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{{Infobox level
{{IB-Level
|image = xStep.png|levelnumber = 10|created = [[Update 1.3]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Cube18.png|40px]]|starreward = 10|practicemode = [[File:Cube17.png|40px]]|portals = Cube, Ship, Ball, and Gravity|sequences = C, B, S, C, S, C, B, S|composer = DJVI|music = [[File:XStep.ogg]]|precededby = [[Cycles]]|followedby = [[Clutterfunk]]}}
|image       = xStep.png
'''xStep''' is the tenth level of ''[[Geometry Dash]]''. It is the first level to be rated "Insane" as of [[Update 2.0]].
|game        = Lite, Full
|released    = [[Update 1.3]]
|levelnumber  = 10
|difficulty   = {{Insane}}
|manaorbs    = 275
|stars        = 10
|practicemode = [[File:Cube017.png|x35px]]
|normalmode  = [[File:Cube018.png|x35px]]
|portals     = Cube, Ship, Ball; Gravity
|sequences   = C, B, S, C, S, C, B, S,
|artist      = [https://djvi.newgrounds.com DJVI]
|audio        = [[File:XStep.mp3]]
|fullaudio    = [[File:XStepFull.mp3]]
|precededby   = [[Cycles]]
|followedby   = [[Clutterfunk]]
}}
'''xStep''' is the tenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Insane difficulty.
 
==Description==
==Description==
xStep introduces a variety of new level components including block designs and pulsators, with new decorative introductions becoming a frequent occurrence in later levels. It also introduces the cyan gravity pad and the cyan gravity ring briefly during later sequences, making movements more complex.
xStep introduces blue gravity pads and blue gravity rings on the regular path. The icon assumes three different [[forms]] through the level— the cube, ship, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. ''xStep'' is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene acts as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block, along with wavy platforms and wavy thorns. Later in the level, blue rings are introduced which invert the gravity of the cube if tapped.
*A cube sequence takes place from 0% to 8%;
*A ball sequence from 9% to 18%;
*A ship sequence from 18% to 27%;
*A cube sequence from 27% to 36%;
*A ship sequence from 36% to 54%;
*A cube sequence from 54% to 72%;
*A ball sequence from 72% to 90%;
*And a ship sequence from 90% to 100%.


==Secret coins==
== Secret Coins ==
*The first secret coin is located at 21% and collected as the ship. After passing beneath two pit obstacles, fly narrowly over a third thorn pit obstacle, falling slightly to collect the coin before immediately rising to clear an oncoming structure.
*The first [[Secret Coins|secret coin]] is located at 21% in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn-ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.
*The second secret coin is located at 53% and collected as the ship. After entering the passageway, as it rises slightly for a second time, fly down through a gap in the structure. Once inside, fly up, collect the coin and exit the structure by the end of the sequence.
*The second secret coin is located at 53% in the second ship sequence. In the last part of it, when the passage starts going up again, maneuver your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, go back to the normal route and go through a cube portal shortly afterward.
*The third secret coin is located at 59% and collected as the cube. After hitting the third gravity pad, jump once close to the small spike. Hit a gravity ring as the cube falls upwards to collect the coin before immediately hitting a jump ring upon return to the main route.
*The third secret coin is at 60% in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular route. Immediately jump again to clear off a jump ring.


==Gameplay==
== Walkthrough ==
{{VC|yq2Fm0VfNOU}}
[[File:XStep Geometry Dash|thumb|center|300px]]


==Trivia==
==Trivia==
*xStep, Cycles and [[Clubstep]] are the only levels to reward icons when completed in practice mode.
*xStep is one of the two levels to grant cube icons for both [[Practice Mode|practice mode]] and normal. The other one is [[Cycles]].
*xStep contains a small spike, needing to be jumped over while attempting for the third secret coin, although they are not formally introduced until Clutterfunk.
*xStep is the only level name to begin with a lowercase letter.
*The second ship sequence is the only ship sequence in a main level that contains pads of any type.
**xStep is also the shortest level name in Geometry Dash, containing 5 letters.
*xStep takes 84 seconds to complete and requires a minimum of 77 jumps.
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.
**Skips the flip at 82%.
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits, and cosmetics.
**Skips the flip before the gravity ring at 84%.
*xStep, [[Electroman Adventures]], [[Blast Processing]], and [[Geometrical Dominator]] all reward 10 stars when completed, although xStep and Electroman Adventures have the higher rating of "Insane" while Blast Processing and Geometrical Dominator have the lower rating of "Harder".
**Skips the flip before the ship portal at 90%.
 
*xStep formally introduces the blue jump pad; however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].
*Completing the level takes 1:24.
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not contain a mirror portal.
*The second ship sequence can be completed on reverse gravity, as there is a blue gravity portal at the end of the sequence. However, this involves going onto the blue jump pad during the ship sequence.
*There is a bug at the beginning of the level where if you jump into the first gravity portal late and then jump immediately after you land you will fall to the ceiling.
*xStep uses the most gravity pads.
*By jumping late before the gravity portal, it is possible to miss a spike and fall out of the world. See [https://youtu.be/ANYRajSlb44 this video].


==Gallery==
== Gallery ==
<gallery mode="packed">
<gallery orientation="landscape">
xStepSecretCoin1.png|First secret coin
XStepMenu.png|xStep on the main menu
xStepSecretCoin2.png|Second secret coin
XS-C1.png|First secret coin (Ship)
xStepSecretCoin3.png|Third secret coin
XS-C2.png|Second secret coin (Ship)
XStepMenu.png|Level selection
XS-C3.png|Third secret coin (Cube)
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18)
</gallery>
</gallery>
[[Category:Main levels (base content)]]{{DISPLAYTITLE:{{lcfirst:XStep}}}}


{{Main level navigation}}
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[[Category:Levels]]
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