Utopia Dash: Difference between revisions
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'''Utopia Dash''' is a solo 1.4 Hard 5* level created and published by [[Darnoc]] during January 2014. It is the first level of the Challenge Pack. | '''Utopia Dash''' is a solo 1.4 Hard 5* level created and published by [[Darnoc]] during January 2014. It is the first level of the Challenge Pack. | ||
== | ==Description== | ||
*'''0-35%:''' The level starts off with a simple cube section with very easy jumps. | *'''0-35%:''' The level starts off with a simple cube section with very easy jumps. | ||
*'''35-53%:''' A ball section appears with jump orbs and a few hard timings, there are a few auto gravity jump pad corridors throughout this part too. | *'''35-53%:''' A ball section appears with jump orbs and a few hard timings, there are a few auto gravity jump pad corridors throughout this part too. | ||
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*'''79-86%:''' Afterwards there's a short ball section with a few simple timings and jump orbs. | *'''79-86%:''' Afterwards there's a short ball section with a few simple timings and jump orbs. | ||
*'''86-100%:''' Finally the level ends off as a cube again, starting off as mini and ending as normal size with simple timings. | *'''86-100%:''' Finally the level ends off as a cube again, starting off as mini and ending as normal size with simple timings. | ||
==Gameplay== | |||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Revision as of 22:11, 15 August 2025
“Easiest level i have ever made!~ Darnoc
Utopia Dash is a solo 1.4 Hard 5* level created and published by Darnoc during January 2014. It is the first level of the Challenge Pack.
Description
- 0-35%: The level starts off with a simple cube section with very easy jumps.
- 35-53%: A ball section appears with jump orbs and a few hard timings, there are a few auto gravity jump pad corridors throughout this part too.
- 53-69%: The level enters a large ship section where you must avoid the floor and roof. The ship becomes reverse gravity halfway through.
- 69-79%: The ship enters a mini cube portal where you must jump over sawblades and spikes whilst avoiding fake jump pads.
- 79-86%: Afterwards there's a short ball section with a few simple timings and jump orbs.
- 86-100%: Finally the level ends off as a cube again, starting off as mini and ending as normal size with simple timings.