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'''Windy Landscape''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[WOOGI1411]], published on 15 February 2015.<ref>https://www.youtube.com/watch?v=3evF6Ni6xdA</ref> Soon after its release, WOOGI updated the level and slightly buffed it. Being one of the most famous levels ever created, it received acclaim for its music, gameplay, difficulty and design. Windy Landscape's difficulty primarily | '''Windy Landscape''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[WOOGI1411]], published on 15 February 2015.<ref>https://www.youtube.com/watch?v=3evF6Ni6xdA</ref> Soon after its release, WOOGI updated the level and slightly buffed it. Being one of the most famous levels ever created, it received acclaim for its music, gameplay, difficulty and design. Windy Landscape's difficulty primarily derives from an excess of decoration, narrow flying segments and numerous timings. During Update 1.9, it was regarded as a hard Insane Demon or an easy Extreme Demon in difficulty, though now it is generally considered to be one of the easiest Insane Demons. | ||
==Description== | ==Description== | ||
Windy Landscape begins with a simple mini-cube section featuring a few timings. Next, the player enters a moderately difficult ball segment with | Windy Landscape begins with a simple mini-cube section featuring a few timings. Next, the player enters a moderately difficult ball segment with more tricky timings, followed by a mini-ship sequence with an awkward transition and flying section due to gravity portals. The next transition to the relatively simple cube is also quite irritating because it can fail if the player is flying too high, and could be considered a bug. The next cube is reasonably straightforward, although the triple spike jump may get the player a few times, followed by a moderately difficult mini-UFO with tricky timing. Next is a simple mini-wave, but then a harder normal wave with fairly tight spaces. Then, the player enters a double-speed cube section comprised of fairly tricky timings, followed by probably the hardest and most irritating part of the level, a ship sequence with lots of straight-flying, gravity and size changes in peculiar spots and tricky orbs. Afterwards is another fairly tight wave segment, and next is a UFO segment with even more fairly tricky timing, along with gravity portals. The UFO then shrinks and travels at half-speed as the music slows, with WOOGI1411's name at the top. The player must tap lightly once to hit a blue orb to avoid crashing into a spike in an otherwise auto segment. | ||
The music then drops and heads into the first dual segment. The dual sequences are in sync and symmetrical. However, the entire dual segment | The music then drops and heads into the first dual segment. The dual sequences are in sync and symmetrical; they are easy to get accustomed to. However, the entire dual segment is in triple-speed the whole way through, and the decoration there is very bright to try to mess with the player. The first cube segment is easy with only one timed jump, but the ball segment after has very tricky timings that require time to get used to, followed again by a slightly harder cube with more tricky timing, followed by a mini-ball with one click, which must be appropriately timed to avoid a bug that will cause the player to crash. It switches to a mini auto dual cube. A ship segment follows and is also quite tricky and difficult, with many fakes and gravity portals, with a few orbs as well, and a fair bit of tricky yet straightforward straight-flying. Afterwards is another simple cube with a few timed jumps and a difficult half-speed straight-fly mini-ship sequence. | ||
The level then returns to double-speed with a cube with many tricky timings. It then switches to a | The level then returns to double-speed with a cube with many tricky timings. It then switches to a ship sequence that is quite difficult, with an awkward transition and a weirdly placed gravity portal. It switches to a fairly easy cube with simple timings, then to an odd ship that is more timing-based than actually flying. The dual segment returns now at double speed, still symmetrical and in sync. It starts as a cube, then becomes a ball with even trickier timing. The last ship is infamous for failing multiple players and is a straight-fly segment with an irritating gravity portal in the middle. The level then goes to a half-speed cube section with one final jump, with the text saying 'THX'. Then, the level ends with a smiley face, added during Update 2.0 by WOOGI. | ||
==Gameplay== | ==Gameplay== | ||
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*Upon the release of [[Update 2.2]], due to new physics, the slope jump at 3% became much more difficult. | *Upon the release of [[Update 2.2]], due to new physics, the slope jump at 3% became much more difficult. | ||
**This is also the case in the Windy Landscape section of Ultimate Demon Mix. | **This is also the case in the Windy Landscape section of Ultimate Demon Mix. | ||
**On 3 February 2024, this issue was fixed, and the jump | **On 3 February 2024, this issue was fixed, and the jump can now be passed by not clicking, thanks to an invisible extension of the slope. | ||
***A future update released on 20 November 2025 removed the invisible extension and made the slope jump | ***A future update was released on 20 November 2025 that removed the invisible extension and made it required to time the slope jump instead of being automatic, much like the issue before, but more lenient and not frame-perfect timing. | ||
{{Togglebox | {{Togglebox | ||
|header = Notable fails | |header = Notable fails | ||