ZAPHKIEL: Difference between revisions

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m changed some minor stuff, not much.
m this is like my first major edit, so like please dont critisize me too much. we all start off as little birds, im still an egg. i just redid the gameplay section pretty much
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== Gameplay ==
== Gameplay ==
{{Low-Faith/Section}}
{{Low-Faith/Section}}  
* '''0-19%:''' The level begins with a cube section with the word "ZAPHKIEL" written in capital letters right at the start. The timings in this part are very tough and consist of mostly orb jumps, both in the air and inside blocks. After these orbs come a robot portal with more regular timing jumps instead of mostly orbs. Following this robot, the player will now become a cube again but this time at double speed. This entire cube is filled with orbs which all need to be hit in order to reach the short upcoming auto segment and two jumps just before the drop.


* '''20-29%:''' A gun can be heard firing and the drop section begins with text saying "Darwin" and "NoctaFly" just before the gameplay starts. It kicks off with a short, triple speed straight fly ship sequence right into an extremely tight mini wave section with numerous gravity/size portals mixed in with the gameplay. Speed portals also appear for a second just before the player turns into a cube with four orbs to hit and a jump into a UFO segment with lots of gravity switching and tightly placed pillars to maneuver through.
*'''0-19%:''' The level begins with a cube section containing some orb timings. The player then enters a robot with some tight robot jumps. Then they enter a cube portal where until the drop (20%), the player will have some orb timings while the speed increases until they reach an auto. After the auto, they will do one final jump until they reach the drop.
* '''30-38%: '''The level transitions to another narrow wave part; this time at normal size, but still just as hard as the first one. This is quickly followed by another straight fly into a cube with even more orbs to hit as a spider now appears with two jumps before a dash orb and a UFO similar to the one at 20-29%, although this time at slow speed instead of normal.
*'''20-38%:''' The drop consists of fast gamemode switches. It first starts with some straight fly, then a tight wave section. The following cube and UFO sections consist of some jumps and some orbs. The player then reaches a very tight wave. If the player passes the wave, they will enter a variety of gamemodes with fast gameplay.
 
*'''39-57%:''' This part starts with a ship part mainly consisted of straight fly. Then a cube section with some more orb timings. Then a very tight wave section followed by a spider-copter(does that exist?)with another wave section. A mini-cube section follows to transition into the next part.
* '''39-57%:''' Now the player will reach the second half of the drop part, and it begins as a straight fly ship sequence with numerous size portals placed in sync with the song and a green jump orb leading into a gravity portal which in turn will lead into a short double straight fly with two ship sequences. The level then transitions to a cube section with more very well synced orbs placed throughout. Three reverse dash orbs, two black orbs, and a dash orb will lead the player into the next section; another mini wave segment similar to the first one. The player then transitions into x4 normal wave for a brief moment, making the wave section more hectic. The level then transitions into a spider swing copter section, one of the most notable uses of it. The level then transitions into another tight mini wave segment, this time in 1x speed, followed by four cube jumps at the small size before transitioning into the next distinct part.
*'''58-80%:''' The player will start off with a triple speed ship sequence with a lava-volcano-ish design. The ship section contains mostly straight fly section with orbs to hit. The UFO section afterwards contains again mainly jumps and some orbs. After that, a series of fast-paced gamemode switches occur with fast paced-gameplay continuing up until 80%
 
*'''80-100%:''' The final part of the level comes up and begins with a cube having to do some orb timings. Its then follow by a robot doing tight jumps, a ship with some tight flying, and then a ship-ball dual. Its followed by a tight wave section and then another ship-ball dual. Then its the final cube with 2 triple spikes and a tight timing inbetween.  
* '''58-80%:''' The player will start off with a triple speed ship sequence with Volcanic Rush-like designs and two jump orbs to hit and some size and gravity portals to pass through in order to reach a UFO segment with gameplay involving lots of gravity switching; both with portals and orbs alike. Then the level transitions to another short ship section, and then another short UFO leading into a short "corridor" via a dash orb. It begins with a robot which swiftly becomes a ball to end the corridor segment. The level then transitions to a very short straight fly segment and a UFO section as even more gravity switching gameplay follows. Then the player continues to a short ship segment, which transitions the player to an extremely narrow mini wave section leading into a cube segment and then a double speed spider section, which occasionally turns into a cube then back into a spider again. This spider is quite long and features lots of tight spaces and a couple of jump orbs to hit as well.
 
* '''80-100%:''' The final part of the level comes up and begins with a cube over a very active, blue background which could be a bit distracting to some players. This part is quite similar to the first part of the level in terms of gameplay and contains mostly orb timings and some moving objects to confuse the player. The level then transitions to a robot section holding the single coin of the level which can be obtained by performing a well-timed jump off a floating platform and yet another one after that as an alternate route. The level then transitions to a ship segment with several wrecking ball-like objects following the player through the section. A short dual cube follows with the upper cube becoming a spam ball and the lower turning into a straight fly. The level then finally advances to a mini-wave segment of the level just before a mini ship/ball mixed dual follows, this time, the player requiring to straight fly at the top and the ball at the bottom. If passed, a final straight fly and three cube jumps will finish off the level, all of which are triple spikes (or [[Michigun]]<nowiki/>s). After the level is finished, the art will say "Zaphkiel", "Darwin" and "NoctaFly."


== User coins ==
== User coins ==
* '''User coin 1''': This is the only coin in the level. At 85%, if the player takes a small jump to a floating platform instead of dropping over to the platform at the top, you will obtain the coin.
*'''Coin 1 (85%):''' This is the only coin in the level. The robot will hold a little longer to reach a separate platform where the coin is located.


== Trivia ==
== Trivia ==
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* The level contains 96,845 objects.
* The level contains 96,845 objects.
*The level is 1m 14s in length.
*The level is 1m 14s in length.
* The level was initially placed at #4 on the Demonlist on August 5, 2017, above [[Artificial Ascent]] (#5) and below [[Yatagarasu]] (#3).
* The level was initially placed at #4 on the Demonlist on August 5, 2017, above [[Artificial Ascent]] (#5) and below [[Yatagarasu]] (#3)
** This addition to the Demonlist knocked [[The JanuS Miracle]] into the Extended List.
* Noctalium himself stated that he thinks that the numerous wave segments are the hardest parts of the level along with many other players. If not nerfed, Noctalium said that it would definitely have made the top three on the Demons list.
* Noctalium himself stated that he thinks that the numerous wave segments are the hardest parts of the level along with many other players. If not nerfed, Noctalium said that it would definitely have made the top three on the Demons list.
* [[Riot]] stated that he would love to be the first one to beat this level after Noctalium, and so, the community respectfully waited so that Riot could beat it first. However, Riot's finger pain then reappeared out of nowhere and he had to stop practicing. With this in mind, [[Sunix]], a good friend of Riot, dedicated his beating to his friend as he was the first to beat it instead of Riot himself.<ref name="Sunix Verification" />
* [[Riot]] stated that he would love to be the first one to beat this level after Noctalium, and so, the community respectfully waited so that Riot could beat it first. However, Riot's finger pain then reappeared out of nowhere and he had to stop practicing. With this in mind, [[Sunix]], a good friend of Riot, dedicated his beating to his friend as he was the first to beat it instead of Riot himself.<ref name="Sunix Verification" />
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* The name''' Zaphkiel''' (Hebrew: צפקיאל‎‎), also written as Jafkiel, Japhkiel, Tzaphkiel, Zafkiel, Zafchial, Zaphchial, Zaphiel or Zelel, is an archangel. His name means "God's knowledge." He is sometimes equated with Jophiel/Zophiel, but other times considered to be a different angel.<ref>https://en.wikipedia.org/wiki/Zaphkiel</ref>
* The name''' Zaphkiel''' (Hebrew: צפקיאל‎‎), also written as Jafkiel, Japhkiel, Tzaphkiel, Zafkiel, Zafchial, Zaphchial, Zaphiel or Zelel, is an archangel. His name means "God's knowledge." He is sometimes equated with Jophiel/Zophiel, but other times considered to be a different angel.<ref>https://en.wikipedia.org/wiki/Zaphkiel</ref>
* The original verification video by NoctaFly was deleted from his channel as he admitted to hacking it. He reuploaded it in January 2019, and Nocta was exposed because of the last dual, where he went into a spike, way over the hitbox.
* The original verification video by NoctaFly was deleted from his channel as he admitted to hacking it. He reuploaded it in January 2019, and Nocta was exposed because of the last dual, where he went into a spike, way over the hitbox.
*It has a sequel called [[Catalyze]] which was verified by MrSpaghetti.
*A sequel to the level called [[Catalyze]] was made by ZephiroX and verified by [[MrSpaghetti]]
*If you die at 91%, text will appear saying "les gameplay en l'air. go back at easy demon noob. Meh !GG"
*If you die at 91%, text will appear saying "les gameplay en l'air. go back at easy demon noob. Meh !GG"
**According to Google Translate, this translates to "gameplay in the air", which probably refers to the straight fly at the place you die at to activate this text.
**According to Google Translate, this translates to "gameplay in the air", which probably refers to the straight fly at the place you die at to activate this text.

Revision as of 18:07, 1 October 2021

Template:Infobox Level

“
quote
~ originator

ZAPHKIEL is a 2.1 Extreme Demon collaboration created by Darwin and Noctalium and "verified" by Noctalium himself. However, it was later confirmed he had hacked it. The level contains good effects and an all-around great design. The level is rarely referred to as HyperSonic v2 because of the similar look and multicolored background. As such, it is very distinctly rainbow-themed, along with levels like Astral Divinity and Allegiance. It is currently #76 on the Geometry Dash Demonlist, above Tapwreck (#77) and below Digital Descent (#75).

History

The first trace of Zaphkiel is dated back to March 18th, 2017, when Noctalium released a NoClip preview of Zaphkiel announcing that it would be an Extreme Demon collaboration between him and Darwin.[1]

Exactly one month later, Noctalium released the full layout whereas his part was pretty much finished while Darwin's part was just a complete layout, with Noctalium indicating he was "slow."[2]

In July 2017, after three months, Darwin's part was almost finished too and Noctalium started making some progress on it, getting a record of 51% (this record was legitimately done).[3]

About three weeks later, Darwin and Noctalium's part was completely done and Noctalium released the full level preview (using NoClip), showing Darwin's great effects and decorations.[4] On August 1, 2017, Noctalium seemingly verified Zaphkiel.[5]

However, when Riot and several other players worked together to expose Noctalium for hacking,[6] on November 27, he finally confessed to hacking several Extreme Demons and making them semi-auto, including Zaphkiel.[7] This meant that the first player to legitimately beat Zaphkiel was none other than Sunix, who completed it on August 9.[8]

Gameplay

Template:Low-Faith/Section

  • 0-19%: The level begins with a cube section containing some orb timings. The player then enters a robot with some tight robot jumps. Then they enter a cube portal where until the drop (20%), the player will have some orb timings while the speed increases until they reach an auto. After the auto, they will do one final jump until they reach the drop.
  • 20-38%: The drop consists of fast gamemode switches. It first starts with some straight fly, then a tight wave section. The following cube and UFO sections consist of some jumps and some orbs. The player then reaches a very tight wave. If the player passes the wave, they will enter a variety of gamemodes with fast gameplay.
  • 39-57%: This part starts with a ship part mainly consisted of straight fly. Then a cube section with some more orb timings. Then a very tight wave section followed by a spider-copter(does that exist?)with another wave section. A mini-cube section follows to transition into the next part.
  • 58-80%: The player will start off with a triple speed ship sequence with a lava-volcano-ish design. The ship section contains mostly straight fly section with orbs to hit. The UFO section afterwards contains again mainly jumps and some orbs. After that, a series of fast-paced gamemode switches occur with fast paced-gameplay continuing up until 80%
  • 80-100%: The final part of the level comes up and begins with a cube having to do some orb timings. Its then follow by a robot doing tight jumps, a ship with some tight flying, and then a ship-ball dual. Its followed by a tight wave section and then another ship-ball dual. Then its the final cube with 2 triple spikes and a tight timing inbetween.

User coins

  • Coin 1 (85%): This is the only coin in the level. The robot will hold a little longer to reach a separate platform where the coin is located.

Trivia

  • The password for the level is 004250.
  • The level contains 96,845 objects.
  • The level is 1m 14s in length.
  • The level was initially placed at #4 on the Demonlist on August 5, 2017, above Artificial Ascent (#5) and below Yatagarasu (#3)
  • Noctalium himself stated that he thinks that the numerous wave segments are the hardest parts of the level along with many other players. If not nerfed, Noctalium said that it would definitely have made the top three on the Demons list.
  • Riot stated that he would love to be the first one to beat this level after Noctalium, and so, the community respectfully waited so that Riot could beat it first. However, Riot's finger pain then reappeared out of nowhere and he had to stop practicing. With this in mind, Sunix, a good friend of Riot, dedicated his beating to his friend as he was the first to beat it instead of Riot himself.[8]
  • Some parts of the level were changed from the layout to the final version of the level. For example, the dual segment and mini-wave section at the very end were once one long ball segment that was easier. It was buffed in order to better match the difficulty of the entire level.
  • Zaphkiel is known as Division of Heaven and Hell.
  • The name Zaphkiel (Hebrew: צפקיאל‎‎), also written as Jafkiel, Japhkiel, Tzaphkiel, Zafkiel, Zafchial, Zaphchial, Zaphiel or Zelel, is an archangel. His name means "God's knowledge." He is sometimes equated with Jophiel/Zophiel, but other times considered to be a different angel.[9]
  • The original verification video by NoctaFly was deleted from his channel as he admitted to hacking it. He reuploaded it in January 2019, and Nocta was exposed because of the last dual, where he went into a spike, way over the hitbox.
  • A sequel to the level called Catalyze was made by ZephiroX and verified by MrSpaghetti
  • If you die at 91%, text will appear saying "les gameplay en l'air. go back at easy demon noob. Meh !GG"
    • According to Google Translate, this translates to "gameplay in the air", which probably refers to the straight fly at the place you die at to activate this text.

Walkthrough

File:Zaphkiel by Darwin and NoctaFly 100% Extreme Demon
A 100% walkthrough of Zaphkiel with 1080p60 quality and no commentary.

References