WHAT: Difference between revisions

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*Due to the sheer number of objects and triggers in the level, the level will cause the game to crash instantly on most devices. On Windows, playing the level requires a patch that allows the application to access 4GB of virtual memory.<ref>https://youtu.be/xu1wRfUHtKg</ref>
*Due to the sheer number of objects and triggers in the level, the level will cause the game to crash instantly on most devices. On Windows, playing the level requires a patch that allows the application to access 4GB of virtual memory.<ref>https://youtu.be/xu1wRfUHtKg</ref>
*The low-detail mode version of this level stylises it after 1.6-1.8 levels.
*The low-detail mode version of this level stylises it after 1.6-1.8 levels.
*The beginning cube, wave, and ship parts use replica gamemodes using collision blocks and move triggers.


==References==
==References==

Revision as of 09:41, 12 October 2023

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Template:Infobox Level WHAT is a 2.1 unrated solo level created and published by Spu7Nix and verified by AeonAir. The level is a spiritual sequel/successor to HOW, featuring much more elaborate 3D effects produced with external programming.

Gameplay

0~10%: The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. Some memory may be required in this part.

10~29%: Here, the level switches to third-person perspective. Players are now a wave similar to the one in HOW, except this time it is tunnel-like. The gamemode switches to a wave, and players must maneuver between cubes of different colors.

WIP

Trivia

  • Due to the sheer number of objects and triggers in the level, the level will cause the game to crash instantly on most devices. On Windows, playing the level requires a patch that allows the application to access 4GB of virtual memory.[1]
  • The low-detail mode version of this level stylises it after 1.6-1.8 levels.
  • The beginning cube, wave, and ship parts use replica gamemodes using collision blocks and move triggers.

References