update2.2ColorblindPortals.png|A test to make colorblind-friendly portals with extra sprites that can be toggled off/on.<ref name="colorblindPortals" group="Twitter">https://twitter.com/RobTopGames/status/1397017826007961605</ref>
Update2.2ColorblindPortals.png|A test to make colourblind-friendly portals with extra sprites that can be toggled off/on.<ref name="colorblindPortals" group="Twitter">https://twitter.com/RobTopGames/status/1397017826007961605</ref>
Update2.2ColorblindPortals3.jpg|Colorblind friendly portal in different angles, here with the blue gravity portal.<ref group="Twitter">https://twitter.com/RobTopGames/status/1397208458299064333</ref>
Update2.2ColorblindPortals3.jpg|Colorblind friendly portal in different angles, here with the blue gravity portal.<ref group="Twitter">https://twitter.com/RobTopGames/status/1397208458299064333</ref>
Update2.2ColorblindPortals4.png|New design for colourblind friendly portals.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/847172045632176208</ref>
Update2.2ColorblindPortals4.png|New design for colourblind friendly portals.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/847172045632176208</ref>
Update2.2ColorblindPortals5.png|In-game colorblind friendly portals.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/848586678255878144</ref>
Update2.2ColorblindPortals5.png|In-game colourblind friendly portals.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/848586678255878144</ref>
Update2.2ColorblindPortals2.jpg|All colorblind friendly portals and rings.<ref group="Twitter">https://twitter.com/RobTopGames/status/1397206106947137542</ref>
Update2.2ColorblindPortals2.jpg|All colourblind friendly portals and rings.<ref group="Twitter">https://twitter.com/RobTopGames/status/1397206106947137542</ref>
Update2.2ColorblindOrbs.png|In-game colourblind friendly rings.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/848587140606722048</ref>
Update2.2ColorblindOrbs.png|In-game colourblind friendly rings.<ref group="Discord">https://discordapp.com/channels/398627612299362304/398627612299362306/848587140606722048</ref>
ThreeMoons.jpeg|A teaser of the new collectable moons which will be obtainable by beating platformer levels.<ref group="Twitter" name="MoonsPreview" />
ThreeMoons.jpeg|A teaser of the new collectable moons which will be obtainable by beating platformer levels.<ref group="Twitter" name="MoonsPreview" />
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2.2SecondSneakPeekOldThumbnail.png|The old thumbnail for the second 2.2 sneak peek before it premiered. The face below the text is from Cube 95 in the game's Icon Kit.
2.2SecondSneakPeekOldThumbnail.png|The old thumbnail for the second 2.2 sneak peek before it premiered. The face below the text is from Cube 95 in the game's Icon Kit.
GD10Logo.jpg|Logo for the Geometry Dash 10-Year Anniversary.
GD10Logo.jpg|Logo for the Geometry Dash 10-Year Anniversary.
File:GeometryDashPromoArtGD10.png|Final promo art for the 10-Year Anniversary video, created by Rafer. Notably, it features elements from the Sneak Peek at the end despite being shown before its premiere - the new icon and some block/spike designs are visible at the center near the right edge.
File:GeometryDashPromoArtGD10.png|Final promo art for the 10-Year Anniversary video, created by Rafer. Notably, it features elements from the Sneak Peek at the end despite being shown before its premiere - the new icon and some block/spike designs are visible at the centre near the right edge.
GeometryDashPromoArtGD10Thumbnail.jpg|Thumbnail for the 10-Year Anniversary video, which includes both the new gamemode and the Platformer Mode "jetpack".
GeometryDashPromoArtGD10Thumbnail.jpg|Thumbnail for the 10-Year Anniversary video, which includes both the new gamemode and the Platformer Mode "jetpack".
Update2.2Steam1.jpg|The first of several screenshots of Update 2.2 content added to the game's Steam page. A section of Dash that was shown previously in sneak peeks.
Update2.2Steam1.jpg|The first of several screenshots of Update 2.2 content added to the game's Steam page. A section of Dash that was shown previously in sneak peeks.
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===Reddit===
===Reddit===
<references group="Reddit" />
<references group="Reddit" />
[[Category:Updates (base content)]]
[[Category:Updates (base content)]]
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