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{{Quote|Legendary Koreans Megacollab by KrampuX and More! Hope Enjoy :D|KrampuX}}
{{Quote|Legendary Koreans Megacollab by KrampuX and More! Hope Enjoy :D|KrampuX}}


'''[[Visible Ray]]''' is a 2.0/2.1 South Korean Extreme Demon mega-collaboration hosted by KrampuX and verified by Seturan on August 15, 2018.<ref name="Verification">https://www.youtube.com/watch?v=hHpaB752peM</ref> It is currently #25 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]], above [[Aquatic Auroras]] (#26) and below [[Kowareta]] (#24).  
'''Visible Ray''' is a 2.0/2.1 South Korean Extreme Demon mega-collaboration hosted by KrampuX and verified by Seturan on August 15, 2018.<ref name="Verification">https://www.youtube.com/watch?v=hHpaB752peM</ref> It is currently #25 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]], above [[Aquatic Auroras]] (#26) and below [[Kowareta]] (#24).  


== History ==
== History ==
Visible Ray has a long history. According to some reports, its creation dates back to 2016 in Update 2.0, but it was finished in the summer of 2017.
Visible Ray has a long history. According to some reports, its creation dates back to 2016 in Update 2.0 but finished in the summer of 2017.


Seturan proceeded to verify it, on September 16, 2017, progress run from 61-94% was uploaded on Seturan's YouTube channel.<ref>https://www.youtube.com/watch?v=TagpTSV2DH4</ref> However, he did not make any new progress runs for a long time (although during that time Seturan beat Digital Descent and became the first player in Korea to do so<ref>https://www.youtube.com/watch?v=u0RcqguKkP4</ref>, but on November 19, he uploaded a video with a progress run of 33%,<ref>https://www.youtube.com/watch?v=BjCtBVbg8yU</ref> and on December 31 he got a new record of 44%. In the video description, he stated that he had considered nerfing the level, but he will never pass it onto another person.<ref>https://www.youtube.com/watch?v=jJz1XHl4Xng</ref>
Seturan proceeded to verify it. On September 16, 2017, the run 61-94% was uploaded on Seturan's YouTube channel.<ref>https://www.youtube.com/watch?v=TagpTSV2DH4</ref> However, he did not make any new progress runs for a long time. Although during that time, Seturan beat Digital Descent and became the first player in Korea to do so.<ref>https://www.youtube.com/watch?v=u0RcqguKkP4</ref> On November 19, he uploaded a video with a progress run of 33%,<ref>https://www.youtube.com/watch?v=BjCtBVbg8yU</ref> and on December 31, he got a new record of 44%. In the video description, he stated that he had considered nerfing the level, but he will never pass it onto another person.<ref>https://www.youtube.com/watch?v=jJz1XHl4Xng</ref>


On February 11, 2018, Seturan uploaded a video showcasing the final version of Visible Ray. In the video description, he predicted that it may be as difficult as [[Gamma]].<ref>https://www.youtube.com/watch?v=Yf3VKfVQGPI</ref> After a long period of inactivity on June 8, he achieved an incredible 61% on the level.<ref>https://www.youtube.com/watch?v=N6FylAbbGY4</ref> Just over a month later on July 13, he got a new best of 86%.<ref>https://www.youtube.com/watch?v=FpXVla0znUY</ref>
On February 11, 2018, Seturan uploaded a video showcasing the final version of Visible Ray. In the video description, he predicted that it may be as difficult as [[Gamma]].<ref>https://www.youtube.com/watch?v=Yf3VKfVQGPI</ref> After a long period of inactivity on June 8, he achieved an incredible 61%.<ref>https://www.youtube.com/watch?v=N6FylAbbGY4</ref> Just over a month later, on July 13, he got a new best of 86%.<ref>https://www.youtube.com/watch?v=FpXVla0znUY</ref>


Just two days later on July 15, Seturan achieved a devastating 92% by crashing into the last spikes, to which he reacted very violently.<ref>https://www.youtube.com/watch?v=tqVeMl6l6YU</ref> However, exactly one month later on August 15, he nerfed the miniwave spam by making it a normal size wave and removed the last triple spike, after which he verified Visible Ray after 32,731 attempts.<ref name="Verification" />
Just two days later, on July 15, Seturan achieved a devastating 92% by crashing into the last spikes, to which he reacted very violently.<ref>https://www.youtube.com/watch?v=tqVeMl6l6YU</ref> However, one month later, on August 15, he nerfed the mini-wave spam by making it a normal-size wave and removed the last triple spike, after which he verified Visible Ray after 32,731 attempts.<ref name="Verification" />


== Gameplay ==
== Gameplay ==
{{Low-Faith/Section}}
{{Low-Faith/Section}}


* '''0-5% (KrampuX/Mayb3e):''' The level begins with several parts of a cube and a ball, interrupted several times by a wave and a UFO. Here it is just to get confused because of the corresponding gameplay, which includes eternal narrowness and hell timings. In general, both parts can be called decorated in the old WOOGI style, in the second one it will be especially felt due to the abundance of non-modern objects in several layers.
* '''0-5% (KrampuX/Mayb3e):''' The level begins with several parts of a cube and a ball, interrupted several times by a wave and a UFO. It is just to get confused because of the corresponding gameplay, which includes eternal narrowness and hell timings. In general, both parts can be called decorated in the old WOOGI style.
* '''5-10% (Non4med):''' Here the decoration has already become more saturated. All black, and around a lot of shining multicolored sparks. Here again, the wave and the UFO mostly alternate, but in the usual size. But the nightmarish narrow passages with a constant change of gravity complicates the passage. Here the screen closes the name of the level, and many rays of different colors begin to "dance" on it.
* '''5-10% (Non4med):''' This part has decorations with more saturation. All black, and around a lot of shining multi-colored sparks. The wave and the UFO mostly alternate but in the usual size. But the nightmarish narrow passages with a constant change of gravity complicates the passage. The screen closes with the name of the level and with many different colored rays begin to "dance".
* '''12-14% (Vismuth):''' A colorful part with rainbow neon rays, pulsating circles in the background and special moving blocks exclusively from version 2.0 - in fact, neither from the earlier nor the later. As for the gameplay, the form of the robot dominates with constant jump calculations.
* '''12-14% (Vismuth):''' A colorful part with rainbow neon rays, pulsating circles in the background, and special moving blocks exclusively from version 2.0 - in fact, neither from earlier nor later. As for the gameplay, the form of the robot dominates with constant jump calculations.
* '''14-17% (DemN):''' The design has become basic. Re-used 2.0 blocks and nothing more. There is a chain of completely locked up stages of a robot, a ship, a ball, and sometimes a UFO, always in a confined space. There are a lot of moving blocks.
* '''14-17% (DemN):''' This part has a basic design. It re-uses 2.0 blocks and nothing more. There is a chain of stages of a robot, a ship, a ball, and sometimes a UFO. They are in a completely locked up confined space. There are a lot of moving blocks.
* '''17-21% (Cyrpediem):''' The music starts to accelerate, and you go through an incredibly complex wave stage with screen reversals and a change in gravity. In the background, you can see a blob of neon rays changing its color.
* '''17-21% (Cyrpediem):''' The music starts to accelerate, and the player goes through an incredibly complex wave stage with screen reversals and a change in gravity. In the background, there's a blob of neon rays changing their color.
* '''21-25% (ThorMode):''' Gameplay has become much faster in time with the soundtrack. So it flies through several parts of the cube, the waves and the UFO with the ship, and everywhere it is necessary to observe timing and to click extremely often. The decoration is still old, but it looks good: the first bright notes appear.
* '''21-25% (ThorMode):''' Gameplay has become much faster in time with the soundtrack. So it flies through several parts of the cube, the waves, and the UFO with the ship, and everywhere it is necessary to observe timing and click extremely often. The decoration is still old, but it looks good: the first bright notes appear.
* '''26-30% (Dister K):''' You will become a ball, which will later be split in two. Part tangled, there are a lot of fake blocks. By the end, the active rotation of the screen will begin, and the character will be a double UFO and a ship. Splits are not too complicated, because they do not last long. The decor is poor and quite old; The color scheme consists of dark green shades.
* '''26-30% (Dister K):''' The player becomes a ball and later goes into a dual. Part tangled, there are a lot of fake blocks. By the end, the active rotation of the screen will begin, and the character will be a double UFO and a ship. Splits are not too complicated because they don't last long. The decoration is poor and quite old; The color scheme consists of dark green shades.
* '''30-35% (Hobbyboat/Xerabii):''' Short stages of the ship, waves, sometimes a cube or UFO, as well as a ball or a robot. The gameplay is not very unique, narrow spaces and size changes are complex. But the design has become better at times: everywhere there is a beautiful multi-colored neon gloss with pulsating objects. Not bad block design.
* '''30-35% (Hobbyboat/Xerabii):''' Short stages of the ship, waves, sometimes a cube or UFO, as well as a ball or a robot. The gameplay is not unique, and the narrow spaces and size changes are complex. But the design has become better at times. Everywhere, there is a beautiful multi-colored neon gloss with pulsating objects.
* '''35-38% (1234):''' Split a ball, and then a cube, and then a single cube. Both bifurcations are short-lived, but rather are rather locked up. Everything is done in shades of gray and beauty does not shine.
* '''35-38% (1234):''' Split a ball, and then a cube, and then a single cube. Both bifurcations are short-lived but rather are locked up. Everything is in shades of gray, and beauty does not shine.
* '''38-43% (Dark Boshy):''' Bifurcation again, this time a cube and later a robot. The size does not change, but the gameplay is rather confusing. The scenery is basic, red and black. Next is one of the best parts of the mega-collaboration. We play with a mixture of a robot and a spider, and after one spider, and everything finally makes us happy: everything is taken from the current version 2.1, namely, just the spider mode and the abundance of arrow spheres. Of course, you need to be extremely attentive here, because there are a lot of thorns, and there are timings on the spheres. The gap between not the best moments in the colorful Modern style is made. The background is gray, and there is actually a rainbow circle with the name of the demon, a colorful border around the edges.
* '''38-43% (Dark Boshy):''' Bifurcation again, this time a cube and later a robot. The size does not change, but the gameplay is confusing. The scenery is basic, red and black. Next is one of the best parts. The player plays with a mixture of a robot and a spider, and after one spider, everything finally makes us happy. It's from the current version 2.1, namely, just the spider mode and the abundance of arrow spheres. Of course, the player needs to be extremely attentive because there are tons of thorns, and there are timings on the spheres. The gap between is not the best moment in the colorful modern style. The background is gray, and there is a rainbow circle with the name of the demon, a colorful border around the edges.
* '''43-47% (Spica):''' A series of stages where everything meets once: a wave, a robot, a ball, a ship; besides the missing UFO with a spider and a cube that you have already played two times. Again, boring gameplay and basic decor.
* '''43-47% (Spica):''' A series of stages where everything meets once: a wave, a robot, a ball, a ship; besides the missing UFO with a spider and a cube that the player has already played two times. Again, boring gameplay and basic decoration.
* '''48-51% (Ekko IV):''' Multiple parts, similar to each other by frequent size changes and eternal enclosed spaces simultaneously with timings. Here it is proposed to pass a couple of parts of the robot, the waves and the cube, and once a ship with a ball. The speed is not so high. The design has improved again: the similarity of LazerBlitz came along, only everything is already black, and there are many brighter, brighter, multi-colored lines against the black background.
* '''48-51% (Ekko IV):''' Multiple parts, similar to each other by frequent size changes and eternal enclosed spaces simultaneously with timings. It is proposed to pass a couple of parts of the robot, the waves and the cube, and once a ship with a ball. The speed is not so high. The design has improved again: the similarity of LazerBlitz came along, only everything is already black, and there are many brighter, brighter, multi-colored lines against the black background.
* '''51-54% ([[Mulpan]]):''' Mulpan's part consists of only two stages: the ship and the UFO, and the aisles are not so narrow, although there are decreasing portals. Everything is gray, and in the background, you can see a Chinese character which means "ray" or "light".
* '''51-54% ([[Mulpan]]):''' Mulpan's part consists of only two stages: the ship and the UFO, and the aisles are not so narrow, although there are decreasing portals. Everything is gray, and in the background, there is a Chinese character that means "ray" or "light".
* '''54-62% (Renovatio/Sousland/KeiAs):''' A new series of change of forms. In the beginning, a robot and a ship are often encountered, and sometimes a part of a wave or a cube follows between them. The gameplay has not changed much, and the differences appeared in that the reduced wave is now not uncommon, although it went even in a double wave on the part of Ekko IV. By the end of this group, the spider will also become more frequent, where timings and narrow passages will be difficult at the same time. The speed is huge, so here you have to click very often. Fortunately, the parts have been decorated modernly: the first one again returns that same iridescent gloss, and in the last two the style generally becomes very unusual, reminding LazerBlitz and neon, again with very bright colors.
* '''54-62% (Renovatio/Sousland/KeiAs):''' A new series of change of forms. In the beginning, a robot and a ship are often encountered, and sometimes a part of a wave or a cube follows between them. The gameplay has not changed much, and the differences appeared in that the reduced wave is now not uncommon, although it went even in a double wave on the part of Ekko IV. By the end of this group, the spider will also become more frequent, where timings and narrow passages will be difficult at the same time. The speed is huge, so the player has to click very often. Fortunately, the parts have been decorated modernly: the first one again returns that same iridescent gloss, and in the last two the style generally becomes very unusual, reminding LazerBlitz and neon, again with very bright colors.
* '''63-73% (Senousia):''' One of the best part of the Visible Ray. It is executed unsurpassedly original - Core style is simply flawless here. By adopting a "digital" view, it gives a certain computer theme. Colors change from purple to green and from green to yellow and brown. Good as a block design, and design even thorns. The gameplay consists of several stages, which you should divide into two groups: the robot and the ship in the usual size go to the first, the spider with the UFO in a reduced state go to the second.
* '''63-73% (Senousia):''' One of the best parts of the Visible Ray. It is executed unsurpassedly original - Core style is simply flawless here. Adopting a "digital" view gives a certain computer theme. Colors change from purple to green and from green to yellow and brown. Good as a block design, and design even thorns. The gameplay consists of several stages, which divide into two groups: the robot and the ship in the usual size go to the first, the spider with the UFO in a reduced state go to the second.
* '''73-77% (MoonlightEVE):''' A short split where the cube and the spider are mixed. There are a lot of jump orbs and timings, so it is very easy to get confused.
* '''73-77% (MoonlightEVE):''' A short split where the cube and the spider are mixed. There are a lot of jump orbs and timings, so it is very easy to get confused.
* '''78-82% (Hanavi + Ticky):''' The ship, UFO and cube are alternating. Everywhere there is a change of gravity, it is especially difficult on a UFO, and in the ship sequence, more and more passes will be one block wide. The decoration is good because there is a beautiful pulsating space art in the background.
* '''78-82% (Hanavi + Ticky):''' The ship, UFO, and cube are alternating. Everywhere there is a change of gravity, it is especially difficult on a UFO, and in the ship sequence, more and more passes will be one block wide. The decoration is good because there is a beautiful pulsating space art in the background.
* '''83-88% (LioLeo):''' The same forms, but the main will already be a cube. There are a lot of timings, mainly on the spheres, actually inside the blocks. The main feature of the gameplay - all the time you move through narrow tunnels up and down, then right in a narrow space. The effects, in contrast to empty block-design, are amazing: the background consists of so-called "puzzles", and the spheres become unusual with the change in the "look" of the portals. Everything speaks of modern style.
* '''83-88% (LioLeo):''' The same forms, but the main will already be a cube. There are a lot of timings, mainly on the spheres, actually inside the blocks. The main feature of the gameplay - all the time, the player moves through narrow tunnels up and down, then right in a narrow space. The effects, in contrast to empty block design, are amazing: the background consists of so-called "puzzles", and the spheres become unusual with the change in the "look" of the portals. Everything speaks of modern style.
* '''88-100% (Dominator):''' The last three stages: a cube with a wave and a robot. The gameplay is the same: on the cube and the robot, there are still timings, on a wave of hellish quick clicks. On this part you, although not surprised by its originality, will finally see something familiar - in front of the player - the usual 2.1 basic styles in blue tones. And here appears the inscription "Well done".
* '''88-100% (Dominator):''' The last three stages: a cube with a wave and a robot. The gameplay is the same: on the cube and the robot, there are still timings, on a wave of hellish quick clicks. On this part, the player will finally see something familiar - in front of the player - the usual 2.1 basic styles in blue tones. It then shows the message "Well done" and the level ends.


== Records ==
== Records ==
Line 88: Line 88:
|-
|-
|[[Technical]]
|[[Technical]]
|100%
|'''100%'''
|Novemer 5, 2019
|Novemer 5, 2019
|5,774
|5,774
Line 94: Line 94:
|-
|-
|Bleamer
|Bleamer
|100%
|'''100%'''
|November 13, 2019
|November 13, 2019
|21,896
|21,896
Line 100: Line 100:
|-
|-
|BGram
|BGram
|100%
|'''100%'''
|November 20, 2019
|November 20, 2019
|~20k
|~20k
Line 106: Line 106:
|-
|-
|Psychotix
|Psychotix
|100%
|'''100%'''
|December 13, 2019
|December 13, 2019
|Unknown
|Unknown
Line 112: Line 112:
|-
|-
|[[RG]]
|[[RG]]
|100%
|'''100%'''
|December 20, 2019
|December 20, 2019
|~19k
|~19k
Line 118: Line 118:
|-
|-
|Zeronium
|Zeronium
|100%
|'''100%'''
|December 22, 2019
|December 22, 2019
|20,568
|20,568
Line 130: Line 130:
|-
|-
|Gabs
|Gabs
|100%
|'''100%'''
|Mar 15, 2020
|Mar 15, 2020
|23,957
|23,957
Line 136: Line 136:
|-
|-
|[[nSwish]]
|[[nSwish]]
|100%
|'''100%'''
|Aug 29, 2019
|Aug 29, 2019
|5,807
|5,807
Line 142: Line 142:
|-
|-
|Pablohh
|Pablohh
|100%
|'''100%'''
|April 16, 2020
|April 16, 2020
|Unknown
|Unknown
Line 148: Line 148:
|-
|-
|Stillueto
|Stillueto
|100%
|'''100%'''
|April 22, 2020
|April 22, 2020
|Unknown
|Unknown
Line 154: Line 154:
|-
|-
|TherZ
|TherZ
|100%
|'''100%'''
|April 29, 2020
|April 29, 2020
|6,788
|6,788
Line 160: Line 160:
|-
|-
|poi
|poi
|100%
|'''100%'''
|Unknown
|Unknown
|Unknown
|Unkown
|Private
|Private
|-
|-
|CuTTeR
|CuTTeR
|100%
|'''100%'''
|May 15, 2020
|May 15, 2020
|5,533
|5,533
Line 172: Line 172:
|-
|-
|Simmyy
|Simmyy
|100%
|'''100%'''
|November 29, 2019
|November 29, 2019
|~14K
|~14K
Line 178: Line 178:
|-
|-
|ultracauaHD
|ultracauaHD
|100%
|'''100%'''
|May 27, 2020
|May 27, 2020
|13,731‬  
|13,731‬  
Line 184: Line 184:
|-
|-
|[[DiamondSplash]]
|[[DiamondSplash]]
|100%
|'''100%'''
|July 13, 2020
|July 13, 2020
|12,796
|12,796
Line 190: Line 190:
|-
|-
|Ozzy
|Ozzy
|100%
|'''100%'''
|July 18, 2020
|July 18, 2020
|13,918
|13,918
Line 196: Line 196:
|-
|-
|Spaces
|Spaces
|100%
|'''100%'''
|July 23, 2020
|July 23, 2020
|~39k
|~39k
Line 202: Line 202:
|-
|-
|[[Luqualizer]]
|[[Luqualizer]]
|100%
|'''100%'''
|July 31, 2020
|July 31, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=5jVAumaM-Qc YouTube]
|[https://www.youtube.com/watch?v=5jVAumaM-Qc YouTube]
|-
|-
|[[ViewSonic]]
|[[ViewSonic]]
|100%
|'''100%'''
|July 31, 2020
|July 31, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=cjWDK2EEJfI YouTube]
|[https://www.youtube.com/watch?v=cjWDK2EEJfI YouTube]
|-
|-
|[[LuigiDB]]
|[[LuigiDB]]
|100%
|'''100%'''
|August 1, 2020
|August 1, 2020
|18,665
|18,665
Line 220: Line 220:
|-
|-
|[[Dr. Joe|joeingly]]
|[[Dr. Joe|joeingly]]
|100%
|'''100%'''
|August 3, 2020
|August 3, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=ZJRkyJ5CXg0 YouTube]
|[https://www.youtube.com/watch?v=ZJRkyJ5CXg0 YouTube]
|-
|-
|Dils thik
|Dils thik
|100%
|'''100%'''
|July 15, 2020
|July 15, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=ZJRkyJ5CXg0 YouTube]
|[https://www.youtube.com/watch?v=ZJRkyJ5CXg0 YouTube]
|-
|-
|BlazeRol
|BlazeRol
|100%
|'''100%'''
|September 8, 2020
|September 8, 2020
|14,875  
|14,875  
Line 238: Line 238:
|-
|-
|dice88
|dice88
|100%
|'''100%'''
|September 9, 2020
|September 9, 2020
|10,687
|10,687
Line 244: Line 244:
|-
|-
|GMD6eex
|GMD6eex
|100%
|'''100%'''
|October 4, 2020
|October 4, 2020
|~19k
|~19k
Line 250: Line 250:
|-
|-
|Jeller
|Jeller
|100%
|'''100%'''
|October 22, 2020
|October 22, 2020
|6,787
|6,787
Line 256: Line 256:
|-
|-
|zMarc
|zMarc
|100%
|'''100%'''
|November 7, 2020
|November 7, 2020
|8,008  
|8,008  
Line 262: Line 262:
|-
|-
|paqoe
|paqoe
|100%
|'''100%'''
|November 26, 2020
|November 26, 2020
|~18.1k
|~18.1k
Line 268: Line 268:
|-
|-
|BrutalSword107
|BrutalSword107
|100%
|'''100%'''
|December 6, 2020
|December 6, 2020
|7,483
|7,483
Line 274: Line 274:
|-
|-
|DTDom
|DTDom
|100%
|'''100%'''
|December 29, 2020
|December 29, 2020
|~21k
|~21k
Line 280: Line 280:
|-
|-
|[[sid125]]
|[[sid125]]
|100%
|'''100%'''
|January 22, 2021
|January 22, 2021
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=c4fEPV5gDmA YouTube]
|[https://www.youtube.com/watch?v=c4fEPV5gDmA YouTube]
|-
|-
|A11egiance
|A11egiance
|100%
|'''100%'''
|January 25, 2021
|January 25, 2021
|23,094
|23,094
Line 292: Line 292:
|-
|-
|cobrablitz
|cobrablitz
|100%
|'''100%'''
|March 9, 2021
|March 9, 2021
|17,827
|17,827
Line 298: Line 298:
|-
|-
|Toka
|Toka
|100%
|'''100%'''
|March 31, 2021
|March 31, 2021
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=2axQ2TPpwF0 YouTube]
|[https://www.youtube.com/watch?v=2axQ2TPpwF0 YouTube]
|-
|-
|민용 MinYong
|민용 MinYong
|100%
|'''100%'''
|April 2, 2021
|April 2, 2021
|23,812
|23,812
Line 310: Line 310:
|-
|-
|SuPPerBBoY
|SuPPerBBoY
|100%
|'''100%'''
|April 8, 2021
|April 8, 2021
|17,708  
|17,708  
Line 324: Line 324:
|87%
|87%
|March 1, 2021
|March 1, 2021
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=Nlmuw2P6sM4 YouTube]
|[https://www.youtube.com/watch?v=Nlmuw2P6sM4 YouTube]
|-
|-
Line 330: Line 330:
|75%
|75%
|July 13, 2019
|July 13, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=6X0KqN0cJno YouTube]
|[https://www.youtube.com/watch?v=6X0KqN0cJno YouTube]
|-
|-
Line 336: Line 336:
|68%
|68%
|March 2, 2020
|March 2, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=7SZuHT5wr8c YouTube]
|[https://www.youtube.com/watch?v=7SZuHT5wr8c YouTube]
|-
|-
Line 342: Line 342:
|67%
|67%
|December 9, 2019
|December 9, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=QAw6AhGRqQs YouTube]
|[https://www.youtube.com/watch?v=QAw6AhGRqQs YouTube]
|-
|-
Line 348: Line 348:
|67%
|67%
|January 4, 2021
|January 4, 2021
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=U--gU-xTgyE YouTube]
|[https://www.youtube.com/watch?v=U--gU-xTgyE YouTube]
|-
|-
Line 360: Line 360:
|59%
|59%
|June 10, 2019
|June 10, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=24dBJ12K8wQ YouTube]
|[https://www.youtube.com/watch?v=24dBJ12K8wQ YouTube]
|-
|-
Line 366: Line 366:
|59%
|59%
|November 1, 2019
|November 1, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=d-M-zpvlfZM YouTube]
|[https://www.youtube.com/watch?v=d-M-zpvlfZM YouTube]
|-
|-
Line 372: Line 372:
|59%
|59%
|September 1, 2020
|September 1, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=9dlptWklZOo YouTube]
|[https://www.youtube.com/watch?v=9dlptWklZOo YouTube]
|-
|-
Line 378: Line 378:
|58%
|58%
|September 1, 2019
|September 1, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=0se18Z_vrPM YouTube]
|[https://www.youtube.com/watch?v=0se18Z_vrPM YouTube]
|-
|-
Line 384: Line 384:
|55%
|55%
|September 21, 2019
|September 21, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=zu4dBwRg97I YouTube]
|[https://www.youtube.com/watch?v=zu4dBwRg97I YouTube]
|-
|-
Line 390: Line 390:
|54%
|54%
|December 8, 2019
|December 8, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=j_8Vw7hufKE YouTube]
|[https://www.youtube.com/watch?v=j_8Vw7hufKE YouTube]
|-
|-
Line 396: Line 396:
|54%
|54%
|December 16, 2019
|December 16, 2019
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=MWcu16kdFow YouTube]
|[https://www.youtube.com/watch?v=MWcu16kdFow YouTube]
|-
|-
Line 402: Line 402:
|52%
|52%
|April 10, 2020
|April 10, 2020
|Unkown
|Unknown
|[https://www.youtube.com/watch?v=M7w5CdHb6T8 YouTube]
|[https://www.youtube.com/watch?v=M7w5CdHb6T8 YouTube]
|}
|}
Line 408: Line 408:
* The level is free to copy.
* The level is free to copy.
* The level contains 119,166 objects.
* The level contains 119,166 objects.
*Some of the participants such as Dominator, KrampuX, KeiAs, and Mulpan also participated in two other South Korean mega-collaborations, [[Dark Flare]] and [[Fabrication]].
*Some participants such as Dominator, KrampuX, KeiAs, and Mulpan also participated in two other South Korean mega-collaborations, [[Dark Flare]] and [[Fabrication]].
* KrampuX, apparently, built two parts.
* KrampuX built two parts.
** This can be judged from the inscriptions on the parts DemN "DemN + Kram". Probably, the last nickname is exactly the abbreviation of the nickname of the organizer of the collab, and he probably assisted DemN in the construction of the level.
**It's judged from the inscriptions on the parts DemN "DemN + Kram". Probably, the last nickname is the abbreviation of the nickname of the organizer of the collab, and he probably assisted DemN in the construction of the level.
** In addition, there are some inconsistencies with the level in the list of builders - there is a part made by Ticky between the parts of Hanavi and LioLeo, though there is a nickname at the end. From this, we can conclude that, perhaps, some parts were decorated by one person, and the gameplay was made by others.
**In addition, there are some inconsistencies with the level in the list of builders. There is a part made by Ticky between Hanavi and LioLeo's parts, though there is a nickname at the end.
 
* It is also somewhat strange that the part after Dark Boshy doesn't specify the author - perhaps this is a continuation of the previous part just mentioned or the beginning of the next part (from Spica).
* It is also somewhat strange that the part after Dark Boshy doesn't specify the author - perhaps this is a continuation of the previous part just mentioned or the beginning of the next part (from Spica).
* Non4med, one of the creators, considers Visible Ray a sequel to [[Ultraviolet]].
* Non4med, one of the creators, considers Visible Ray a sequel to [[Ultraviolet]].
** It is rather strange that he considers it to be a sequel, not a remake since Ultraviolet was built by a different team. Also for the fact that Gammaray is the official sequel to Ultraviolet.
** It is rather strange that he considers it a sequel, not a remake, since Ultraviolet was built by a different team. Also, for the fact that Gammaray is the official sequel to Ultraviolet.
* Many of the inscriptions in the level, which are present in large numbers, can often be confused with the authors' nicknames, especially at the end, when the inscription "Almost Done" closes the entire screen, which is more typical for a player's nickname.
* Many of the inscriptions in the level, which are present in large numbers, can often be confused with the authors' nicknames, especially at the end, when the message "Almost Done" closes the entire screen, which is more typical for a player's nickname.
* While verifying, Seturan nerfed the end of the level by making the mini-wave segment made by Dominator normal wave, and also removed the last triple spike.
* While verifying, Seturan nerfed the end of the level by making the mini-wave segment made by Dominator normal wave and also removed the last triple spike.
* Rori, the first victor of the level, considers this level to be easier than [[Bloodlust]].
* Rori, the first victor of the level, considers this level to be easier than [[Bloodlust]].
* This was Technical's 500th Demon and 100th Extreme Demon.
* This was Technical's 500th Demon and 100th Extreme Demon.

Revision as of 22:37, 20 June 2021

Template:Infobox Level

“
quote
~ originator

Visible Ray is a 2.0/2.1 South Korean Extreme Demon mega-collaboration hosted by KrampuX and verified by Seturan on August 15, 2018.[1] It is currently #25 on the Geometry Dash Demonlist, above Aquatic Auroras (#26) and below Kowareta (#24).

History

Visible Ray has a long history. According to some reports, its creation dates back to 2016 in Update 2.0 but finished in the summer of 2017.

Seturan proceeded to verify it. On September 16, 2017, the run 61-94% was uploaded on Seturan's YouTube channel.[2] However, he did not make any new progress runs for a long time. Although during that time, Seturan beat Digital Descent and became the first player in Korea to do so.[3] On November 19, he uploaded a video with a progress run of 33%,[4] and on December 31, he got a new record of 44%. In the video description, he stated that he had considered nerfing the level, but he will never pass it onto another person.[5]

On February 11, 2018, Seturan uploaded a video showcasing the final version of Visible Ray. In the video description, he predicted that it may be as difficult as Gamma.[6] After a long period of inactivity on June 8, he achieved an incredible 61%.[7] Just over a month later, on July 13, he got a new best of 86%.[8]

Just two days later, on July 15, Seturan achieved a devastating 92% by crashing into the last spikes, to which he reacted very violently.[9] However, one month later, on August 15, he nerfed the mini-wave spam by making it a normal-size wave and removed the last triple spike, after which he verified Visible Ray after 32,731 attempts.[1]

Gameplay

Template:Low-Faith/Section

  • 0-5% (KrampuX/Mayb3e): The level begins with several parts of a cube and a ball, interrupted several times by a wave and a UFO. It is just to get confused because of the corresponding gameplay, which includes eternal narrowness and hell timings. In general, both parts can be called decorated in the old WOOGI style.
  • 5-10% (Non4med): This part has decorations with more saturation. All black, and around a lot of shining multi-colored sparks. The wave and the UFO mostly alternate but in the usual size. But the nightmarish narrow passages with a constant change of gravity complicates the passage. The screen closes with the name of the level and with many different colored rays begin to "dance".
  • 12-14% (Vismuth): A colorful part with rainbow neon rays, pulsating circles in the background, and special moving blocks exclusively from version 2.0 - in fact, neither from earlier nor later. As for the gameplay, the form of the robot dominates with constant jump calculations.
  • 14-17% (DemN): This part has a basic design. It re-uses 2.0 blocks and nothing more. There is a chain of stages of a robot, a ship, a ball, and sometimes a UFO. They are in a completely locked up confined space. There are a lot of moving blocks.
  • 17-21% (Cyrpediem): The music starts to accelerate, and the player goes through an incredibly complex wave stage with screen reversals and a change in gravity. In the background, there's a blob of neon rays changing their color.
  • 21-25% (ThorMode): Gameplay has become much faster in time with the soundtrack. So it flies through several parts of the cube, the waves, and the UFO with the ship, and everywhere it is necessary to observe timing and click extremely often. The decoration is still old, but it looks good: the first bright notes appear.
  • 26-30% (Dister K): The player becomes a ball and later goes into a dual. Part tangled, there are a lot of fake blocks. By the end, the active rotation of the screen will begin, and the character will be a double UFO and a ship. Splits are not too complicated because they don't last long. The decoration is poor and quite old; The color scheme consists of dark green shades.
  • 30-35% (Hobbyboat/Xerabii): Short stages of the ship, waves, sometimes a cube or UFO, as well as a ball or a robot. The gameplay is not unique, and the narrow spaces and size changes are complex. But the design has become better at times. Everywhere, there is a beautiful multi-colored neon gloss with pulsating objects.
  • 35-38% (1234): Split a ball, and then a cube, and then a single cube. Both bifurcations are short-lived but rather are locked up. Everything is in shades of gray, and beauty does not shine.
  • 38-43% (Dark Boshy): Bifurcation again, this time a cube and later a robot. The size does not change, but the gameplay is confusing. The scenery is basic, red and black. Next is one of the best parts. The player plays with a mixture of a robot and a spider, and after one spider, everything finally makes us happy. It's from the current version 2.1, namely, just the spider mode and the abundance of arrow spheres. Of course, the player needs to be extremely attentive because there are tons of thorns, and there are timings on the spheres. The gap between is not the best moment in the colorful modern style. The background is gray, and there is a rainbow circle with the name of the demon, a colorful border around the edges.
  • 43-47% (Spica): A series of stages where everything meets once: a wave, a robot, a ball, a ship; besides the missing UFO with a spider and a cube that the player has already played two times. Again, boring gameplay and basic decoration.
  • 48-51% (Ekko IV): Multiple parts, similar to each other by frequent size changes and eternal enclosed spaces simultaneously with timings. It is proposed to pass a couple of parts of the robot, the waves and the cube, and once a ship with a ball. The speed is not so high. The design has improved again: the similarity of LazerBlitz came along, only everything is already black, and there are many brighter, brighter, multi-colored lines against the black background.
  • 51-54% (Mulpan): Mulpan's part consists of only two stages: the ship and the UFO, and the aisles are not so narrow, although there are decreasing portals. Everything is gray, and in the background, there is a Chinese character that means "ray" or "light".
  • 54-62% (Renovatio/Sousland/KeiAs): A new series of change of forms. In the beginning, a robot and a ship are often encountered, and sometimes a part of a wave or a cube follows between them. The gameplay has not changed much, and the differences appeared in that the reduced wave is now not uncommon, although it went even in a double wave on the part of Ekko IV. By the end of this group, the spider will also become more frequent, where timings and narrow passages will be difficult at the same time. The speed is huge, so the player has to click very often. Fortunately, the parts have been decorated modernly: the first one again returns that same iridescent gloss, and in the last two the style generally becomes very unusual, reminding LazerBlitz and neon, again with very bright colors.
  • 63-73% (Senousia): One of the best parts of the Visible Ray. It is executed unsurpassedly original - Core style is simply flawless here. Adopting a "digital" view gives a certain computer theme. Colors change from purple to green and from green to yellow and brown. Good as a block design, and design even thorns. The gameplay consists of several stages, which divide into two groups: the robot and the ship in the usual size go to the first, the spider with the UFO in a reduced state go to the second.
  • 73-77% (MoonlightEVE): A short split where the cube and the spider are mixed. There are a lot of jump orbs and timings, so it is very easy to get confused.
  • 78-82% (Hanavi + Ticky): The ship, UFO, and cube are alternating. Everywhere there is a change of gravity, it is especially difficult on a UFO, and in the ship sequence, more and more passes will be one block wide. The decoration is good because there is a beautiful pulsating space art in the background.
  • 83-88% (LioLeo): The same forms, but the main will already be a cube. There are a lot of timings, mainly on the spheres, actually inside the blocks. The main feature of the gameplay - all the time, the player moves through narrow tunnels up and down, then right in a narrow space. The effects, in contrast to empty block design, are amazing: the background consists of so-called "puzzles", and the spheres become unusual with the change in the "look" of the portals. Everything speaks of modern style.
  • 88-100% (Dominator): The last three stages: a cube with a wave and a robot. The gameplay is the same: on the cube and the robot, there are still timings, on a wave of hellish quick clicks. On this part, the player will finally see something familiar - in front of the player - the usual 2.1 basic styles in blue tones. It then shows the message "Well done" and the level ends.

Records

Player Percentage Date Attempts Link
Seturan (Verifier) 100% August 15, 2018 32,731 YouTube
Rori 100% June 4, 2019 12,148 YouTube
Kainite 100% June 27, 2019 8,646 YouTube
Gizbro 100% July 26, 2019 7,264 YouTube
Luciela 100% July 23, 2019 10,393 YouTube
BrianTheBurger 100% September 8, 2019 5,696 YouTube
Kotamon 100% September 28, 2019 Unknown YouTube
Technical 100% Novemer 5, 2019 5,774 YouTube
Bleamer 100% November 13, 2019 21,896 YouTube
BGram 100% November 20, 2019 ~20k YouTube
Psychotix 100% December 13, 2019 Unknown YouTube
RG 100% December 20, 2019 ~19k YouTube
Zeronium 100% December 22, 2019 20,568 YouTube
Swiborg 100% January 5, 2020 9,857 YouTube
Gabs 100% Mar 15, 2020 23,957 YouTube
nSwish 100% Aug 29, 2019 5,807 YouTube
Pablohh 100% April 16, 2020 Unknown YouTube
Stillueto 100% April 22, 2020 Unknown YouTube
TherZ 100% April 29, 2020 6,788 YouTube
poi 100% Unknown Unknown Private
CuTTeR 100% May 15, 2020 5,533 YouTube
Simmyy 100% November 29, 2019 ~14K YouTube
ultracauaHD 100% May 27, 2020 13,731‬ YouTube
DiamondSplash 100% July 13, 2020 12,796 YouTube
Ozzy 100% July 18, 2020 13,918 YouTube
Spaces 100% July 23, 2020 ~39k YouTube
Luqualizer 100% July 31, 2020 Unknown YouTube
ViewSonic 100% July 31, 2020 Unknown YouTube
LuigiDB 100% August 1, 2020 18,665 YouTube
joeingly 100% August 3, 2020 Unknown YouTube
Dils thik 100% July 15, 2020 Unknown YouTube
BlazeRol 100% September 8, 2020 14,875 YouTube
dice88 100% September 9, 2020 10,687 YouTube
GMD6eex 100% October 4, 2020 ~19k YouTube
Jeller 100% October 22, 2020 6,787 YouTube
zMarc 100% November 7, 2020 8,008 YouTube
paqoe 100% November 26, 2020 ~18.1k YouTube
BrutalSword107 100% December 6, 2020 7,483 YouTube
DTDom 100% December 29, 2020 ~21k YouTube
sid125 100% January 22, 2021 Unknown YouTube
A11egiance 100% January 25, 2021 23,094 YouTube
cobrablitz 100% March 9, 2021 17,827 YouTube
Toka 100% March 31, 2021 Unknown YouTube
민용 MinYong 100% April 2, 2021 23,812 YouTube
SuPPerBBoY 100% April 8, 2021 17,708 YouTube
Amza 89% February 3, 2021 4,739 YouTube
Mxteus 87% March 1, 2021 Unknown YouTube
Plusxenon 75% July 13, 2019 Unknown YouTube
Sunix 68% March 2, 2020 Unknown YouTube
Greyox 67% December 9, 2019 Unknown YouTube
1GMitzy 67% January 4, 2021 Unknown YouTube
jory 62% December 12, 2020 ~5k YouTube
Atomic 59% June 10, 2019 Unknown YouTube
Sway 59% November 1, 2019 Unknown YouTube
Buvettu 59% September 1, 2020 Unknown YouTube
Almohadaless 58% September 1, 2019 Unknown YouTube
Mycrafted 55% September 21, 2019 Unknown YouTube
Greyox87 54% December 8, 2019 Unknown YouTube
Prolix 54% December 16, 2019 Unknown YouTube
Moosh 52% April 10, 2020 Unknown YouTube

Trivia

  • The level is free to copy.
  • The level contains 119,166 objects.
  • Some participants such as Dominator, KrampuX, KeiAs, and Mulpan also participated in two other South Korean mega-collaborations, Dark Flare and Fabrication.
  • KrampuX built two parts.
    • It's judged from the inscriptions on the parts DemN "DemN + Kram". Probably, the last nickname is the abbreviation of the nickname of the organizer of the collab, and he probably assisted DemN in the construction of the level.
    • In addition, there are some inconsistencies with the level in the list of builders. There is a part made by Ticky between Hanavi and LioLeo's parts, though there is a nickname at the end.
  • It is also somewhat strange that the part after Dark Boshy doesn't specify the author - perhaps this is a continuation of the previous part just mentioned or the beginning of the next part (from Spica).
  • Non4med, one of the creators, considers Visible Ray a sequel to Ultraviolet.
    • It is rather strange that he considers it a sequel, not a remake, since Ultraviolet was built by a different team. Also, for the fact that Gammaray is the official sequel to Ultraviolet.
  • Many of the inscriptions in the level, which are present in large numbers, can often be confused with the authors' nicknames, especially at the end, when the message "Almost Done" closes the entire screen, which is more typical for a player's nickname.
  • While verifying, Seturan nerfed the end of the level by making the mini-wave segment made by Dominator normal wave and also removed the last triple spike.
  • Rori, the first victor of the level, considers this level to be easier than Bloodlust.
  • This was Technical's 500th Demon and 100th Extreme Demon.

Walkthrough

File:-144hz- Visible Ray by krampux & more! I finally verified it!!
The verification of Visible Ray. Credits to Seturan

References