Editing WHAT
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 6: | Line 6: | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|updated = [[Update 2.2]] | |updated = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Hard.png|x35px]] | ||
|stars = 5 | |stars = 5 | ||
|length = 1m 15s (Long) | |length = 1m 15s (Long) | ||
|objects = 592,485 | |objects = 592,485 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 6,880,772 | ||
|likes = | |likes = 504,670 | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://cysmix.newgrounds.com cYsmix] | |artist = [https://cysmix.newgrounds.com cYsmix] | ||
| Line 21: | Line 21: | ||
==Description== | ==Description== | ||
*'''0-10%:''' WHAT begins with the player appearing as an actual | *'''0-10%:''' WHAT begins with the player appearing as an actual grey cube, and then a section containing multiple three-dimensional objects appears. This part is tricky to sight-read because some objects are platforms while some are not. There are indicators for when to jump, but they are hard to see and disappear as quickly as they appear. Memory may be required in this part. In the last segment, the player must jump onto a yellow pad after switching gravity between two blue pads. When launching from the yellow pad, the level will show the player turning into a 3D wave and transitioning into a representation of a third-person perspective. | ||
*'''10-29%:''' Now, as a wave, similar to the one in HOW, the player must travel through a circular tunnel-like structure with different coloured L-shapes while avoiding numerous cubes of obstacles. The final obstacle consists of two hollow shapes. When going through that obstacle, the level will show the obstacle facing forward, then zoom out far, transitioning into the next part | *'''10-29%:''' Now, as a wave, similar to the one in HOW, the player must travel through a circular tunnel-like structure with different coloured L-shapes while avoiding numerous cubes of obstacles. The final obstacle consists of two hollow shapes. When going through that obstacle, the level will show the obstacle facing forward, then zoom out far, transitioning into the next part | ||
*'''29-48%:''' The game-mode switches to a very unique-looking ship that has blue fire coming out of it (similar to how the engine is in the real Geometry Dash ship), and the player must manoeuvre between dodecahedra and tesseracts of different colours. Then, the player enters a transition, with their ship control taken away. The screen fades to white, with some minor effects. | *'''29-48%:''' The game-mode switches to a very unique-looking ship that has blue fire coming out of it (similar to how the engine is in the real Geometry Dash ship), and the player must manoeuvre between dodecahedra and tesseracts of different colours. Then, the player enters a transition, with their ship control taken away. The screen fades to white, with some minor effects. | ||
| Line 47: | Line 47: | ||
**[[Change of Scene]] by [[Bli]] | **[[Change of Scene]] by [[Bli]] | ||
**[[WELL RESTED]] by [[100foxes]] | **[[WELL RESTED]] by [[100foxes]] | ||
**[[White Space]] by [[ | **[[White Space]] by [[Xender Game]] | ||
**HOW by Spu7Nix | **HOW by Spu7Nix | ||
**[[Bloodbath]] by [[Riot]] | **[[Bloodbath]] by [[Riot]] | ||
| Line 74: | Line 74: | ||
*WHAT received an honourable mention in GDToday's '100 Greatest Levels of All Time' list. It was not featured in the Top 100 because it was unrated at the time. | *WHAT received an honourable mention in GDToday's '100 Greatest Levels of All Time' list. It was not featured in the Top 100 because it was unrated at the time. | ||
*WHAT was nominated for and won ''Best Hard Level'' in the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]]. | *WHAT was nominated for and won ''Best Hard Level'' in the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]]. | ||
*Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to Update 2.2's | *Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to Update 2.2's optimisation and Geometry Dash now being a 64-bit application, the level can now run without crashing on most devices. | ||
**Additionally, WHAT also temporarily crashed the servers after release, before the servers returned to normal. RobTop did not know the servers were down at this time. | **Additionally, WHAT also temporarily crashed the servers after release, before the servers returned to normal. RobTop did not know the servers were down at this time. | ||
***A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT. | ***A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT. | ||
*The low-detail mode version of WHAT | *The low-detail mode version of WHAT stylises it after [[Update 1.6|1.6]]-[[Update 1.8|1.8]] levels. | ||
**The same style shows up in the non-LDM mode after the cutscene. | **The same style shows up in the non-LDM mode after the cutscene. | ||
*The cube, wave, and ship parts mimic game-modes with collision blocks and move triggers, making the ship feel heavier at 30%. | *The cube, wave, and ship parts mimic game-modes with collision blocks and move triggers, making the ship feel heavier at 30%. | ||