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  |creator    = TriAxis (publisher) and TamaN
  |creator    = TriAxis (publisher) and TamaN
  |created    = [[Update 2.0]]
  |created    = [[Update 2.0]]
  |difficulty = {{EasyDemon}}
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
|coins      = 3
  |length    = 1m 8s (Long)
  |length    = 1m 8s (Long)
  |objects    = 26,260
  |objects    = 26,260
  |copytype  = Password (1905)
  |copytype  = Password (1905)
  |downloads  = 71.71M
  |downloads  = 70,784,810
  |likes      = 2.54M
  |likes      = 2,526,415
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://garlagan.newgrounds.com/ garlagan]
  |artist    = [https://garlagan.newgrounds.com/ garlagan]
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==Description==
==Description==
X begins with an easy half-speed cube sequence with a red-coloured background and a unique design scheme. The cube then transitions into a double-speed robot sequence with somewhat difficult jumps and timed orbs, but the level remains relatively easy. Afterwards, the music rapidly picks up pace and heads into a triple-speed ship sequence with a new gray colour scheme and a very different design. This sequence is pretty easy and requires little flying skill to pull off, despite featuring multiple moving objects. It then quickly transitions into a UFO sequence with fairly simple timings to get down, followed by a brief ball sequence with one orb to hit and a potential bug. Afterwards, the player transitions into a cube sequence with a pair of teleport portals. The teleport portals take the player to another, much easier triple-speed ship sequence with more moving objects. This ship sequence then transitions into a moderately annoying mini-UFO sequence with a couple of orbs and a simple half-speed mini-cube sequence with two jumps. It then switches to a wave sequence and a brief cube sequence, followed by a robot sequence and a ship sequence in quick succession, ending as a ball. This ball sequence is quite confusing, but it is relatively easy with a little practice. After this, a cube sequence quickly follows up, entering a dual. It is possible to fall below the portal, skip the dual, and eventually die at 62%.
X begins with an easy half-speed cube sequence with a red-coloured background and a unique design scheme. The cube then transitions into a double-speed robot sequence with somewhat difficult jumps and timed orbs, but the level remains relatively easy. Afterwards, the music rapidly picks up pace and heads into a triple-speed ship sequence with a new grey colour scheme and a very different design. This sequence is pretty easy and requires little flying skill to pull off, despite featuring multiple moving objects. It then quickly transitions into a UFO sequence with fairly simple timings to get down, followed by a brief ball sequence with one orb to hit and a potential bug. Afterwards, the player transitions into a cube sequence with a pair of teleport portals. The teleport portals take the player to another, much easier triple-speed ship sequence with more moving objects. This ship sequence then transitions into a moderately annoying mini-UFO sequence with a couple of orbs and a simple half-speed mini-cube sequence with two jumps. It then switches to a wave sequence and a brief cube sequence, followed by a robot sequence and a ship sequence in quick succession, ending as a ball. This ball sequence is quite confusing, but it is relatively easy with a little practice. After this, a cube sequence quickly follows up, entering a dual. It is possible to fall below the portal, skip the dual, and eventually die at 62%.


This dual sequence begins as a cube-robot dual and then becomes a regular dual-ball. Both of these are relatively easy. The dual then transitions into a brief cube sequence, a difficult ship sequence, and a wave sequence. The ship and the wave are both at triple speed and have arguably confusing timings to learn. It then transitions to another easy robot sequence, followed by a brief automatic ship sequence, and a relatively simple cube-and-robot segment. The last section of X is slow and mostly goes at normal or double speed. A very easy cube sequence and wave sequence follow, followed by a sort of mini-maze of breakable blocks with three teleport portals to go through. These portals lead to a brief yet annoying wave sequence. After this, a final UFO sequence follows at double speed, with very easy, music-synced timings to make. After the UFO sequence, the player transitions to a mini-wave sequence and then a ship sequence, which has infamously caused many players to crash, for a very carefully timed click must be made to direct the ship into a narrow area with breakable blocks. It then turns into one last fast cube sequence, which is nearly auto except for one green orb. The level then ends with the creator's name 'tria'''X'''is' to make a pun on the level's name.
This dual sequence begins as a cube-robot dual and then becomes a regular dual-ball. Both of these are relatively easy. The dual then transitions into a brief cube sequence, a difficult ship sequence, and a wave sequence. The ship and the wave are both at triple speed and have arguably confusing timings to learn. It then transitions to another easy robot sequence, followed by a brief automatic ship sequence, and a relatively simple cube-and-robot segment. The last section of X is slow and mostly goes at normal or double speed. A very easy cube sequence and wave sequence follow, followed by a sort of mini-maze of breakable blocks with three teleport portals to go through. These portals lead to a brief yet annoying wave sequence. After this, a final UFO sequence follows at double speed, with very easy, music-synced timings to make. After the UFO sequence, the player transitions to a mini-wave sequence and then a ship sequence, which has infamously caused many players to crash, for a very carefully timed click must be made to direct the ship into a narrow area with breakable blocks. It then turns into one last fast cube sequence, which is nearly auto except for one green orb. The level then ends with the creator's name 'tria'''X'''is' to make a pun on the level's name.
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