Windy Landscape: Difference between revisions

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{{Infobox_Level
{{Infobox_Level
|image = File:Windy_Landscape.PNG
|image = File:Windy_Landscape.PNG
|creator = WOOGI1411
|creator = [[WOOGI1411]]
|difficulty = [[File:Demon.png|20px]]Demon
|difficulty = [[File:Demon.png|20px]] Demon
|sequences = Cube, Ship, UFO, Ball, Wave (In order:C, B, S, C, U, W, C, S, W, U, C/C, B/B, C/C, B/B, C/C, S/S, C, S, C, S, C, S, C/C, B/B, S, C)
|sequences = C, B, S, C, U, W, C, S, W, U, C/C, B/B, C/C, S/S, C, S, C, S, C, S, C/C, B/B, S, C
|portals = Size, Gravity, Speed, Dual
|portals = Gravity, Size, Speed, Dual
|stars = 10[[File:Star.png|15px]]
|stars = 10[[File:Star.png|15px]]
|song = Windfall
|song = Windfall
|composer = ThisIsTheFatRat
|composer = ThisIsTheFatRat
|created = 04/24/2015|id = 4957691}}
|created = April 24th, 2015|id = 4957691}}
Windy Landscape is a very popular 1.9 demon level by[[ WOOGI]]1411; due to the old song not working when it was released, however, it remains not featured. Initially in 1.9, this level was considered an insane demon – currently it is considered a hard demon (sometimes a very hard and rarely a medium). Soon after the original level came out, WOOGI updated the level and buffed it slightly.  
Windy Landscape is a very popular 1.9 demon level by[[ WOOGI]]1411; due to the old song not working when it was released, however, it remains not featured. Initially in 1.9, this level was considered an insane demon – currently it is considered a hard demon (sometimes a very hard and rarely a medium). Soon after the original level came out, WOOGI updated the level and buffed it.  


On June 4, 2016, this level received a 2.0 remake – the new level is called Windy Landscape X and is made by AngryBoy and WOOGI and verified by [[MaxiS9]].  
On June 4, 2016, this level received a 2.0 remake – the new level is called Windy Landscape X and is made by AngryBoy and WOOGI and verified by [[MaxiS9]].  


==Level Layout==
== Description ==
The level starts out with a relatively simple cube before transitioning quickly to a ball that requires accurate timing and a mini ship with some narrow navigating and straight flying.  
Windy Landscape is a 1.9 demon and is probably one of the most infamous levels due to its difficulty for moderately skilled players, acting as a sort of stepping stone between the medium and hard demons. Its decor is intended to confuse the player and make it very hard to see what the real objects are, especially in the second half of the level. The level also contains some hard flying segments and many tricky timings.


It then returns to a short cube and then a UFO which, again, requires timing that goes in sync with the song. Afterwards is the wave, which has a mini-wave that require some mashing (indicated in the picture above) and a narrow wave with gravity portals. After a more lengthy cube and then a ship part with 2 blocks wide straight fly and 1 block wide mini straight fly with yellow orbs to switch to each tunnel. Afterwards is a very narrow tunnel and another narrow wave; the song prepares for the drop after a somewhat easier UFO section.
==Gameplay==
The level starts off as a fairly simple cube with a few tricky timings. This then progresses to a moderately difficult ball with more tricky timing, and then a very irritating mini ship with a very awkward transition and weird flying due to the gravity portals in said ship. The next transition to the fairly simple cube is also quite irritating, because it can fail if the player is flying too high, and could be considered a bug. The next cube is fairly easy, albeit the triple spike jump may get the player a few times. This is followed by a moderately difficult mini UFO with tricky timing, then a fairly simple mini wave but then a harder normal wave with fairly tight spaces. The level then changes to double speed, with a cube with fairly tricky timings, followed by what is probably the hardest and most irritating part in the level; a ship comprised of lots of straight flying, gravity and size changes in very weird spots, and jump rings. This is followed by another fairly tight wave, and then a UFO with more fairly tricky timing, along with gravity portals. The UFO then turns mini and into half speed, while the music slows down, with WOOGI1411's name on the top. The player must tap lightly once to hit a blue jump ring to avoid crashing into a spike in an otherwise auto segment. The music then drops and heads into the first dual segment of Windy Landscape. The duals are in sync and unmixed, however, so they are fairly easy to get accustomed to. However, the entire dual segment is in triple speed the whole way, and the decoration there is very bright to try and mess with the player. The first cube segment is easy with only one timed jump, but the ball segment that follows has very tricky timings that require time to get used to. This is followed again by a slightly harder cube with more tricky timing, followed by a mini ball with one click, which must be timed properly, however, to avoid a bug that will cause the player to crash. This switches to a mini auto dual cube. A ship follows and is also quite tricky and difficult, with many fakes and gravity portals, with a few jump rings as well, and a fair bit of simple but tricky straight flying. This is followed by another simple cube, with a few timed jumps, and then a difficult half speed mini straight flying ship segment. The level then goes back to double speed with a cube with many tricky timings. This then switches to a ship that is quite difficult, with a very awkward transition and weird gravity portal placement. This switches to a fairly easy cube with simple timing, and then a weird ship that is more timing than actually flying. The dual segment comes back, still unmixed and in sync, but in double speed. It is a cube at first with some tricky timing, and then a ball with more tricky timing. The last ship is infamous for failing multiple players, and is a straight fly segment with an irritating gravity portal in the middle. The level then goes to a half speed cube, with one jump, with the text "THX". The level then ends with a smiley face, added in a 2.0 update by the creator.


The drop starts at the dual cube section at a fast speed – the second half of this level focuses more on well-timed duals. Some of these dual parts have fakes that need to be evaded. After these multiple dual sections, a simple cube and mini-ship section follows (with a much easier 2-block straight fly).
The old gameplay before the level was buffed saw much easier flying segments, and some timing in the level was easier to do.
 
After a few back-and-forth changes from cube and ship is the final dual parts and the ship. The level ends with the words "THX" and with the cube. In the 2.0 remake, certain parts of this level are buffed while few others are nerfed (more evidently shown in the final ship part, which had been replaced by a regular ship and a short mini instead of a complete mini). An easily avoidable spike will be located right below the "THX" in the remake, and the level will add with text: "Veryfied by MaxiS9, GG!" (This is most likely a typo.)
==Trivia==
==Trivia==
*This level is initially considered one of the hardest, but beatable demons in 1.9; in 2.0, it is usually considered a demon most moderately skilled players beat to prepare for much harder demon levels.  
*This level is initially considered one of the hardest, but beatable demons in 1.9; in 2.0, it is usually considered a demon most moderately skilled players beat to prepare for much harder demon levels.  
*This level was unfeatured due to Windfall not working for a while in Geometry Dash.
*This level was unfeatured due to Windfall not working for a while in Geometry Dash. It has not received its feature back ever since.
==Crashes==
==Fails==
*[[AleXPain|AleXPain24]] crashed at 95%, four times before he can beat the actual level.
* Slypp crashed at 97% twice due to not hearing his audio queue properly.
*The Universal Army, a wiki member, crashed at 95% twice.
* [[Dorami ]]crashed at 97%, 94%, and 92% twice.
*Danilkaz crashed at 92%, by not pressing in the ball part.
 
*[[Riot]] crashed at 88%.
*[[AleXPain|AleXPain24]] crashed at 95%, four times before he can beat the actual level, in the old version.
*[[Dorami ]] crashed at 97%, the last cube jump after the update.
*The Universal Army, a wiki member, crashed at 95% twice. He also had numerous unrecorded fails or recorded but not deleted footage of fails past 80% in the level.
*Slypp crashed at 97% twice due to not hearing his audio queue properly.
*Danilkaz crashed at 92%.
*[[Riot]] crashed at 88% in the old version.


==Walkthrough==
==Walkthrough==
[[File:Geometry Dash Insane Demon - Windy Landscape - By WOOGI1411|thumb|327x327px|Credit for Creepy Dash for this video.|centre]]
[[File:Geometry Dash Insane Demon - Windy Landscape - By WOOGI1411|thumb|327x327px|Credit to Creepy Dash. The old version of Windy Landscape, without buffs.|centre]]
[[Category:User Created levels]]
[[Category:User Created levels]]
[[Category:Demon levels]]
[[Category:Demon levels]]

Revision as of 03:14, 18 July 2016

Template:Infobox Level Windy Landscape is a very popular 1.9 demon level byWOOGI1411; due to the old song not working when it was released, however, it remains not featured. Initially in 1.9, this level was considered an insane demon – currently it is considered a hard demon (sometimes a very hard and rarely a medium). Soon after the original level came out, WOOGI updated the level and buffed it.  

On June 4, 2016, this level received a 2.0 remake – the new level is called Windy Landscape X and is made by AngryBoy and WOOGI and verified by MaxiS9.  

Description

Windy Landscape is a 1.9 demon and is probably one of the most infamous levels due to its difficulty for moderately skilled players, acting as a sort of stepping stone between the medium and hard demons. Its decor is intended to confuse the player and make it very hard to see what the real objects are, especially in the second half of the level. The level also contains some hard flying segments and many tricky timings.

Gameplay

The level starts off as a fairly simple cube with a few tricky timings. This then progresses to a moderately difficult ball with more tricky timing, and then a very irritating mini ship with a very awkward transition and weird flying due to the gravity portals in said ship. The next transition to the fairly simple cube is also quite irritating, because it can fail if the player is flying too high, and could be considered a bug. The next cube is fairly easy, albeit the triple spike jump may get the player a few times. This is followed by a moderately difficult mini UFO with tricky timing, then a fairly simple mini wave but then a harder normal wave with fairly tight spaces. The level then changes to double speed, with a cube with fairly tricky timings, followed by what is probably the hardest and most irritating part in the level; a ship comprised of lots of straight flying, gravity and size changes in very weird spots, and jump rings. This is followed by another fairly tight wave, and then a UFO with more fairly tricky timing, along with gravity portals. The UFO then turns mini and into half speed, while the music slows down, with WOOGI1411's name on the top. The player must tap lightly once to hit a blue jump ring to avoid crashing into a spike in an otherwise auto segment. The music then drops and heads into the first dual segment of Windy Landscape. The duals are in sync and unmixed, however, so they are fairly easy to get accustomed to. However, the entire dual segment is in triple speed the whole way, and the decoration there is very bright to try and mess with the player. The first cube segment is easy with only one timed jump, but the ball segment that follows has very tricky timings that require time to get used to. This is followed again by a slightly harder cube with more tricky timing, followed by a mini ball with one click, which must be timed properly, however, to avoid a bug that will cause the player to crash. This switches to a mini auto dual cube. A ship follows and is also quite tricky and difficult, with many fakes and gravity portals, with a few jump rings as well, and a fair bit of simple but tricky straight flying. This is followed by another simple cube, with a few timed jumps, and then a difficult half speed mini straight flying ship segment. The level then goes back to double speed with a cube with many tricky timings. This then switches to a ship that is quite difficult, with a very awkward transition and weird gravity portal placement. This switches to a fairly easy cube with simple timing, and then a weird ship that is more timing than actually flying. The dual segment comes back, still unmixed and in sync, but in double speed. It is a cube at first with some tricky timing, and then a ball with more tricky timing. The last ship is infamous for failing multiple players, and is a straight fly segment with an irritating gravity portal in the middle. The level then goes to a half speed cube, with one jump, with the text "THX". The level then ends with a smiley face, added in a 2.0 update by the creator.

The old gameplay before the level was buffed saw much easier flying segments, and some timing in the level was easier to do.

Trivia

  • This level is initially considered one of the hardest, but beatable demons in 1.9; in 2.0, it is usually considered a demon most moderately skilled players beat to prepare for much harder demon levels.
  • This level was unfeatured due to Windfall not working for a while in Geometry Dash. It has not received its feature back ever since.

Fails

  • Slypp crashed at 97% twice due to not hearing his audio queue properly.
  • Dorami crashed at 97%, 94%, and 92% twice.
  • AleXPain24 crashed at 95%, four times before he can beat the actual level, in the old version.
  • The Universal Army, a wiki member, crashed at 95% twice. He also had numerous unrecorded fails or recorded but not deleted footage of fails past 80% in the level.
  • Danilkaz crashed at 92%.
  • Riot crashed at 88% in the old version.

Walkthrough

File:Geometry Dash Insane Demon - Windy Landscape - By WOOGI1411
Credit to Creepy Dash. The old version of Windy Landscape, without buffs.