WHAT: Difference between revisions
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'''0~10%:''' The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. Some memory may be required in this part. | '''0~10%:''' The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. Some memory may be required in this part. | ||
'''10~29%:''' | '''10~29%:''' The level switches to third-person perspective. Players are now a wave similar to the one in HOW, except this time it is tunnel-like. | ||
'''30-54%:''' The gamemode switches to a ship, and players must maneuver between Dodecahedrons and Tesseracts of different colors. | |||
'''55-70%: W.I.P''' | |||
==Trivia== | ==Trivia== | ||
Revision as of 05:35, 13 October 2023
Template:Infobox Level WHAT is a 2.1 unrated solo level created and published by Spu7Nix and verified by AeonAir. The level is a spiritual sequel/successor to HOW, featuring much more elaborate 3D effects produced with external programming.
Gameplay
0~10%: The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. Some memory may be required in this part.
10~29%: The level switches to third-person perspective. Players are now a wave similar to the one in HOW, except this time it is tunnel-like.
30-54%: The gamemode switches to a ship, and players must maneuver between Dodecahedrons and Tesseracts of different colors.
55-70%: W.I.P
Trivia
- Due to the sheer number of objects and triggers in the level, the level will cause the game to crash instantly on most devices. On Windows, playing the level requires a patch that allows the application to access 4GB of virtual memory. The required patch can be used on any 32-bit applications and can be found here.[1]
- The low-detail mode version of this level stylises it after 1.6-1.8 levels.
- The beginning cube, wave, and ship parts use replica gamemodes using collision blocks and move triggers.
- The song used for the level is a special version of the song made for the level.