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8o X
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==Description== *'''0-13%:''' 8o X begins with a half-speed cube sequence. The player must click quickly to get through the orbs and remember which orbs to hit. This part uses a primarily pink-and-red colour scheme. *'''13-29%:''' The level speeds up, transitioning from half speed to normal speed. This part requires as much orb spamming as the first part and increased accuracy as the player speeds up. This part uses a blue colour scheme. *'''29-33%:''' The next part is the pre-drop. The level returns to half speed and requires significantly less spamming than the first two segments. The difficulty here is that a black gradient obscures 70% of the player's vision. However, this part is considered the easiest part. *'''33-57%:''' This part is the first section of the drop. It generally relies on straight-flying and orbs for its difficulty. While most of this part is mini, some invisible size portals are in the corridor. The background, foreground and block designs switch colours from pink to aqua every second. *'''57-92%:''' The second part of the drop is a bit more reminiscent of the original level. The difficulty drops significantly, but it still requires a lot of patience to pass. The player spends four seconds as a triple-speed mini-ship switching from pink to aqua, then enters a yellow five-second UFO sequence that requires spamming and accuracy to pass. This ship-and-UFO sequence repeats four times. *'''92-96%:''' This part is a simple one-block-straight-fly between two mini-spikes as a mini-ship. This part is the only part in the level that uses a green colour scheme. It is still heavily focused on glow. *'''96-100%:''' The final part is very reminiscent of the original 8o. Instead of '[[Etzer|ETZER]]' and '[[Zobros|ZOBROS]]', the names displayed are now 'F3LIXSRAM' and 'YAKIMARU'. The player must navigate a tight straight-fly before jumping over a triple-spike. Finally, the level ends, and blue, glowing text saying 'GG' drops down from the top.
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