Editing WhyMeWhyMeWhyMeWhyMe
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==Description== | ==Description== | ||
*'''0-39%:''' WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes | *'''0-39%:''' WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes. Text introduces the area as a collection of every level idea TMNGaming has had and invites the player to look around. Each route passes through different framed scenes displaying level concepts and short phrases, including 'Project: Canvas', 'I wrote a story', 'Life is a simulation', 'Ultimate perfection', 'A world without pain' and 'None of this is real'. The routes periodically rejoin, then separate again. Near the end, the text changes from 'I've been blessed with knowledge' to 'I've been cursed with knowledge'.<ref name="BottomPaths">https://www.youtube.com/watch?v=n1s7Fa3Khhg</ref><ref name="MiddlePaths">https://www.youtube.com/watch?v=BALCjscXn2o</ref><ref name="TopPaths">https://www.youtube.com/watch?v=y8KhB6sZoLk</ref> | ||
*'''39-49%:''' The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section | *'''39-49%:''' The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section. These include 'Why am I so unhappy?', 'What is my purpose?', 'Why am I so average?', 'What am I doing wrong?' and 'Was making this level a waste of time?' Other questions concern art, dreams, simulations, and the player's surroundings. The section becomes progressively brighter before cutting to the level's title. | ||
*'''49-60%:''' The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes | *'''49-60%:''' The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes and contains optional routes used to reach the second user coin. Messages in the loading windows include 'If you want to become an artist... probably don't' and 'Nobody will remember your name in 400 years'. The coloured panels disappear when the player reaches 60%. | ||
*'''60-89%:''' A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'. | *'''60-89%:''' A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'. | ||
*'''89-100%:''' A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom. | *'''89-100%:''' A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom.<ref name="TopPaths" /> | ||
==User coins== | ==User coins== | ||
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#'''39%:''' At 36%, the player must jump onto the platform above the normal route and collect a gold coin. The user coin is then awarded automatically at 39%. | #'''39%:''' At 36%, the player must jump onto the platform above the normal route and collect a gold coin. The user coin is then awarded automatically at 39%. | ||
#'''57%:''' At 53%, the player must fly above the cube portal and enter a route containing a robot portal. The robot must hit an orb at 56% to open another route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player after the route is completed. | #'''57%:''' At 53%, the player must fly above the cube portal and enter a route containing a robot portal. The robot must hit an orb at 56% to open another route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player after the route is completed. | ||
#'''94%:''' At 91%, the player must fly above the UFO portal and remain a ship. The player must then pass above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must jump, hit a yellow orb, and time an input on a pink dash orb. A green orb returns the player to the normal route after the coin is collected. | #'''94%:''' At 91%, the player must fly above the UFO portal and remain a ship. The player must then pass above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must jump, hit a yellow orb, and time an input on a pink dash orb. A green orb returns the player to the normal route after the coin is collected.<ref name="TopPaths" /> | ||
==Gameplay== | ==Gameplay== | ||