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Blackfire Backfire
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==Description== ''To be added soon'' <!--- Each 'area' should have its own bullet point. With the exception of the Bonus Areas, all details that are only present within the coin route should be placed within the 'User coins' section. ''Note: Percentages assume the coin route is taken. If it is skipped, ignore the underlined sections and subtract 30% from all following sections.'' Area 1: Dual Wave (0-8%) Blackfire Backfire begins with a wave moving upward in an auto section for a short time, then shifts into a dual wave moving upward between two brick walls. The section is a yellow-and-green Aztec-adjacent land with significant overgrowth. Despite the additional challenge of moving upward, the gameplay is relatively easy due to a 0.4x Timewarp trigger, although rotation may throw new players off. The player is incentivised to follow a pair of translucent lines tinted with their colours; the lines indicate the optimal pathway through the section. Warning signs, all written in Portuguese with occasional pictograms, are plastered on pyramidal boundaries. At the end of the section, both waves are directed into the mouth of a large structure resembling Quetzalcoatl. Area 2: Cube (8-10.5%), Mini Robot (10.5-16.75%) As the camera zooms into the structure, the player drops off the edge of a waterfall, landing in a golden Aztec-like temple complex in front of a turquoise sky complete with huts for red monsters and thorns. The section begins with some cube gameplay in which the player jumps from the ground onto floating platforms. At 10.5%, the player enters a mini-Robot section focusing on forced orbs that open gates and rotate beams when hit, allowing the player to pass through the section as fire-bombs periodically strike the complex. In the background, a large, round, metallic green statue roars to life, slightly opening and closing its jaw as a solar halo rotates around it. Area 3: Cube transition (16.75-17.25%), Ball (17.25-20.75-22.5%), Robot (22.75-23.25%), U.F.O. (23.25-25%) After hitting a spider orb, the player becomes a cube that is launched by a pad into a ball segment inside a temple with orbs and a required trigger orb. The temple is a dark moss green with deep blue highlights, prominently featuring carved skull relief tiles and circular eyes with blinking diamond pupils. It then exits the temple and lands on a sequence of platforms with totem head statues engraved into them, where there are overhead blue pads and three orbs. Meanwhile, the statue re-appears in the background, now engulfed in flames, and exclaims 'Oi!' before frantically chomping its jaws and chasing after the player as they hit a green orb and quadruple-speed portal. A mini-robot section follows with four jumps, before a mini-UFO section follows where the player is required to spam in order to avoid the spiked structures. Bonus Area 1: Cube & Mini Cube (25-28%), Robot (28-30.25%), Spider (30.25-31.5%), Mini Robot (31.5-33.75%), Cube transition (33.75-35%) Bonus Area 2: U.F.O. (35-37.5%), Mini U.F.O. (37.5-40.75%), Cube transition (40.75-41.75%) Bonus Area 3: Mini Wave (41.75-48.25%), Mini Ship (48.25-54.25%), transition (54.25-55%) Area 4: Transition (55-57.25%), Mini Wave (57.25-59%), U.F.O. (59-65.25%) The statue evolves into Blackfire, a spiked monster with a lotus flower on its head and advanced mobility, as the player becomes a cube that is thrown into a mini-wave portal, where they are required to spam in order to avoid the spikes on the top and bottom. It transitions into a mini-UFO segment. Area 5: Swing-copter (65.25-71.75%) Area 6: Mini Ship (71.75-75.25%), Dual Cube transition (75.25-75.75%), Mini U.F.O. (75.75-77.75%), Spider (77.75-79.5%), Ship transition (79.5-81.5%) Area 7: Mini U.F.O. & Cube transition (81.5-83.5%), Mini Wave (83.5-85.5%), Cube (85.5-87.25%), Ball (87.25-88.75%), Robot jump (88.75-89.25%) Area 8: Spider (89.25-91.25%), Swing (91.25-93.25%), Spider (93.25-95.25%) Ending (95.25-100%) The ending of the level is black-and-white (aside from the 3D cube representing the player) and contains no gameplay. The player is reverted to a cube and their silhouette floats to the top of the screen. After a white fade, a 3D cube (representing the player and tinted with their primary colour) appears perched atop a stone staircase, as Blackfire stares from above. Blackfire fires a white beam of light at the player as the cutscene fades out and the level ends. --->
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