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WhyMeWhyMeWhyMeWhyMe
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==Description== *'''0-39%:''' WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes, which switch with the use of a toggle orb. This area is frames as a collection of every level idea TMNGaming has had and invites the player to look around. Each route passes through different framed scenes displaying level concepts and short phrases, including 'Project: Canvas', 'I wrote a story', 'Life is a simulation', 'Ultimate perfection', 'A world without pain' and 'None of this is real'. The routes periodically rejoin, then separate again. Near the end, the text changes from 'I've been blessed with knowledge' to 'I've been cursed with knowledge'. *'''39-49%:''' The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section, including 'Why am I so unhappy?', 'What is my purpose?', 'Why am I so average?', 'What am I doing wrong?' and 'Was making this level a waste of time?' Other questions concern art, dreams, simulations, and the player's surroundings. The section becomes progressively brighter before cutting to the level's title. *'''49-60%:''' The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes, and has messages in the loading windows that read 'If you want to become an artist... probably don't' and 'Nobody will remember your name in 400 years', among others. These coloured panels disappear when the player reaches 60%. *'''60-89%:''' A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'. *'''89-100%:''' A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom.
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