WHAT: Difference between revisions
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|song = Babaroque (WHAT Ver.) | |song = Babaroque (WHAT Ver.) | ||
|song_id = 1245665}} | |song_id = 1245665}} | ||
'''WHAT''' is a 2. | '''WHAT''' is a 2.11 unrated solo level created and published by [[Spu7Nix]] and verified by [[AeonAir]].<ref>https://www.youtube.com/watch?v=Gfn5pZeCbRs</ref> The level is a spiritual sequel/successor to [[HOW]], featuring much more elaborate 3D effects produced with external programming. | ||
==Gameplay== | ==Gameplay== | ||
'''0~10%:''' The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. Some memory may be required in this part. | '''0~10%:''' The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. There are indicators, but they're hard to see and disappear as quickly as they appear. Some memory may be required in this part. | ||
'''10~29%:''' The level switches to third-person perspective. Players are now a wave similar to the one in HOW, except this time it is tunnel-like. | '''10~29%:''' The level switches to third-person perspective. Players are now a wave similar to the one in HOW, except this time it is tunnel-like. | ||
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'''30-54%:''' The gamemode switches to a ship, and players must maneuver between Dodecahedrons and Tesseracts of different colors. | '''30-54%:''' The gamemode switches to a ship, and players must maneuver between Dodecahedrons and Tesseracts of different colors. | ||
'''55-70%: W. | '''55-70%:''' A transition into a single cube click that starts with control taken away from your ship as the screen fades to white, with some minor effects. Then, once the screen has gone white, the white "wall" covering the screen breaks into cubes, revealing a magenta background with more purple-ish cubes being created in the background. As the level's title appears on screen letter-by-letter in tune with the piano in the song, the background first pulses to an orange-y red when "W" appears on screen, then it pulses to a more yellowed color for the "Y", then it pulses a green when the "A" appears, then a teal (similar to the one used for the background of the first part of Time Machine) when the words "WHAT" are finished. During all this, the 3D cubes go away and you can see a faded, white outline of the 4th default cube in the game. As the icon goes from a white outline to the normal cube colored yellow and blue (the colors of it on the Geometry Dash app icon for all devices) the font of the "WHAT" text changes font. and the background of the part, now black, splits in half to reveal the default background and ground from all main levels up to Electrodynamix. WIP | ||
==Trivia== | ==Trivia== | ||
Revision as of 14:28, 21 October 2023
Template:Infobox Level WHAT is a 2.11 unrated solo level created and published by Spu7Nix and verified by AeonAir.[1] The level is a spiritual sequel/successor to HOW, featuring much more elaborate 3D effects produced with external programming.
Gameplay
0~10%: The level starts out as a cube. This part is very unsightreadable since there are many three-dimenstional platforms and objects everywhere, and players may not know what platforms to jump on. There are indicators, but they're hard to see and disappear as quickly as they appear. Some memory may be required in this part.
10~29%: The level switches to third-person perspective. Players are now a wave similar to the one in HOW, except this time it is tunnel-like.
30-54%: The gamemode switches to a ship, and players must maneuver between Dodecahedrons and Tesseracts of different colors.
55-70%: A transition into a single cube click that starts with control taken away from your ship as the screen fades to white, with some minor effects. Then, once the screen has gone white, the white "wall" covering the screen breaks into cubes, revealing a magenta background with more purple-ish cubes being created in the background. As the level's title appears on screen letter-by-letter in tune with the piano in the song, the background first pulses to an orange-y red when "W" appears on screen, then it pulses to a more yellowed color for the "Y", then it pulses a green when the "A" appears, then a teal (similar to the one used for the background of the first part of Time Machine) when the words "WHAT" are finished. During all this, the 3D cubes go away and you can see a faded, white outline of the 4th default cube in the game. As the icon goes from a white outline to the normal cube colored yellow and blue (the colors of it on the Geometry Dash app icon for all devices) the font of the "WHAT" text changes font. and the background of the part, now black, splits in half to reveal the default background and ground from all main levels up to Electrodynamix. WIP
Trivia
- Due to the sheer number of objects and triggers in the level, the level will cause the game to crash instantly on most devices. On Windows, playing the level requires a patch that allows the application to access 4GB of virtual memory. The required patch can be used on any 32-bit applications and can be found here.[2]
- The low-detail mode version of this level stylises it after 1.6-1.8 levels.
- The beginning cube, wave, and ship parts replicate the gamemodes using collision blocks and move triggers.
- This is why the ship at 30% feels heavier than normal.
- The song used for the level is a special version of the song made for the level.