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*WHAT received an honourable mention in GDToday's '100 Greatest Levels of All Time' list. It was not featured in the Top 100 because it was unrated at the time.
*WHAT received an honourable mention in GDToday's '100 Greatest Levels of All Time' list. It was not featured in the Top 100 because it was unrated at the time.
*WHAT was nominated for and won ''Best Hard Level'' in the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]].
*WHAT was nominated for and won ''Best Hard Level'' in the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]].
*Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to Update 2.2's optimization and Geometry Dash now being a 64-bit application, the level can now run without crashing on most devices.
*Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to Update 2.2's optimisation and Geometry Dash now being a 64-bit application, the level can now run without crashing on most devices.
**Additionally, WHAT also temporarily crashed the servers after release, before the servers returned to normal. RobTop did not know the servers were down at this time.
**Additionally, WHAT also temporarily crashed the servers after release, before the servers returned to normal. RobTop did not know the servers were down at this time.
***A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT.
***A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT.
*The low-detail mode version of WHAT stylizes it after [[Update 1.6|1.6]]-[[Update 1.8|1.8]] levels.
*The low-detail mode version of WHAT stylises it after [[Update 1.6|1.6]]-[[Update 1.8|1.8]] levels.
**The same style shows up in the non-LDM mode after the cutscene.
**The same style shows up in the non-LDM mode after the cutscene.
*The cube, wave, and ship parts mimic game-modes with collision blocks and move triggers, making the ship feel heavier at 30%.
*The cube, wave, and ship parts mimic game-modes with collision blocks and move triggers, making the ship feel heavier at 30%.
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