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Boom Slayer
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==Description== *'''0-19% (The Fallen City; created by AmorAltra):''' The level starts with the player falling into an apocalyptic atmosphere. Everything in the surroundings flames as the player jumps onto broken objects, such as cars, logs, and boxes. Suddenly, the level speeds up as some objects grow eyes, and the player must spam-click through many orbs. Then, the player enters a building with many orbs and an elevator leading the player into the beat drop of the song. *'''19-27% (The Upper City; created by [[DavJT]]):''' Now, everything has become somewhat satanic, and as the player does simple orb patterns, everything in the surroundings continues to burn. This full part ends with a ship section, with eyes watching the player as they fly through the corridor. *'''27-35% (Rumbling Towers; created by Bluskys):''' Resulting from the fire, the surroundings begin to crumble, and as the player enters a UFO portal from the cube game mode, thunder starts to strike. This full part ends with a humongous grabbing the player and pulling them into the following part. *'''36-40% (Hell; created by kale + KingTony):''' After being pulled into this part, the player enters ''Hell''. This full part is in the ship game mode and it features many anti-gravity portals throughout. The surroundings present many eyes and organs. *'''40-46% (The Hell Cave; created by Grax):''' Unlike the previous part, this part features many game mode changes and orbs at very high speeds. The decoration shows mini-dragons in the background, as well as some heavenly platforms with a hellish twist. *'''46-50% (The Hell Throne; created by Subwoofer):''' The speed has since slowed back down, and the gameplay features a mini-cube and a series of jumps and orbs. Halfway through the part, the game mode switches to a robot and the part ends with a ship. The decoration spotlights black icicles falling from the top of the screen, as well as a throne with a huge creature sitting in it. *'''50-55% (The Hell Halls; created by [[Knots]]):''' Then, the level accelerates back up, and the gameplay is quick spider hits and some cube orb hits at high speed. This part is challenging, as the player must properly time their inputs while the level is at quadruple speed. The surroundings feature stone statues, such as a huge angel and all the platforms the player has to land on. *'''56-64% (The Lab; created by Jghost):''' Afterwards, the speed decreases to double speed and the game mode switches to a mini-cube, and the game mode does not change throughout the part. As the name of the part states, this part shows a laboratory that has been infiltrated by the apocalypse. *'''64-70% (Dark Chamber; created by SpaceDust):''' Then, the brightness declines, and the player must traverse through some simple cube gameplay. However, once the game mode switches to a double-speed ship, something feels like the level builds up to something extremely climatic. *'''70-82% (Boss Fight; created by ScorchVX + HHyper):''' Directly after the build-up, the level accelerates to quadruple-speed, and the main villain (known as ''Boombar'') of this apocalypse has finally appeared and is now trying to destroy the player, and the player must quickly spam-click through a blast from the boss-fight. *'''82-91% (Boss Fight Pt. 2; created by Hannn):''' Now, the game mode switches over to a cube, and now everything is flaming more than ever before. The boss' head has since come off and is attempting to destroy the player by violently blowing lasers out of their mouth as the game mode switches constantly. *'''91-100% (Ending; created by BlowMyPooh, Geogamer12, Matty2003, and Radley):''' Finally, the boss fight ends with a dramatic cut-scene showing the player defeating the boss with a powerful sword. Then, the name of the level and every creator/playtester of the level shows up on-screen. The level ends with a small helmet-like piece of art.
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