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A Bizarre Phantasm
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==Description== ''Note: If a player's name is italicised, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.'' *'''0-8% (''Hermes'' + <u>Zelda</u>):''' A Bizarre Phantasm begins with Hermes's part, a relatively straightforward (for an Extreme Demon) cube sequence with gravity portals and blue orbs. It is somewhat tricky but not too extreme. *'''8-13% (''Motu'' + <u>Zelda</u>):''' The level then progresses to a much greater difficulty with Motu's part; a half-speed wave sequence with [[Acropolis]]-like spacing and invisible gravity portals that make this wave significantly more difficult than it may seem. In Low Detail Mode, it is impossible to see where the gravity portals are leading. *'''13-22% (''Aeidux'' + <u>Yuri</u>):''' The level then progresses to Aeidux's part, which consists of a double-speed ball sequence, which is relatively simple (for an Extreme Demon), and of a ship sequence where the player only needs to fly straight. *'''22-28% (''Reple'' + <u>Zelda</u>):''' Reple's part follows up. It is a challenging UFO sequence with some awkward timings, followed by a slow ball sequence featuring tricks and tight spaces. *'''28-34% (''Ryan LC'' + <u>Zelda</u>):''' Ryan LC's part starts with a dual-mini-ship sequence, then changes to a ship/UFO mixed dual. *'''34-40% (Luneth):''' Luneth's part starts with a very tricky wave sequence with tight spaces and invisible size portals the player must be aware of. It then transitions to a triple-speed UFO sequence with even trickier timings than the previous wave sequence, featuring numerous gravity portals and spikes to trick the player further. *'''40-47% (Koreaqwer):''' Here, the song picks up intensity. Koreaqwer's part is challenging. It is a double-speed mini-wave sequence comprised of numerous tight spaces, awkward timing, and invisible gravity portals, which are again marked only by decorations that easily blend with the background. It changes to a regular-size wave but continues to throw invisible gravity portals and tight spaces at the player. *'''47-52% (RedDragon):''' The difficulty then cools down a lot with RedDragon's part, which is a relatively straightforward (for an Extreme Demon) ship sequence with some good straight-flying skills required. *'''52-57% ([[WOOGI1411]]):''' WOOGI1411's part is quite tricky and challenging because of some very fast and awkward timings the player must perform in a window of about five seconds, first as a ball, then in a cube with many random objects to add to the player's confusion. *'''57-64% ([[ZenthicAlpha]]):''' The cube switches to a wave that marks the beginning of Zenthic's part. It is significantly easier than the two wave sequences that preceded it, but it still features tight spaces, a few gravity portals, and tricky timings. It then switches to a moderately difficult ship with tight spaces, and then a short but tricky mini-ball. *'''64-70% (''Miner'' + <u>Yuri</u>):''' Miner's part is challenging due to the wave and the end of the ship sequence. First, the wave features very tight spaces marked by blue and yellow swirls. However, they represent an opposite gravity portal, so the player must be careful. The wave then goes mini and into some very tight spaces that the player must squeeze through carefully. The player then transforms into a dual-ship, which is incredibly frustrating because the screen goes dark and the player must still navigate through obstacles they can no longer see. *'''70-83% (Zelda):''' Zelda's part is a mixed dual that changes halfway through and is very tricky and difficult to do without good practice. It has even more invisible gravity portals and orbs, and very short and crucial timings that must be executed flawlessly. The mixed dual then switches to a reasonably easy wave (for an Extreme Demon), but then goes into one last hard leg of the level, a mini-ship with more invisible gravity portals and this time, invisible orbs. *'''83-100% (Yuri):''' Yuri's part is a rather unique wave sequence, as the player must memorise which keys they must obtain in order not to crash at a very infuriating point in the level. If the player completes this wave sequence, they will enter a cube sequence displaying a list of all the people who created the level, along with a free user coin as a reward for beating it. The level ends alongside a note that it was verified by GoodSmile (Cyclic in the old version).
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