Editing Voltage

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  |image      = Voltage.png
  |image      = Voltage.png
  |id        = 131599104
  |id        = 131599104
  |creator    = The Purgatory (team); Phantom7K (host)
  |creator    = Phantom7K (host) (published by ThePurgatory)
;Members/Contributors
;Contributors
Lagnugg (gameplay), Xatz, xenith, Boshet, Heptanone, Vendas, Budapest, Sysafk, millan, Kgnstn, Rubrum, Silsa, Acomet, Lapatatatom, zof, and Choms
Lagnugg (gameplay), Xatz, xenith, Boshet, Heptanone, Vendas, Budapest, Sysafk, millan, Kgnstn, Rubrum, Silsa, Acomet, Lapatatatom, zof and Choms
  |verifier  = maybee
  |verifier  = maybee
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
Line 13: Line 13:
  |objects    = 65,744
  |objects    = 65,744
  |copytype  = No password
  |copytype  = No password
  |downloads  = 137.2K
  |downloads  = 119.3K+
  |likes      = 3K
  |likes      = 2.7K+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://dj-nate.newgrounds.com/ dj-Nate]
  |artist    = [https://dj-nate.newgrounds.com/ dj-Nate]
  |music      = [https://www.newgrounds.com/audio/listen/485224 Call the PoPo!]
  |music      = [https://www.newgrounds.com/audio/listen/485224 {dj-N} Call the PoPo!]
  |musicid    = 485224
  |musicid    = 485224
}}
}}
'''Voltage''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon collaboration level hosted by Phantom7Ks and created by the members of The Purgatory, published on 17 January 2026.
'''Voltage''' is a [[Update 2.1|2.1]][[Update 2.2|2.2]] Extreme Demon collaboration level Hosted by Phantom7Ks, published by ThePurgatory on 17 January 2026. It is the hardest sync level in the game, meaning that despite having a lot of difficult inputs throughout, players can be very precise thanks to listening to its music to commit these inputs.


Voltage's theme centres on electricity, lightning charges, and machinery, and its decorations shine in stunning yellow and orange colours. It is one of the hardest sync levels in the game, meaning that despite many difficult inputs, players can be very precise by listening to its music to execute them.
Voltage's theme is based around electricity, lightning charges and machinery, and its decoration shines beautifully with yellow and orange colors, making the level really satisfying to play.


After its verification by maybee on 17 January 2026,<ref>https://www.youtube.com/watch?v=wBRvBN9tmlc</ref> Voltage was rated on 2 February 2026 and was placed at #29 on the [[Demonlist (Pointercrate)|Demonlist]] on 1 March 2026.
After its verification by maybee on 17 January 2026,<ref>https://www.youtube.com/watch?v=wBRvBN9tmlc</ref> Voltage was rated on 2 February 2026 and was placed at #29 on the [[Demonlist (Pointercrate)|Demonlist]] on 1 March 2026.


==Description==
==Description==
*'''0-12%:''' Voltage begins with a double-speed UFO sequence. As a UFO, the player must manoeuvre through electrical pillars that sometimes burst with lightning. All inputs require precision and sync with notes of calm, melancholic music. The overall colouring of this section mixes the dark background with yellow, glowing structures.
*'''0-12%:''' Voltage begins with a two times-speed UFO. As the UFO, the player must manoeuvre through electrical pillars, that sometimes burst with lightnings. All inputs require precision and are synced with notes of the calm, melancholic music. The overall coloring of this section is a mix between the dark background and yellow glowy structures.
*'''12-23%:''' Now, with the level being a little dimmed, the player-controlled ship must precisely hit all the orbs and avoid crashing into spikes closing in from the top and the bottom. Then the level's speed increases slightly, and the decoration brightens and gets shaky. The player must execute precise and rapid timings on the orbs and structures on the opposite sides as a ball.
*'''12-23%:''' Now, with the level being a little dimmed, player-controlled ship precisely clicks on all the orbs and avoids crashing into spikes closing in from the top and the bottom. Then, the level's speed increasing slitghtly and the decoration gets bright and shaky. The ball executes precise and rapid timings on the orbs and structures on the opposite sides.
*'''23-36%:''' The extremely difficult spider section begins with really demanding orb timings. The robot section follows, with the player having to time the jumps almost perfectly. Then, the cube is thrown into a sawblade corridor with a difficult timing, and the level's name appears.
*'''23-36%:''' The extremely difficult spider section begins with really demanding orb timings. The robot section follows, with the player having to time the jumps almost perfectly. Then, the cube is thrown into a saw corridor with a difficult timing, and the level's name appears.
*'''36-58%:''' The drop begins. The music gets more intense and heavier; lasers and lightning strike the gameplay, and the foreground pulses to the music's beats. A mishmash of game-mode changes strikes the player, who can no longer rely on music to do jumps and orb inputs in the incredibly tight space with barely any room for error. The level calms down a bit at 53%, with the ball committing fairly difficult inputs.
*'''36-58%:''' The drop begins. The music gets intense and more heavy, lasers and lightnings strike the gameplay, and the foreground pulses along to the music's beats. A mishmash of gamemode changes strucks the player, which no longer can rely on music to do jumps and orb inputs in the incredibly tight space with barely any room for error. The level calms down a bit at 53%, with the ball committing fairly difficult inputs.
*'''58-100%:''' This section is filled to the brim with near-frame-perfect cube and robot timings, alongside size portals, gravity orbs, and flickery decoration that by far make it the hardest part of the level. In the last bit of the level, the player turns into a UFO and, using three dash portals, must fly between the spikes, completing the level.
*'''58-100%:''' This section is filled to the brim with near frame perfect cube and then robot timings, alongside size portals, gravity orbs and flickery decoration that by far make it the hardest part of the level. In the last couple percent the player turns into a UFO, and using three dash portals flies between the spikes, completing the level.
 
==Gameplay==
{{VC|T38hW9SkQeA}}


==Trivia==
==Trivia==
*Voltage was placed at #29 on the Demonlist on 1 March 2026, above [[KOSETSU]] and below [[Eyes in the Water]].
*Voltage was placed at #29 on the [[Demonlist (Pointercrate)|Demonlist]] on 1 March 2026, above [[KOSETSU]] and below [[Eyes in the Water]].
**This addition pushed [[Mayhem]] out of the Top 50, THE JET ENGINE into the Extended List for the second time, Axiom Asterism into the Legacy List for the second time.
**This addition pushed [[Mayhem]] out of the Top 50, THE JET ENGINE into the Extended List, Axiom Asterism into the Legacy List for the second time.
*It took roughly four years to finish creating Voltage.


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: