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Azimuth
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==Description== *'''0-6%:''' Azimuth begins with a slow and simple ball part. This section is aesthetically themed around vintage television screens, with the text 'STAND BY...' in the middle. *'''6-12%:''' After a somewhat glitchy transition, the player enters a cube part. The ground is completely flat, with a rotating square supposedly laying out the track, slowly rolling ahead of the player. The background is celestial-themed, with abstract darkness and a large floating crystal with a ring around it. *'''13-37%:''' This section is a long cube part where the player rides moving platforms and jumps over spikes. The backgrounds of the section depict several connecting locations, such as a pool in what looks like a temple, a large open space with abstract objects like the ones in ''Monument Valley'', and a large open forest with lanterns. A pink flamingo tube floats through each location as the player progresses. *'''38-44%:''' The player becomes a ship as the background becomes space-themed, with planets, stars, and spaceships. They must travel under a large structure and hold to get through a hole that opens at the top. When the player approaches a block with a compass, they must go over or under it, representing the 'north or south' direction when calculating an azimuth. The walls then close as the player is told to hold down on a dash orb. *'''45-61%:''' As the player holds down on the dash orb (without stopping), a long animation plays, featuring many effects and art. First, a whale appears, floating in the air with fish around it, before the scene cuts to a compass. After some camera panning, a star with compass directions appears, which spins to reveal some art. As the song says the words 'mind game', a wing-shaped animation occurs before becoming a butterfly and flying around some blue and white objects. After a wavy animation, the gameplay resumes. *'''62-69%:''' The player arrives in another slow cube part with slanted platforms and some moving elevators. A compass spins around in the background. As the player goes into a corridor at the end, they slow down to a halt and disappear. *'''69-82%:''' When the player is not visible, the camera slowly pans upward, revealing several floating objects while the song lyrics appear on a line. A sign displaying the words 'GET OVER AGAIN' moves downward as the same lyrics are sung in the song. *'''83-100%:''' As the camera finishes panning upward, an upside-down floating pyramid (similar to the one from [[wikipedia:Super Mario Odyssey|Super Mario Odyssey]]) appears in the background along with fireflies. The player then re-appears in a cube part and must hit yellow orbs and jump on top of swaying platforms. The level abruptly ends soon afterward.
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