Editing
Brave Blue
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== *'''0-23%:''' Brave Blue begins 'underwater' with lower gravity and cube gameplay. Next, a ship section begins still underwater, where the player must fly past red spikes and older stone buildings on the ground. In the background, there are statues of mythical creatures. At 20%, the player enters a mini portal, then ascends up a slanted surface and out of the water. *'''23-45.25%:''' The player resurfaces as a robot, encountering lots of orbs and spikes on a pink, sandy surface. At 35.5%, there is a ball section, still on land, in which the player must keep avoiding spikes and hitting orbs. *'''45.25-57%:''' After the very short ball section is a double-speed ship section where the player avoids large spikes, and silhouettes of dragons fly in the background. Then, a very short mini-cube section follows, transitioning the player into a cave. *'''57-68.75%:''' In the cave section, the player begins as a ship and must avoiding spikes, passing a dragon statue with glowing red eyes in the background in the background is a dragon statue with glowing red eyes. The player emerges from the cave into a robot section with origami-styled dragons in the background, and must perform a series of jumps across several floating platforms that crumble once the player jumps from them. On the final platform is a jump pad, leading to an animated transition of the player's robot diving into the seas. *'''68.75-90.25%:''' When the player resurfaces at 70%, an above-water ship section begins where they must avoid spikes, floating structures, and dragons silhouettes that dive out of the water. After spending half the level under the effects of a size portal, the player also reverts to their normal size. A short cube section with three orbs serves as a buffer before a second above-water ship section, with one dragon silhouette diving toward the camera. Finally, the player becomes a robot at 84.75%, prompting jumps from three more platforms and two more orbs. *'''90.25-100%:''' The robot hits and holds a dash orb. As the screen pinches, the robot morphs into a beam of light, shooting into the sky from an island. Alongside several floating chunks of land, the level's wordmark slides in from the bottom-left, while Glubfuberz's name (written in runes; see below) and a dragon logo slide in from the top-right. The level ends as a list of playtesters' names scroll by at the bottom of the screen.
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
This page is a member of a hidden category:
Category:Wiki content status - reviewed community
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information