Editing Update Disorder

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Stub}}
{{IB-Level
{{IB-Level
  |name      = Update Disorder
  |name      = Update Disorder
Line 6: Line 5:
  |creator    = DangerousROBOT
  |creator    = DangerousROBOT
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Insane}}
  |difficulty = [[File:Insane.png|x35px]]
  |stars      = 9
  |stars      = 9
  |diamonds  = 11
  |diamonds  = 11
  |coins      = 3
  |coins      = 3
  |length    = 2m 4s (XL)
  |length    = 2m 4s (XL)
  |objects    = 99,121
  |objects    = 99,397
  |copytype  = No password
  |copytype  = Free copy
  |downloads  = 499.5K
  |downloads  = 55.3K+
  |likes      = 13.6K
  |likes      = 9.5K+
  |rating    = Legendary
  |rating    = Legendary
  |artist    = [https://siximpala.newgrounds.com SixImpala]
  |artist    = [https://siximpala.newgrounds.com SixImpala]
Line 29: Line 28:
*'''8-25%:''' The level continues with a normal sized cube where the player has to jump and hit a few orbs including dash orbs with indicated S-blocks. Many of the jumps are timings. This part switches between 0.5x speed and 1x speed. From 18-19%, the player needs to hold a few dash orbs with indicated S-blocks consecutively. After that point, there are no orbs in this section anymore and the player only needs to time jumps until the player hits a blue pad.
*'''8-25%:''' The level continues with a normal sized cube where the player has to jump and hit a few orbs including dash orbs with indicated S-blocks. Many of the jumps are timings. This part switches between 0.5x speed and 1x speed. From 18-19%, the player needs to hold a few dash orbs with indicated S-blocks consecutively. After that point, there are no orbs in this section anymore and the player only needs to time jumps until the player hits a blue pad.
*'''25-39%:''' The level then continues with a robot part. This section contains blue orbs, slopes with blocks underneath/above them depending on if the slope is meant for normal gravity or reverse gravity, and groups of platforms the player does small jumps off that have arrows.
*'''25-39%:''' The level then continues with a robot part. This section contains blue orbs, slopes with blocks underneath/above them depending on if the slope is meant for normal gravity or reverse gravity, and groups of platforms the player does small jumps off that have arrows.
*'''39-58%:''' The level transitions the player into a random airborne gamemode. This section requires the player to avoid appearing blocks. The blocks that are about to appear are indicated with red and blue squares that have counters that count down from three. When the counter is at 0, the red and blue squares turn into solid blocks, the old ones disappear, and new red and blue squares appear.
*'''39-58%:''' The level transitions the player into a random flying gamemode. This section requires the player to avoid blocks. The blocks disappear and other blocks appear after a bit. The blocks that are about to appear are indicated with red and blue squares that have counters that count down from three. When the counter is at 0, the red and blue squares turn into blocks, the old ones disappear, and new red and blue squares appear.
*'''58-68%:''' The player transitions into a random gamemode. The player is mini during this section. This part is a corridor section with spikes on the sides and blue orbs that the player may need to hit depending on the placement and the gamemode. Depending on the gamemode of the player, there might be green portals that invert the player's gravity.
*'''58-68%:''' The player transitions into a random gamemode again. The player is small during this section. This part is a corridor section with spikes on the sides and blue orbs that the player may need to hit depending on the placement and the gamemode. Depending on the gamemode of the player, there might be green portals that invert the player's gravity.
*'''68-77%:''' The player becomes a 2x speed spider and hits some pads and some black orbs. Sometimes, the player flips and avoids the black orb completely. At 72%, the player turns into a 3x speed dual spider where the players on both sides hit pads and orbs. At 74%, the players become 4x speed. At 76%, the player exits dual mode.
*'''68-77%:''' The player becomes a 2x speed spider and hits some pads and some black orbs. Sometimes, the player flips and avoids the black orb completely. At 72%, the player turns into a 3x speed dual spider where the players on both sides hit pads and orbs. The player doesn't have to do a spider flip in the dual spider. At 74%, the players become 4x speed. At 76%, the player exits dual mode.
*'''77-93%:''' The player becomes a 1x speed cube and the level flashes between many different updates. The player hits many blue pads and taps on the jump indicators in this part. At 89%, the player becomes 2x speed. At 90%, the player becomes 3x speed. At 91%, the player becomes 4x speed. Shortly after, there is a short break where the player is 0.5x speed and it goes through invisible gravity portals that lasts until 92%. For the remaining part of the section, the player becomes 1x speed and hits a bunch of blue pads while doing some jumps. {{Verify}}
*'''77-93%:''' The player becomes a 1x speed cube and the level flashes between many different updates. The player hits many blue pads and the player may rely on the jump indicators in this part due to the unsightreadable nature of the part. At 89%, the player becomes 2x speed. At 90%, the player becomes 3x speed. At 91%, the player becomes 4x speed. Shortly after, there is a short break where the player is 0.5x speed and it goes through invisible gravity portals that lasts until 92%. For the remaining part of the section, the player becomes 1x speed and hits a bunch of blue pads while doing some jumps.
*'''93-100%:''' The level ends with a 3x speed UFO where the player hits 3 red orbs.
*'''93-100%:''' The level ends with a 3x speed UFO where the player hits 3 red orbs.


Line 42: Line 41:
==Gameplay==
==Gameplay==
{{VC|JEQS83Zxq60}}
{{VC|JEQS83Zxq60}}
==Trivia==
*Update Disorder is the only level is the Random or Chance Gauntlets that has excessive flashing lights and no low-flash option.
[[Category:Gauntlet levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)